Hello everyone,
I would like to propose a way to introduce the Tinker class into World of Warcraft (WoW).
Firstly, the Tinker class could be a hybrid class, combining elements of engineering, magic, and melee combat. The class could have a unique resource system, such as steam or gears, which would be used to power their abilities.
The Tinker class could have several specializations, including a tanking specialization that focuses on using mechanical contraptions to absorb damage and control enemy aggro. This specialization could be called the âIroncladâ or âMechatankâ specialization.
Another specialization could focus on ranged damage-dealing, using guns and other ranged weapons combined with mechanical gadgets to deal damage and apply various debuffs and crowd control effects. This specialization could be called the âGunnerâ or âArtilleryâ specialization.
Lastly, a support or healing specialization could be introduced, which would use mechanical gadgets to heal allies, restore resources, and provide utility effects. This specialization could be called the âMechanicâ or âTinkererâ specialization.
To implement the Tinker class, new areas could be introduced in the game world that are dedicated to engineering and tinkering, such as cities or workshops. Players could complete quests and earn reputation with these factions to gain access to Tinker-specific gear and abilities.
In terms of race options, the Tinker class could be available to several races, such as Gnomes, Goblins, Dwarves, and maybe even Humans or Orcs.
Overall, the Tinker class has a lot of potential to add new gameplay mechanics and depth to World of Warcraft, and I hope that this proposal is considered for future expansions or updates.
Thank you for your time and consideration.