Add Some MMR Inflation to SS FFS

Seriously sick of going against AWC players and multi-rank 1’s at 2300. Then I fall to 2200 and it’s compeletly different story, but I win then back to losing at 2300. This late in the season it’s crazy that getting elite is gate kept by the very best players in the game. I know this has been asked for hundreds of times but since Blizz is silent and just wants to sit back and watch the PvP community dwindle, I thought I’d mention it one more time. SIMPLE FIX until you can overhaul this PoS mmr system.

UPDATE: I guess I’ll just come back for the last week or two of the season, since that’s all the current system promotes anyway. Or like so many others, I’ll find another game that respects it’s playerbase.

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So basically you’re not good enough for elite and you want it for free? Am I getting that right?

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Inflation does not solve the problem of the participation of R1 against you, you only have a change in the number in mmr, you will also be faced with R1, but already at 3k mmr.

Deep thoughts here, probably doesn’t deserve a response but here it goes… I am self aware enough to know I’m not the greatest WoW player in existence, but what I do know is that I’ve been able to achieve 2400 over the last couple of expansions in any season I’ve pushed. I also know that going from 2600+ one season to 2200 the next, feels bad. I know I’ve grown and improved from last season but my rating is more than 400 points less. I don’t want anything for free, I’d just like my progress as a player be reflected in my rating.

I disagree, inflated mmr or rather mmr on par with past seasons, would lead to a massive up tick in player participation. If the rewards and titles were achievable by more than the top 0.1% of players, it would encourage people to work towards a goal that is within reach.

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This is true. And participation is really important for PVP.

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You should absolutely have to play against and beat other 2400/glad players to get 2400 rating.

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Historically, elite never required you to be among the best players in the game. In fact, there have been times where it’s been as low as top 3-5%. Good troll though lvl 16 druid.

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Between deflation, and the lack of meaningful rewards (at certain ratings), the current system discourages queuing/pushing. For example, I’ve hit 1800 on most of my toons. The next big accomplishment would be 2100 (duelist title, and elite weapon unlock). Why play extremely sweaty/frustrating games, to maybe hit 1950 if i’m lucky, when I could just quit until the end of the season and obtain rewards 20x easier? I’m just not going to bother pushing much until then. Like it or not, my mindset is the prevailing mindset of rated pvp player base.

Not only do they need to fix the deflation issue, but they also need to have meaningful rewards that “feel” close enough to be semi-obtainable from one to the next.

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week 1-2: “I’m sick of playing against multir1s and AWC champions at 1800”

week 2-4: “I’m sick of playing against multir1s and AWC champions at 2000”

week 8-10: “I’m sick of playing against multir1s and AWC champions at 2300”

:thinking:

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There is no deflation, stop introducing this false term into the community, at the beginning of all seasons there was always a reset of mmra to 1500 for all players, it’s just that more people played earlier and they accelerated inflation.

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:flushed: :flushed: :face_with_peeking_eye:
but according to these forums “it’s a good learning experience” . is that not correct?

if the brackets were fair, and MMR was well adjusted - I’m sure a lot more people would feel that way. Why grind your teeth early on when you can just show up last two weeks of a season to get what you want

To be 2400 on DH you’d have to be #10 on the ladder which is the equivalent of ~ 3k by season end. If your goal is just simply to get your elite there’s really no point in playing right now when 2400 is like top 100-200 at the end of the season.

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idk if I’m the only legitimately bad player around here but I feel like if I played only the last 2 weeks I would prob be 2k tops. I actually need to play the game to get better at it

You can explain it however you like, the issue still remains. Relative to previous seasons (and by this time within the season), everyone is much lower rated. When rewards are tied to static ratings that creates a problem, and doesn’t “feel good” for the player base. People stop queuing and it becomes a self-fulfilling prophecy. You can argue people “should just queue” but what they “should” do is irrelevant and doesn’t matter.

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There has never been deflation, no inflation =/= deflation. Plus isn’t the starting mmr 1800 already, that’s like 300 mmr right off the rip.

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Also this is the first season of the expansion, everyone has their previous season mmr reset, so it’s normal to run into glad/r1s even at low rating, but usually you don’t see em ever again, they are just passing through.

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I agree 100%, but there is a MASSIVE difference between Glads and R1/AWC players. The latter is as far above the average Glad player, it’s not even close.

I’m self aware enough to realize I’m not the best PvP’er out there, not even close. The issue I have is that even though I feel I’ve improved as a player, it’s not reflected in my rating season to season due to the wonky MMR system. The people I usually play with now only queue rated in the last few weeks of a season because the system has taught them to wait it out to avoid frustration.

We’re talking semantics here. When Blizzard inflates MMR over a season and then resets with a new season, that is what I’m referring to as deflation.

This far into a season, and seeing many of them at 2300. I agree it’s normal to see them early in a season, passing through, but at this point they should all be 2700+ easily. It’s just my opinion that this would be healthy for the game.

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Yep! So if you go 50/50 against brand new players, you’ll have a full elite set.

Starting out at an mmr of 1800 doesn’t really matter. Hell, they could start everyone out at 2400 mmr and it wouldn’t matter if the top of the ladder was only 2600. Basically, your MMR is going to sink way down as you inevitably lose while trying to bring your actual rating up. The primary issue is where the population distribution lies in terms of the actual ratings, not mmr. If top 10% is currently at approx 1800, and top 10% was 2100 at this time last season…people are understandably going to feel frustrated.

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