Remove vote to kick is not a good idea.
LFD itself in unnecessary garbage.
I don’t care either way if RDF is there or not but I do have a question. How does how a group was formed affect how social people are in it? People can be just as social or anti-social either way. I get that you don’t have to behave yourself with randoms that you’ll probably never see again but if it’s restricted to people on your own realm then I really don’t see much of a difference than how it’s done now. It’s just automated.
In order to form the group you need even the barest level of interaction with someone to find out what role they’re going to be performing.
I can see night-and-day differences between LFGing up a 5 man right now and RDFing a group on Retail.
If you want the retail model, GO PLAY RETAIL. Where you never have to say a word, you just mash buttons next to 4-24 AIs using randomized abilities while wearing randomized gear with randomized enchants using randomized transmogs with randomized talents.
Classic persists and THRIVES because of COMMUNITY. That was the first thing we lost on the road to Retail and it was lost when everything became cross-realm and randomized so that everything you did was with faceless deafmute drones youd never see again. Those of us that were there the first time and intelligent enough to see it did so and we recognize what further problems it gave rise to and will give rise to AGAIN.
That is why we say no to RDF in any form. In your efforts to maximize soulless efficiency and minimize trivial inconvenience you are treading the same path as Retail devs who unironically minmaxed the heart and soul out of Warcraft. The people who turned a beloved MMO with 12 million players into a single player game masquerading as an MMO which is terrified to report its # of concurrent players for fear of people seeing just how few players are left.
You are trying the same thing expecting different results. The definition of insanity.
Get real amd grow up. Its a fricken game. Its not real and you are not part of a community.
If you ever do snap out of your fantasy world, you will start to realize those little characters you are playing with are actual people with real lives. When u realize you are playing with someone that has all kinds if real life issues going on, tough day at work, working 7 days a week, wife or another family member dieing from cancer, kid in trouble at school, parents getting old and need help. Or a million other thinga that people deal with. Then you might juat think that person wants to set down and que up for a quick dungeon run to de stress a bit.
Maybe if you could seriously consider someone else beside you and your stupid “sense of community” then you would just be happy that you are helping someone else out by playimg a game with them. Instead of watching that person type over and over in trade chat " lfg need xxx" while you ignore them because u r probably to good to run anything with anyone not in your guild anyway.
Grow up.
hAhA gRoW uP
Average RDF advocate, everyone.
hAhA u DiSaGrEe WiTh Me??? OmG gRoW uP u R bEiNg A cHiLd AnD eVeRyThInG u LiKe Is StUpId AnD bY mY sAyInG tHiS i Am ImPlYiNg I aM bEtTeR tHaN U LOL GOTTEM
This is what happens when you discuss and explain reality with people who are conditioned to ignore it when it’s inconvenient. They discount the logical and cling to the emotional. Boys, given the bodies and voices of men without understanding what that means.
Go back to classic and stay there. You wanted a “forever museum” remember???
Well you got it. Now go. Enjoy your little pretend community.
What’s a more important concept to promote in WoW: social interactivity, or the players ability to find groups to clear dungeons with?
If you had to assign 40% value to one and 60% value to the other, how would you make that assignment?
go back to classic
That’s where we are. You’re trying to turn it into retail.
Go back to Retail and stay there.
From the perspective of the continued longevity of the game? Social interactivity. We already saw what optimizing for convenience and anonymity (RDF) leads to once in retail. And that’s precisely where it’ll lead again.
You guys don’t seem to get it. This isn’t uncharted territory. We have been down this road before and we know exactly where it leads.
Blizzard has already acquiesced to Classic being a better iteration of Warcraft than Retail is. That’s why they’re killing the one feature in Wrath that brought WoW down the road to Retail(RDF) while reimplementing a feature from Classic that nobody has a single bad thing to say about (Talent trees). I hope they take it a step further and nix the ability to get old raid tier gear with badges as that killed the desire to do content the instant the next tier was released.
Classic is better. If it is to remain better it must remain as distant from Retail as it possibly can.
stick to SoM bud, if dont get it, then you just dont get it.
As I said, I really don’t care either way. I’m one of those anti-social people who prefer not to pug and just run with my guildmates. I’m afraid that whole go play retail rant was aimed at the wrong person. I only asked out of curiosity.
Talk about irony…
This has been my experience as well, though I am pro-LFD, simply because it is a part of WotLK and should be included (even if gated behind Phase 3)
Frankly? The ability to find groups fast and clear dungeons efficiently
This is a video game, not a sociology project. Blizzard/WoW has no obligation to foster kumbayah feelings or artificially stimulate social interaction beyond what is needed for the game to be playable.
it isnt, never was, never will be.
Sounds like a plan to me; game needs More participation never less.
If you were to put dungeon running into a data set, you could call one variable “Dungeons cleared per hour”
The dev’s goal should be to increase dungeons cleared per hour as much as possible. It’s game content. It’s character development content.
This same thing is true for all content in the game. They developed the content, they should be attempting to facilitate a scenario where building a group for that content is painless. If there must be pain in this game, add it in the form of content difficulty, not difficulty to form a group.
Many times I’ve heard the phrase “The hardest part about 40 man content in vanilla is gathering 40 people to do it”
That’s actually a very shameful statement. The hardest part should be the bosses and enemies within.
In TBC, the hardest part about Slave Pens normal is finding the four other people. That’s really a shame.
Regardless, a cross realm group finder will always be easier to create groups than pugging on a single realm
Objectively true, but a major point of contention right now on this topic is social interaction and the problem of anonymous people acting like turds. Removing the xrealm feature attempts to quell those concerns at least a little bit. My own personal opinion would state that xrealm is fine, but this post is more of an attempt to suggest a compromised system that satisfies both Blizzard (anti-LFD) and the majority of the community (pro-LFD)
Compromise is always necessary. People who demand absolute servitude of the devs will never be happy with this game.
In that case a comfortable compromise would be implementing the LFD system but on a realm only basis. That way people are held accountable still as they are with the manual grouping system