Add 20% more armor to all bosses

so you could increase the druids bleed damage and make spell damage more of the enhance shamans damage. increasing that damage through damage over time abilities instead of instant attacks could make those buffs not as big of an issue in pvp. there, now you balance tweaked only 2 classes instead of having to buff like 7 to be up with rogues and warriors in pve

im not saying armor increase is the only change but it is the easiest that doesnt affect pvp

You just suggested making sweeping changes to how two whole specs work in order to make your ‘easy solution’ make any sort of sense.

Spoiler alert: this is not an ‘easy solution’ and it is silly.

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dont people already argue those two specific class specs you mentioned need buffs in pvp already?

not nearly as easy as just shooting down ideas with nothing to add is thats for sure

Discussing on whether or not you should nerf or buff something does not involve math, the implementation of it does. Why are you purposefully being mongo about this? Are you one of them artistic people?

I can’t tell if you’re trolling at this point. Sincerely.

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Maybe this one would help.

Do you use math when deciding if your cup is half full, or half empty.

I can’t break it down beyond this.

yes… you do… even the “eye test” uses an algorithm in your head involving math to deduce a relative outcome

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Instead of 20% increased armor, just reduce physical damage taken by 20%.

If in both instances the world HALF is applied, then discussing whether it’s half empty or half full is purely ideological in nature.

half = .5

math

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good idea, lets make enh shamans even more terrible

when infact warriors should be toned down because we all know its going to get worse

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You can rebalance PVE without harming PVP simply by adding / removing Haste mechanics to classes.

With warriors nerfing them is EZ sauce… Cut flurry down to like 15% haste, and cut the contribution of AGi = Crit down from 20 =1% to 30 =1%, this brings them down quite a lot. BUT there is the issue of their runes that will scale them back up, that may need to be addressed later also.

Secondary problem, ERA and SoD share the same client so this is a problem for proper class tuning…

The reason I say you should go the nerf haste rout is because it does very little to zero damage to PVP, and then secondary crit scaling because warriors crit enough, minus a little Agi scaling will do very little in PVP since most warriors stack stam / str for arms due to even low amounts of crit being plenty.

Those two things along would do wonders.

Simply turning up armor tho this harms Hunters, Warriors, Feral, Ret, Rogue… Also you’re forgetting that this is level 25 right now and at level 25 casters are crippled bad due to so little spell damage gear being a thing AND lacking talents hard core for S-priest / balance / Mage / lock so that the runes we did get do very little now but will be godly later.

LMAO dude you have to be joking.

Let me guess, you think hiring a hit man doesn’t make you a murder and/or culpable to murder?

Okay my turn, let’s say there is a trolley headed towards a fork in the tracks and in:

Scenario A:
It is heading straight down the track and will run over a button that nerfs hunters.

Scenario B:
You pull the lever and the trolley changes directions and goes down a side track that nerfs hunters even harder than scenario A.

The dilemma is this: What kind of popcorn do I want when it nerfs hunters?

I hate the idea. All this does is help the ego of players who care too much about doing more DPS than others rather than benefit anyone.

This would be a horrible change for Pally who are already mid with DPS in the raid compared to most classes and Shaman would rage.

The problem with casters is spell ranks, high resist on the bosses and gear options. This is only an issue in the raid, in dungeons, PvP, and open-world content this changes and in some regards, some of the casters are simply much better than any of the melee. Warlocks that are not restricted by spell ranks thanks to their runes are doing great atm for example.

if they need buffs shift more of the buffs to them into holy damage and nature/fire/frost damage respectively rather than relying on physical white hits

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Yep armor has always been poorly taken advantage when it comes to boss design. They’re all basically the same amount of armor. They could really create some more interesting fights where casters are needed and you can’t just melee/physical stack and vice versa. I’d rather see it be higher on some bosses than every boss, but both could work. There is definitely other foundational problems to casters though.

When the suggestion is something that is fully dismissable, and it has been explained why, and you still try to say “well what if,” then it actually is helpful to dismiss it with nothing to add.

Attempting to flatten a curve by weakening classes at the top in a fashion that will also weaken classes at the bottom doesn’t make sense. Changing the core of the game that will be more detrimental to one class doesn’t mean it buffs other classes. Changing completely how a class plays - by which I mean turning druid into nothing but a bleedbot or turning enhancement into spellhance - ignores the idea devs put out at the start of SoD of “keeping in spirit of Classic.” (And I really don’t care if you think they’ve ignored the spirit or not; when they’ve made this statement and continue to do so, arguments have to be made with this in mind if they want to be taken seriously.)

Add.: Spellhance & spellret can’t really be done without either giving something to convert AP to spell power - which will also screw with any other class or spec wearing this gear with access to physical and spell damage in any sense, along with causing wild imbalances because lord knows they don’t meticulously tune each and every ability individually - or to create all new gear with new stat distribution for these specs, which will either be so weak that they won’t be viable for either of these, or will be so strong that they’ll invalidate any existing gear used by enhancement & retribution, not only for those specs, but any classes/specs that can utilize that gear as well. If a mail piece drops tuned for “spellhance” drops and it’s not complete garbage from the hybrid tax(meaning NOBODY rolls on it), then elemental, retribution, hunter, and DPS warrior also roll on it, because of how much stats on gear would be needed in Classic to not also be useful for more than a singular class/spec.

tl;dr on addendum: Spellhance/spellret doesn’t work in Classic without taking an axe to the system and completely reworking the core of it, or without invalidating a lot of existing options for not just enhance and ret, but any DPS that can wear mail or plate.

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I just want to remind everyone that 20% more armor is not 20% more damage reduction.

yea its probably like 6%

Just wanted to state on how bad Expose armor is at this point in time(will be all classic) and honestly can’t believe you suggest it XD.

We get a whopping 400 armor reduction for 5 points.

Meanwhile Sunder is 180 for 1 application?

Homonculi 1050…

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