SoD Paladins & Windfurry & Seals

I’m not sure if I agree or disagree.
SoM explicitly says “causing each of your melee attacks to do 30% weapon damage to your target.” The term “melee attack” in vanilla specifically tends to mean auto-attack, so I’m fine with this only being on white hits.
SoC is rather vague, though, by saying “Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage.” It never really clarifies when you do the additional damage.
Every other seal a paladin has in vanilla/SoD, besides Command, specifically says “melee attack,” but that having been said: I’m pretty sure at least Crusader Strike, if not Divine Storm as well, can proc Seal of Justice as well.

Additional question on this: I’ve been told SoC has an approximate proc rate of 6.8 PPM. I understand a 20% chance to proc an extra attack from Wild Strikes, but I don’t really understand procs per minute. If Crusader Strike and Divine Storm could proc SoC, would the proc rate factor those into account? Or would you now get a higher proc rate because you have additional abilities?

I’ve addressed in another topic that, without some type of conversion from AP to SP for paladin & shaman - or just making everything scale with AP and give SP the finger - it’s not just that physical is more beneficial; it’s that you’d have to shoehorn enhancement and ret/prot to wearing nothing but very specific mail/plate gear that has ALL the stats they need, and that this would either wind up in gear being so lackluster that it’s not worthwhile, or that the gear would be so good that anyone that could use it would roll on it, and it’d shaft the enhancement/ret/prot that it was deisgned for. Link to the post here (skip to the addendum):

Paladin has Seal of the Crusader to drop on the boss on pull, though it requires a melee hit every 10 seconds to keep it active. That having been said, this just increases holy damage taken by the enemy; it doesn’t lower resistances at all, AFAIK. Again, not having raided in vanilla, do many bosses even have holy resistance?
But yes, shaman - especially elemental - seems like they’ll really be scuffed with so much nature damage and little option for anything else. If Earth Shock as a taunt with the Way of Earth rune equipped is still considered a Nature spell, that’s probably not gonna be a good time against a boss resistant or immune to Nature damage. Also probably gonna be a bad time for enhancement tanks trying to get AoE threat on mobs resistant/immune t fire damage.