Add 20% more armor to all bosses

I think all 3 of them should be a shared debuff so they dont overwrite each other or cause higher versions to make the lower one unable to cast

180 per combo pt
180 per sunder
180 per homonculi hit

would make them all work together better and make the classes not hate each other for putting it up

I would have it work where say if the warrior put up 2 sunders then the rogue uses a 3 combo point expose armor the sunder stack goes to 5.

The only issue with that is the reason why Expose Armor is lower is because we are forced to spec into it to increase it. Which is a personal dps loss and so is tossing on 5 points.

But yea that would be a neat idea but I don’t think they would go as far as changing the talents in Rogue.

Homonculi is just the play XD So strong haha

Blizzard Response : " We’ve listened to the community and decided to reduce hunters overall damage by 5%. This should balance all classes equally. "

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maybe in a future classic+ when they can change stuff they can make them the same and change improved expose armor to do something like return energy or some other buff to rogue to make it consistent. like imp sunder on warrior just lowers the rage cost

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Yeee you really only want to have an IEA Rogue atm if you really stack melee. Improved Expose Armor is better but its a personal dps loss. At this current level its actually worse XD But thats because we have only rank 1. 600 for IEA and 900 for Sunder.

Would be sick if they added the Warrior/Rogue function like you were saying. Would also help with the loss of personal dps.

You dont argue the point because you have nothing to stand on. The original post was that nerfing from the top down is a feeble minded idea, because it is. You always bring the bottom up. You can CHOOSE to see math in that sentence, but you are grasping at straws and you know it.

“It’s my idea I just don’t wanna get my hands dirty” - Soak 25 Night Elf Druid

Do you also believe “fixing the economy” would mean no price changes?

Tell me what “nerfing from the top” or “bring the bottom up” entails? Tell me literally what someone would do if they followed your advice.

Look up the Simpsons feminist math teacher, I feel like you Aced her class dude.

This is your problem, and Im not just talking about the fact that you come off as a complete tool who talks over people and doesn’t listen, mixed with that “know it all” attitude; I never said how I would fix it, I never said that I WOULD fix it, I’m saying that if fixing it is something that needs to happen, it needs to be a bottom up approach. Now that we have come full circle and you have tried to use 14 analogies that bear no weight or meaning to this situation, do you see now WHY I said that math isn’t involved here? Or do we need do go another 30 posts across 2 days for it to sink into your thick skull?

You haven’t demonstrated that you understood the analogies. If we buff every class except for one, that is essentially a stealth nerf to that class. I am not talking about whether it would be a good decision, or a bad decision.

The reason it is a stealth nerf is because the strength of a given class is contrived by design, the bosses are designed to die, the loot is designed to drop. The only real and tangible aspect of a class is in the power it gives to a player in relation to another player. Tanks are a great example, if everyone can tank, than nobody will have a strong identity as a tank. The fact that a warrior can hold threat and not die to akumai but my mage cannot creates INHERENT value in that other player in relation to myself. The same can be said for the tricks and trades of every class.

The same is true for DnD. The stats are mostly an illusion, they are carefully plotted out and accounted for and every increase is prepared for in terms of the difficulty of the enemies/encounters. Your paladin just got +1 ac and attack, but the enemies just got +attack and ac to counter it. But your wizard didn’t get +1 ac, so your role is a tank is still valuable because in relation to the wizard you are better at it.

You’re still a kooky troll pretending that he didn’t proposing a math change when he is literally doing that exactly, but I hope that helps.

We needed to bring communism into this?

bleed dmg from deep wounds depends on the dmg you did first, so armor does reduce warrior bleed dmg.

I tried to stop him.

Casters and ranged dps shouldn’t have the throughput of melee dps on single target. And they already do more AOE dps. Just because dumb people get bent out of shape over parsing on single target boss encounters doesn’t mean the basic design logic of the game should change.

This is just not true and flawed thinking, not to mention we are not talking about buffing every class except one in the instance, so it’s not pertinent.

This is where you are misguided and delusional about how the game works. Dps is a currency that every class has, and unless that class is a significant outlier in how much dps it does, then it’s dps is not part of its toolkit. The strength of a class is by its toolkit and you see it literally EVERY SINGLE TIER. If this was not the case then you would see every world first guild stack 1 class which is the highest dps regardless, but you don’t see that do you? You may see them use a few OP classes, but they always have other classes for utility and buffs they bring, because a class isn’t just its dps numbers, it’s about the utility.

You are trying to conflate a classes role with its toolkit and that’s just bad.

This game isn’t DND, it’s not even close to DND. Please don’t pretend that WoW carefully crafts out every stat and balances it like that, because it doesn’t, and it never has nor will. Stop using bad analogies. Just stop it dude.

You brought up communism rofl. Communists are egalitarians, but not all egalitarians are communists. You would know this if you knew what egalitarians were, and didn’t just google it.

So if they released TBC and let everyone get level 70 except paladins who had to stay 60 you don’t see that as a nerf to paladins? You’re willfully blind and a waste of time.

Kek, everyone facing the wall is equal.

I’m gonna stop because you keep calling people feeble minded but you strawman analogies and metaphor which are both important for theory crafting. You also can’t seem to man up and own your own position, so I’m just feeding a dishonest loser attention after all.

It’s hard to believe there are people like Soak out the the world making decisions and consuming resources. Crazy world for sure

Bro, you have 1500 posts in 2 months. I wouldn’t talk about anything. All it takes is for one to look at your post history.

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Why are people so set on nerfing melee to the ground, instead of truly buffing the casters w/ strong scaling runes, like several other specs already got? Why would you want to brick the melees so now both melee and casters both feel equally bad to play?

Casters need more scaling, whether that’s DoT’s critting on only NPCs for Shadow Priests and all Warlock specs, and various “Ignite”-like mechanics added thru runes to give additional scaling mechanics to Elemental, Shadow, and Balance? Melee and hunters are fine and feel great to play, Blizz just needs to work smarter and make better runes for casters to fulfil their promise to bring them up to Warriors.

New runes need to buff the vanilla toolkit so vanilla spells aren’t 1/4th as powerful and 3 times more expensive to cast than Rune spells are. To ignore that and just nerf the good specs instead is really not smart and makes the game worse for everyone.

yeah hes a waste of space and has nothing but bad ideas