Add 20% more armor to all bosses

Theres nothing thats going to stop the community from staring at warcraft logs and assuming that DPS in raids tells the entire story of class balance.

So when they do this they see physical damage classes at the top of the meters and assume this must mean they are overpowered in all aspects of the game. These people are allergic to nuance but they cannot be stopped from staring at one variable and taking that as the answer

So instead of rebalancing all the classes and ruining PvP lets just across the board increase the armor on all bosses in all instances and raids by 20% to lower these warcraft log numbers for physical damage dealers while not ruining the rest of the game.

That is all.

9 Likes

I’m hoping they do something about the usual world buffs that come later on in the game, those benefit melee way too much and will be a huge issue if they’re left as-is, with all the very strong gear we’re getting.

Would be nice if they just disabled those world buffs and left in new seasonal/phase ones like boon currently that benefits everyone fairly.

Did you say “Make Sunder Armor stacks mandatory”? Cause that’s what I’m reading.

read it again then and this time come with the understanding that priest and rogue give a similar debuff already. Do you have a point?

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Right now, the armor shredding debuffs are nice, but not mandatory. You increase the armor, all you’re doing is making people stack their classes in a certain way to compensate.

what are the odds of your group not having a rogue, warrior, or priest? non issue

am i to assume you are in disagreement with increasing boss armor then?

Bleeds aren’t effected by armor. Warriors will still be top dps.

2 Likes

Laughs in homonculi

so the current complaints about melee white hits being a large portion of our damage are unwarranted then?

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All this would do is make one of the Priests have to run Homunculus instead of PoM for certain bosses.

Whether you shred armor with method A, method B, or method C, you’re still invalidating any increase to armor a boss might have.

I think a lot of these responses confirm that people on this forum really arent looking for solutions. they are looking to complain.

oh well, I tried.

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You made a topic, so you’re the complainer.

So, I guess you’re correct!

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Makes thread

Shares silly idea

Everyone: “That’s dumb”

“You guys are all complainers!”

what?

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Eh, I’d be fine with this idea.

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what exactly makes it silly

Because it wouldn’t do anything.

All it would do is make one of the Priests in the raid run Homunculus instead of PoM. (Which many were already doing anyway)

I think they should add 50% more armor to all bosses, reduce all auto-attack damage taken by bosses by 90%, and make them randomly Disarm melee and ranged weapons for 8 seconds with no DR.

Then they’d be equal with casters.

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True. Blizzard should also hire people to go to the Melee DPS’s house and stand next to them as they play and randomly reach over and turn off their monitor.

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so if currently a boss has 2k armor and im using sunder to subtract 900 armor giving it: 1100

to increase the bosses armor by 20% to 2400 and still using sunder to subtract 900 armor giving it: 1500 armor

this is your definition of doing nothing?

casters wouldnt automatically be more valued than they are now as a result by default?

So tell me this. Did lowering the resistances on Kelris increase the value of casters or lower the value of casters by doing so?

You want to pretend increasing armor would do NOTHING?

2 Likes