"Actual" CC changes will make ppl want to PvP

Well, I apologize I’m too dumb to talk about this with. As I said initially, you’re entitled to your opinion.

who cares what the elitists think?

yeah i think they should just remove dampening and then buff healers again. Healers shouldnt lose until they go out of mana

you’re not dumb my friend, but CC just received it’s biggest nerf in the history of the game and you want to further reduce CC

this only creates an environment where non-hunter ranged get trained into the ground by ape melee literally pressing the same button rotation they do in M+ dungeons

i know you hate sitting CC as a healer, but you can’t honestly think the game would be better if you were trying to spam heal a mage or boomkin or spriest that just died anyway because the melee couldn’t be controlled

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I think CC should be important to help the control of the game, and I think it does take skill to use. I just think long chains make the game no fun. 8 secs is enough for a dps’s CD to work, requiring skilled from them, or, to kite, los, etc. I feel these should remain so its not about which healer can regen the most mana bc this brings its own balancing issues.

But … it didnt really. If you look at the loss of CC duration bonus we got from the trinket in s1, most CCare basically the same, or were only slightly nerfed

I thought it was a nerf too, but it was really mostly just to offset the s1 trinket bonus. CC doesnt feel any different (to me)

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why don’t you think longer chains are more skillful than shorter chains? certain melee comps can do 8 seconds of CC right now and they are just instant stuns/incaps/blinds

but because casted CC chains are longer, even though they can (and usually are) kicked, they should be nerfed

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uhhh pretty sure fear and cyclone were the only meaningful CCs that actually got buffed with the change/removal of trinket bonus

i’m sorry brother but this is a you problem, not a game problem

No. 8 second is way too long especially when an enhance can one shot my teammate in 2 seconds smh

Honestly maybe high rated 2k healers like yourself find it skillful but for the average healer this its just really disheartening to sit cc and watch your teammates die. You need to let go of your elitist mindset and think about the average low rated healer.

Sitting cc isn’t fun. Make healers immune to cc

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The skill part is more a timing thing, when im talking about it. 10-15 secs, during burst, is an infinitely long time from a healers perspective.

I havent gotten good rating since shw lands, so don’t count me in there, and even then, it was only duelist

I like how you try to downplay an achievement that 97% of players will never get……obviously u are really good.

This is another reason why new players are deterred away from pvp…it’s elitist mindsets like these.

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Well, im more just meaning I can’t get past 1800 in dragonflight, so I refuse to consider myself a good player until I do. Its more a motivation thing to me than an elitist thing, I am in fact trying to avoid being elitist. But ty for considering me a good player, I do appreciate this. I definitely try.

You insulted and “rating shamed.” Lol. Way to prove my point. How is removing constant CC chains “bad for the overall health of the game”? Removing constant CC chains would make CC that you do have more important. More healers would queue up because they would actually be allowed to play the game. More of those “1100” healers you insulted, will improve and become “glad healers.”

I’m sorry you don’t like that suggestion, but that’s a you problem. It would encourage more healers to play. Those same healers would eventually get to whatever rating you think is impressive (I assume it’s w/e rating you play at?).

the vast majority of healers who would champion these ideas are objectively bad at PvP, i don’t know how else to put that rating aside

IF they completely redesign classes and specs to better align with this philosophy, then sure, i can see why you’d think that

let’s all take bets at how likely that is to happen tho

good healers are gonna be good no matter

bad healers won’t necessarily be good just because they don’t have to worry about CC as much

again, i don’t really understand how this is a hard concept to grasp

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oh yeah that game is thriving right

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They were already removed from most classes.

Rogues and locks and maybe druids need to be looked at. These classes can often have disgusting nonstop cc.

As for every other class? Where are the constant cc chains???

I was just tossing that in there. I have no idea how its doing, but, I can almost guarantee its not solely bc of their CC rules.

I like my first suggestion more. Just trying to start a conversation

the vast majority of healers who would champion these ideas are objectively bad at PvP, i don’t know how else to put that rating aside

How do you plan on supporting this claim?

IF they completely redesign classes and specs to better align with this philosophy, then sure, i can see why you’d think that

let’s all take bets at how likely that is to happen tho

You’re saying that unless blizzard changes the game to make it more fun for healers, it will continue to be less fun for healers? Isn’t that exactly what we are talking about? Of course things will have to changes. Obviously. That’s what people are advocating for.

good healers are gonna be good no matter

bad healers won’t necessarily be good just because they don’t have to worry about CC as much

again, i don’t really understand how this is a hard concept to grasp

Lord almighty. I didn’t realize this point would go over your head. I did not, anywhere, say that “good healers” are the sole healers that aren’t queuing. I have been pretty general when I say “healers”.

I think we all agree that, in order to improve with something, it requires practice. Unless you believe people are born with innate WoW arena skills? In order to get more practice, they have to queue up and play. If the game was more fun for them to play, they would play more. Do you see where I am going with this? Those “good healers” were once “bad healers”. They only became “good healers” because they played and practiced.

I don’t understand how that is a hard concept to grasp

I am not just referring to 1 class/spec keeping someone chain CC’d. I am talking about multiple people keeping 1 person from playing. I understand that it can be considered an expression of skill, but it’s UNFUN to play when you are on the receiving end of this.

For example:

That just isn’t fun to play. This is also a highly skilled healer. Imagine if he wasn’t as skilled and didn’t rely on positioning as well to avoid some of the CC? This is what makes healers who want to try and get better at arena, not queue it. It’s not fun.

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