"Accessibility" vs "I don't want to learn"

The long-term appeal of the new system is still up in the air.

There are players glyphed out in the first 12 hours of the expansion being live. Ability-wise, their mounts are as good as they are going to get (at least, for now), leaving 23 months of playing dragon dress-up and doing open world content, which they’re actively making easier by slamming through the glyphs as quickly as they could. Realistically, I will be done with the main open world content and glyphing and dragon mount unlocking by the second week of the expansion. Then what? What keeps dragon riding fresh for two years and beyond? (It’s not going to be the endless puttering around for dailies and professions that I will be doing.)

Blizzard is listening and will do something don’t worry. They are doing a great job so far. Let’s support them

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What kept normal flying fresh? Why is that a requirement?

But you could add talents to the “tree” (more of a track at this point)

You can add more customizations, there’s room to incorporate PvP elements (not appealing to everyone buts something)

it has more room to grow than normal flying does or ever did.

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I read your name and gagged. I hate you so much right now :laughing:

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Hahaha it’s from tropic thunder haha.

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I completely forgot about that! :laughing:

I hope his keyboard is okay.

There are a lot of disabilities that can affect video gamers and this is an RPG. Wow is not an action game.

There is no reason there can’t be an EZ mode for non-war mode.

I can see how it would suck donkey for those who love WoW and have trouble playing other games. I don’t know why blizzard would want to exclude that part of the player population.

Because Blizzard tends to kill things it runs out of ideas for, including the attempted murder of normal flight in WoD.

But you could add talents to the “tree” (more of a track at this point)

You can add more customizations, there’s room to incorporate PvP elements (not appealing to everyone buts something)

it has more room to grow than normal flying does or ever did.

But will the juice be worth the squeeze?

Historically, open world content participation tanks as the expansion goes along. The rewards remain low quality, the content gets very repetitive, etc. Is dragon-riding enough to keep more players out in the open world over time? In such a gear-driven game, I don’t think it will move the needle much.

Again, why are there more expectations on Dragon riding than for normal riding?

Blizzard didn’t kill regular flying (yet, fingers crossed) when they ran out of ideas for it. Why would they bin this and not regular flying?

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They actively attempted to get rid of flying several expansions ago, but the players revolted. That is the only reason it’s still in the game.

Well, I think they are making a second go at it.

Because Blizzard is on an unbroken streak of expansions where the marquee features died with those expansions and it’s going to take something special for dragon-riding to not meet the same fate, regardless of what the poster I was responding to thinks about dragon-riding’s current popularity?

They sure tried to kill it.

And regular has a couple dozen cash shop items in its favor that dragon-riding does not.

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That’s a good point

No we didn’t lol.

Disabilities are not one and the same.

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Dragon-riding is a DOA system. It lives in this expansion, and it dies here. I just think they could have made it fun if they removed the charging aspect because I see 30 people all out of energy sitting on a hillside staring at a glyph, hoping this gets better and even it DR does get better, you just circumvented every area in each zone on glyph hunt, and we got two years to go.

It is simple. They do not have to throw the baby out with the bath water. A simple checkbox in the system upon start up that allows for conventional flying or DR flying. Or as I wrote in another comment. Utilize the mount equipment feature that they created.

The problem is, some people lack the foresight to see that old and new can actually co-exist without any problems. Perhaps it is because these people have not been around long enough to see it happen.

Now, with that said, if Blizzard is moving away from a MMORPG into a simulator flying game that has some challenge mode type content, then that is a different story. If that is the approach they are taking, then it might be time for them to move away from a sub structure into a P2W structure because it is the casual, RPG crowd that continues to pay the sub when the others finish their raids/M+ runs for the season and unsub until the next season starts.

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RTS has nothing to do with MMOs. They are two separate genres, and play almost entirely different.

Elden Ring and WoW are also separate games and play drastically different. You could say Elden Ring is harder than WoW. But WoW requires more reaction time to other players. There isn’t a whole lot you can do to balance group content around a disability.
Note: I’m not arguing ablism, but it is something any person should be able to recognize

Maybe, Maybe not, but that isn’t necessarily true for everyone.

No, WoW players are not exceptional in their desire not do content, or complaints.

That content is too exclusive, its likely not to happen.

Oh jeez, I guess I gotta spell it out…

Blizzard fans tend to stay in the Blizzard game ecosystem which includes:
WC1-3 (RTS)
SC 1-2 (RTS)
Diablo 1-3 (ARPG)
WoW (Old school MMO)

I don’t think so. points to endless streamers playing FF14, Eldenring, GW2, RTS/RPGs not listed