If good non-meta players are getting left out of groups, any smart person would start snapping them up. Fast groups, more runs done, win-win.
After all, as you pointed out, the risk is more about the unknown player, not the class.
If good non-meta players are getting left out of groups, any smart person would start snapping them up. Fast groups, more runs done, win-win.
After all, as you pointed out, the risk is more about the unknown player, not the class.
Can you be my bro please?
$100000000000000000 please
But if keys donât derank, the group that needs 10 tries is on equal grounds because it takes far less time.
I donât think those two groups should be on equal ground.
Or maybe the group that needs 10 tries ends up ahead due to more time alone.
Itâs certainly strange.
If you wipe in a raid, why doesnât it derank the gear thatâll drop? Hmm?
Also, they basically they got rid of limited attempts in raids.
Itâs just kinda odd they allow M+ to exist like that, but no other PvE content.
Mythic raids, you can try again and again, with no punishment.
Reaping. That was a fun affix but apparently was really unpopular among the lower community cause tanks didnt really plan around it. Think I heard that in one of their dev interviews or something.
Youâre expensive.
It doesnât need to be long, keys should derank.
Not quite because they donât get a chance because people are unwilling to run with them.
When you know how good the class is, but you donât know about the player. The logical decision is choose the class.
If you fail to kill a boss you donât get loot from it.
If you fail to complete a key you donât get loot from it.
If you just barely manages to kill a boss you get loot from it, but you need to get better at it.
If you manages to complete a key, but need additional help in the form of time, retries, and more, it deranks because you arenât at that level yet.
They are still following the same functional principles.
Case closed, thanks.
Overall I think we can agree that peopleâs reasons as to why deranking is good or not has been communicated from both sides. A lot of it is just being repeated in different ways.
I personally donât have that much more to offer, and I think itâs about time I go cook myself a steak or something.
If you wipe to a boss, why dont you go back to the boss before it if you âarenât at that levelâ yet?
What do you think about keys not deranking, but rewarding points up to 4 times? (4 best keys are counted for the dungeon.)
And with tyrannical/fortified removed, people no loner need to time 2 keys.
Thatâs kinda my point.
Raids let you try again and again at the same point.
Keys, donât lol. You could kill 3 bosses and fail on the 4th, but you did most of the dungeon.
Youâre punished and have to do the whole thing on an easier difficulty, and itâs strange to me.
I personally wouldnât care either way if it was just top 2, 3, 4, or 5. I just like playing the game and hate sitting in queue =D
I just want to reward consistency over just bruteforcing heh. Current system does with deranking.
Multiple keys counting is a way, but imagine needing to time 32 keys for full score lol.
Affixes are changing for the highest keys that are past the level that awards the best gear.
I rarely play any Mythic+, so I could be missing something, but I donât see a problem with removing the key deranking at this very high level only or considering adding multiple charges to a key of that level.
But the counterpoints about it being a bad idea for low keys are 100% right. Never underestimate the nonsense players will put themselves through for minimal rewards. Folks will absolutely find ways to exploit their way to the best gear even if it sounds absolutely insane when you write down their methods. There must be a fail state and it must âfeel badâ if itâs going to be a pillar of endgame progression that is equal to raiding.
I would love an mmr rating that updates when you fail or time like PvP. I know people wouldnât really go for that cause it would probably cause way too much toxicity but it is the best way to combat the bruteforcing vs skill dynamic imo.
The logical decision is to fill my group and get to actually playing the game. The point at which Mets becomes a necessity isnât even in sight of most players.
You can solve your problems by not being