Based on the changes on the shadowlands alpha, Shadow currently looks to be in an absolutely terrible position. Losing all of our synergy from essences and azerite gear, and the only real addition is the return of shadow word: death (along with a fairly useless looking talent to improve it) and the laughably terrible looking surrender to madness rework #142.
Shadow needs a fundamental overhaul, this CANNOT be another BFA launch situation where we get nothing until the first content patch (I had to reroll warlock in order to raid for uldir). I have sat down and thought about how to fix the spec for the future while keeping the identity of the spec somewhat the same.
Firstly this has been suggested countless times since legion: Make Voidform a Cooldown. We know voidform is not getting removed, so please rework it to be a cooldown. How to do that I explain below.
Void Form: instant cast 20 sec duration, 2min cd: Void form grants you insanity every second, increasing until cancelled. note: voidform no longer increases haste or crit.
Void Bolt & Void Eruption: separate these into 2 abilities, These are now our insanity spenders, both abilities consume up to say 50 insanity when used and have no cooldown, damage done is based on the amount of sanity used (so at low sanity wouldnât be worth casting)
These give the flexibility of being able to pool for on demand burst, also with the conversion of Voidform to a cooldown gives us the much needed controlled cooldown period. Also completely removes our massive ramp up period.
Also with Void Bolt having no CD and flexible usability the need for the double Mind Blast talent for the rotation is completely gone.
Insanity generation (aside from void bolt) will work the same as it is on live, obviously needing adjustment for balance.
With the removal of the old voidform ramp up the class will become infinitely easier to balance, no longer having to worry about balancing around potential huge VF stacks. Stats could be balanced so we arenât locked into the fireflash or nothing gear mindset.
The next challenge is to rework the talent tree to accommodate the above changes, also trying to remove required talents.
Row 1:
Fortress of the Mind: should also increase the duration of mind flay by say 50% to work better with the incoming void bolt rank 2.
Shadowy Insight: Personal opinion but this needs a buff, maybe increases the dmg of the Mind Blast proc by 50% or something
Shadow Word: Void: Donât think this needs changing, with suggested changes to void bolt this talent is no longer mandatory, but still a good option.
Row 2:
These utility talents are fairly good and arenât affected by my suggestions so no comment other than please take Vampiric Embrace back off the GCD.
Row 3:
Another personal suggestion, Give us back Twist of Fate as baseline. It has been a required talent on every fight except on heavy cleave. Instead move Death and Madness to this row.
Row 4:
This row is just boring, ever since mind bomb became a disorient the options have been pretty much Last Word on interrupt fights and Psychic Horror on anything else.
Row 5:
Move Lingering Insanity to where Death and Madness was and change it to grant residual insanity after voidform ends instead of haste.
Row 6:
To replace the Lingering Insanity new talent: Devouring Plague Instant cast, 24 sec duration. Devouring plague increases the sanity generated against a target by 20% (only usable on one target at a time).
Void Torrent: now generates 50 insanity over its duration, Void Bolt & Void Eruption are castable during the channel.
Row 7
Complete overhaul of this row is required.
Legacy of the Void: The cooldown of Voidform is reduced by 1sec for every 10 insanity spent.
Dark Ascension: Chance when spending insanity to grand voidform for 5 sec (giving the same amount of insanity as the last 5 seconds of a regular voidform)
Surrender to Madness: Casting void spells in succession reduces their cost by 10 sanity, however if this reaches 4 stacks you will become completely insane. (become mind controlled and lose control of your character, attacking allies until they kill you) This would force you to switch between void bolt and void eruption to keep the stack under 4. For single target eg. bolt bolt bolt erupt bolt bolt bolt eruptâŚetc
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I think I covered the pve side of the spec pretty well, I havenât been involved with the pvp side of the game in a few expansions so donât feel like I can give a solid opinion on that side of the spec