The purpose and implications of the new Devouring Plague

Firstly #removevoidform

Here’s blizzards reason for adding the spell:

Returning Ability: Devouring Plague

We’ve seen a lot of feedback that Void Form can be challenging to utilize to its full potential in some combat situations, such as in Mythic Keystone dungeons on non-boss encounters, or for leveling and doing outdoor content. We tend to agree that Void Form can feel unrewarding in situations where it becomes difficult to maintain efficient insanity generation. Rather than heavily re-designing Void Form, we’re introducing a new tool for these combat situations with the return of Devouring Plague.

Along with Void Eruption, Devouring Plague will be the only other spell that costs Insanity. Our intent with Devouring Plague is for it to be used on enemies who die quickly, such as common creatures while leveling, or on simple trash pulls, while Void Form is more powerful on longer combat encounters.

Datamined on wowhead:

Devouring Plague: Afflicts the target with a disease that instantly causes (72.6% of Spell power) Shadow damage plus an additional (50% of Spell power) Shadow damage over 12 sec. Damage caused by the Devouring Plague heals the caster.

Shadow Word Pain for damage comparison:

Shadow Word Pain: A word of darkness that causes (16.5% of Spell power) Shadow damage instantly, and an additional (99.2% of Spell power) Shadow damage over 16 sec.

First impression is that the damage of DP is too low and the duration far too long for the insanity cost and what blizzard says the spell is meant for.

Void Eruption deals much more initial damage to all targets within 10yds, while only costing 10 more insanity with Legacy of the Void, also giving access to Void Bolt which deals almost the same damage as Devouring Plagues initial damage plus DoT combined.

What this means to me is that Voidform is still better to get into first and then bolting at least once before using DP (maybe even mind blast before it also) on short duration single target fights. Most likely to be used right before a target hits execute range.

As we get more stats we might be trying to weave a few DP’s into low stacks voidform on longer fights, this will make maintaining voidform even worse and I hate even thinking about it.

Along with Void Eruption, Devouring Plague will be the only other spell that costs Insanity.

This is just wrong, Void Eruption doesn’t ‘cost’ insanity, it only requires it. Devouring Plague will be the first ability that actually subtracts insanity outside of voidforms ramping decay.

This will really mess with our aoe rotation if the numbers work out, it could be potentially better to cast Void Eruption then immediately DP to drop VF, then mind sear back to 60 then repeat. If it works out that just spamming mind sear is better then I don’t see DP being used in aoe situations.

As for pvp I think DP will be a nice addition for certain situations, especially with the heal.
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To summarize I think the addition of Devouring Plague without fixing any of the fundamental problems of voidform is like giving a prosthetic arm to a person with no legs. Borrowed power has been our wheelchair since the start of Legion and with it all gone we either need more borrowed power or an actual rework.

How to actually fix shadow? My suggestions here: A Proper Rework for Shadow is Needed, and my suggestions

12 Likes

it will function as a “exit VF” button. the DoT lasting 12sec is problematic because it stops you from reapplying DP until falls off other wise you will lose DoT dps on the next DP.

they just need to #removevoidform and rebuild the spec.

In the 2 years and 71 days of developing shadowlands they have not addressed our talents or core issues. its just pure incompetence.

DP has no interaction with anything except that it spends insanity…wtf so its just another button to smash.

3 Likes

#removevoidform

6 Likes

I don’t agree with removing VF, and I’m not someone who’s going to automatically be against anything that gets changed for Shadow unless that change is getting rid of VF.

I’m happy to see DP coming back, because it’s indeed an improvement in the areas Blizzard outlined. Even if nothing else changes for the spec, I’ll be happy to have it when I’m out questing and such.

2 Likes

Neither am I, the idea of #removevoidform is to either remove or change voidform to make the class easier to balance and more engaging to play. If you read my other thread linked at the end of the OP I suggest turning vf into a 2min cooldown. If they came up with a way keep VF while fixing the spec I would be very happy, but it’s been 4 years since VF was added and the same problems remain. So the easiest solution is to abandon voidform and revert back to WoD shadow orbs and rebuild from there.

I’m happy to see DP coming back, because it’s indeed an improvement in the areas Blizzard outlined. Even if nothing else changes for the spec, I’ll be happy to have it when I’m out questing and such.

The new version of DP is not going to work the way they outlined it. With Legacy of the Void - Void Eruption will cost 10 insanity more, and do significantly more damage than DP, while also giving access to Void Bolt which also does nearly the same damage as DP (initial and dot dmg combined).

Think about when you would want to cast DP, it would be after you Void Eruption and Void Bolt specifically when you don’t want/need to stay in voidform (for lingering insanity) so that eliminates raiding, M+, world bosses and basically anything that will live longer than 20 seconds, which leaves pvp and low hp solo content where your not chain pulling.

Another problem is that if they buff the damage of DP or lower the insanity cost to be worth casting in the short term it will also be woven into our full rotation, making one of the biggest pain points (maintaining VF) even worse. Blizz specifically stated it was for short encounters, not long ones, but I don’t see how they could possibly make a spell that achieves this without going the same route as mind spike.

2 Likes

That’s with a talent choice, though. What about without the talent? And in either case, DP is an instant cast which means it can be used on the move, and it also provides healing. People often discount or ignore both of these benefits because these things barely matter in PvE group content, but I think they’re important benefits that shouldn’t just be ignored.

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Legacy of the Void is so far ahead of the other 2 talents that it’s not even close to being a choice. Without major changes it will be a lock in talent for the all of Shadowlands, as it was for BFA.

Yes DP is an instant cast, we all know the benefits because our only mobility has been stutter stepping in Void Bolt GCDs for the last 2 xpacks. But this is literally 1 global maybe every 25-30 seconds only usable at very specific times in our rotation. The movement aspect is barely worth mentioning.

The self healing provided is also very minor, probably similar to a power word shield over the full duration.

If using DP gave us some sort of movement buff and/or the healing was amplified then you might have a point.