I’d love it if Blizzard ever took any action to actually reward and incentivize those activities instead of removing content in half-hearted attempts to punish people who play in a different (more efficient) manner. I would absolutely love it if Blizzard would put their money where their mouth is and send a clear and unequivocal message.
Still waiting on that, though.
Maybe you are a troll. Maybe you don’t even realizing you’re trolling. I like playing the game with other people. I don’t need to get to know their life story and send their kids Easter baskets just to run heroic dungeons. So many people who want to bring back “the classic spirit” champion making friendships and networking but as soon as I suggest opening up all servers for grouping and whatnot they start clutching their pearls as if it’s anything other than an outdated philosophical point that keeps us from doing that. Next is the cries of “go back to retail, they have that in retail!” Yes. Along with constant borrowed power revisions, gear that doesn’t mean anything and a boring talent system.
Do not want.
When the numbers get that low they start free-falling very quickly. I’m not sure the ideal population size for a healthy community, but I don’t believe 1,000 makes the cut. That might be just barely enough for one faction.
This doesn’t solve a problem. The “play it the way I want you to play” people don’t understand (might be stupid) that the vanishing is going to happen one way or another. If it isn’t RDF teleporting people it’s going to be a warlock summon or a summoning stone doing it. This is such a silly argument that they’ve made with it. In reality it’s they want everyone be play a game the way they want them to play it. These are the same people who did #nochanges that are now #changeeverything.
Okay dude, the game isn’t gonna bend itself to shape your adult schedule. If you don’t have time to build relationships in game, then you’re gonna struggle a bit more to make groups. GLHF
The best option and easiest to implement and covers most of the problems from both sides … make RDF normal dungeons only … everythign else is fine … after all it is in fact where it is really needed.
Will you? It’s for the same logic, which is why said logic is bad. Currently I fly up in the sky and point my character toward the dungeon - or I flight path it and get really lazy. Then I tab out. Or, I get a summon.
Ok that made me laugh. If you want to do content after you get the gear and prof stuff you have to find people who actually want to do said content for fun. Otherwise, it’s dead content.
The systems just get you to run it until you move on to the next part of the ladder and then never touch it again. Classic maybe as you had to get gear from old raids but that isn’t exactly a thing moving forward as much so ya.
I don’t “need” anything. I want RDF because the spreadsheets are boring and it’s easier to get a group with my friends when I let a computer do the matchmaking for us. Just like we did 12 years ago.
It’s not the same logic. With RDF, you get teleported through an interface. With Summoning stone / warlock, there needs to be player interaction / players interacting with the world. I know we won’t agree, we’ve debated this forever. For you it’s the same, for me and others, it’s not. One creates immersion where players had to do something for the summon to happen. It’s “sort of” magical. The other is a computer interface doing the trick, which is nothing related to the World of Warcraft.
This honestly sounds like such an incredibly specific and subjective experience that it really won’t ever be something I can agree on. I certainly don’t feel a thing being summoned by another player.
I would say if you’re in the old world running old dungeons, there really isn’t anyone else around and if you’re 15 flight points and bot or zeppelin ride away, it might create a barrier to entry if getting to the stone takes longer than the dungeon.
I was here in original wrath prior o RDF. This image you have of a bustling world with people moving around and interacting just wasn’t the case. Sure, at the top levels, it was fine, but everything else: pretty much empty wasteland.
This was prior to RDF. RDF just made doing dungeons fun and accessible.
I know, I said that in my post lol. This is one of the points on which pro-RDF and anti-RDF won’t ever agree on. The gap between our perspectives is just too big.