The few people that visit these forums regularly will know that I am pretty vocal with my Anti-RDF perspective. However, it seems like this is literally game-breaking for others. I do get that this is an MMORGP and that a lot of people playing this game have different opinions on what makes it good or bad.
So… Here is my opinion on what would be, from my point of view, a compromise for RDF. This compromise is largely based on the fact that over the last few weeks, the main argument against my anti-RDF perspective that resonated the most with me was that it gatekeeps people not playing meta classes or specs. I agree, that sucks. Even tho I still believe only a minority of players would behave like that. So…
If Blizzard were open to discuss compromises, which they didn’t show any sign of, here is what I would suggest:
Implement the queuing and auto grouping features of RDF, without the instant teleportation to the dungeon, without the extra rewards, and only for same server and faction players. Keep the deserter debuff for those who leave the group based on its composition.
The queuing and auto grouping features paired with the deserter debuff protect from meta slaves to gatekeep other players.
Removing instant teleportation to dungeon preserve immersion and world interaction.
Same server and faction preserve the sense of community.
EDIT: Remove extra rewards so people who don’t want to use it don’t miss on rewards / goodies.
To be fair, as I wrote this, I still believe no RDF at all is better, but wanted to show openness to compromise. We all share this game, I don’t wish for no one to not be able to enjoy it.