Considering objectives are surrounded by defenses … if both sides meet at your objective, you should win that fight … then move onto the other objectives at strength.
But you dont want to fight, you want to not be a kek and rush drek.
Yes, everyone knows that both the Horde and Alliance both reach Balinda at the same time. Balinda is the middle of the map. In TBC AV where killing Balinda/Galv removed 100 respawn tickets…that actually made a huge deal.
In today’s AV, Alliance can get to Drek from Balinda faster than the Horde can get to Van from her.
You get a bunker before Alliance can even get there to defend it. You get the entire middle chunk of the map free without having to pvp to control it.
For a faction that likes to brag about how much you like pvp, you sure hold on tightly to the advantages you have that you don’t have to pvp to get, and you sure are queueing a lot for a BG which you think has no pvp to get 1 hour queues…
When WSG which is packed with pvp has 10 min queues and you’ve been talking big about how you wish the meta would shift to it.
The meta shifted- Horde didn’t. If Alliance premades with instant WSG or AV queues alike have realized it’s better honour to do WSG now- then with Horde queues it must be astronomically better in WSG.
Yet you’re all still in AV- and of course, after all the map design is so heavily in your favour you don’t even have to try.
Your ignorance of the map’s design and constant shouting that it’s all fair and there’s no headstart for Horde doesn’t change the facts. It’s a biased map, and it’s clearly biased.
Keep knowing nothing and hoping that’ll fool others.
yes. and those variable are , by far, the most important factor in the discussion.
top horde PvP’er have been mixing with average pug since day 1. Top alliance PvP’er have been doing all they can to avoid mixing in with the average pug.
this is why alliance loose all the time.
nevermind that the alledged ‘map advantage’ usually means the first clash between horde and alliance happens around balinda tower, with alliance Lt. and commander around, SH GY and so on.
or the alliance bridge… which alliance never defend…
If horde cap SHGY alliance spawn all the way in their base basically and run along an extremely long and thin easily controllable road.
If alliance cap Iceblood GY horde spawn in a close cave not in their base and can pass the alliance with a much wider path using both sides of the graveyard, as well going downhill/flat ground not uphill into the enemy like alliance.
Its just simply so much easier for horde to break through the chokes everywhere until the bridge but by that time half the alliance team has given up.
The rush Drek meta has been dead for weeks. It’s also completely insane to suggest that in a battleground with no defensive win condition, the team that gets initiative literally 100% of the time is somehow at a disadvantage. Horde can cutoff Alliance wherever they want to go at the outset…Alliance don’t have that option. How is having more options somehow BAD? Even if Alliance successfully defends the initial Horde zerg, they still have to cross the field of strife and fight the Horde again (with numbers likely reduced from the first skirmish). Oh and they have to fight through a chokepoint with better tower support, and Horde spawn 20 at a time in a nearby cave (instead of 10 at a time in a distant GY)…and Alliance don’t get the benefit of a choke point to establish the foothold in enemy territory because the southern approach to IBGY is wide AND there’s a hill Horde can jump down from to the east. Heck even if Alliance wanted to focus on taking SFGY first, Horde can beat them to the ALLIANCE SIDE RAMP, which is absolutely insane.
Only if cross realm goes away and it’s server only. That makes sense. But considering the queue cool down they added, yea, readding the numbers won’t matter.