Actually with mods it’s not hard to track and prove win rates- as was shown by the player that took over 100 AV to get his first win as alliance.
That the first battle happens past the first Alliance bunker, at the first Alliance GY is more than enough proof that Horde have a collosal headstart in the game. So massive that you can find youtube vids or just test with an epic mount how long it takes to hit SHB or Balinda as Horde or Alliance to see just how bad the imbalance is.
Naturally, nobody expects you to test that seeing as you’re the most toxic tribalistic Horde on the forums, and you’d much rather ignore any sort of argument just to say #fake a bunch like you’re running for president and hope your pals chirp the same so you can call that your rebuttal and call it a day without having to think.
What the map doesn’t show are all the drops down that provide short cuts for alliance verses the navigation up and over terrain that horde have to do. No asymmetric map is ever going to be perfect but frankly I don’t think that is why alliance are being dominated.
I started to review AVs Ive been in and noticed a disturbing trend. Even when alliance are coordinating and managing to get south we lose. And while you might attribute this to that or whatever, what I actually find disturbing is the KB/HK difference. In one game ally literally crushed the horde and accumulated over double horde. And then lost. Everything was smooth right up to the end, but ally still lost. We even had some back cap attempts.
So even in games where alliance is doubling horde in overall engagements, alliance is losing.
Im going to start recording more so I have more concrete evidence, but this is really strongly indicative of major problems. I mean dont get me wrong, I already know about the distance differences, but I didnt think they should be causing such a stark advantage. Where even when one side is massively outperforming the other and still loses. I thought ally was just outright losing more engagements. Yeesh.
Eh. You don’t run through hills and mountains, so a straight line doesn’t really make sense.
It’d be better to show the total length of the paths. It’s still shorter for Horde, but not to the extent this image shows.
Another thing worth showing is the layout of the graveyards and the positioning of the towers.
For example, SHB is totally worthless at preventing the Horde from continuing on, as the archers are actually unable to reach them as they run past Balinda’s room, and SHGY is basically inescapable if the Horde camp it.
By contrast, IBT and TP cannot be run past without being shot, and IBGY has plenty of open space for respawns to escape through.
You know, what that says to me is: they were the wrong engagements. The wf is a game of strategy and tactics, which engagements you choose and when are important to the overall progress. This is the reason alliance premades worked, because a communications advantage with all on board with strategy to begin is a massive advantage. They didn’t engage randomly (if at all), and when they were forced into a fight they could decide as a group how much of their resources could be used for it.
I think we would all have had a better time with an earlier version of AV where this dynamic was even more important.
You know how only a limited number of players can spawn at a graveyard? Well in between IBGY and FWGY there are actually 2 horde spawn points. FWGY and THE CAVE.
So when ally is pushing FWGY, some horde are spawning at the cave while others are spawning at FWGY causing more horde reinforcements. When horde are pushing SPGY ally only spawn at SPGY meaning less alliance spawn per wave.
This also explains the increased KB/HKs since there were more horde for alliance to kill. double even.
It’s absolutely hilarious to see the Horde posting in this thread.
Yeah guys, you are all SO much more skilled than the Alliance. That’s the only reason you guys have a 99% win rate. Nothing to do with the map, nothing to do with racials, nothing to do with being more geared in general due to server imbalances, nope. 100% more skill
I need to roll a Horde character so I can get more skilled
Alliance premades won more often because having direct communication and good leadership can help overcome disadvantages. Also alliance premades demanded you have a 100% mount to be part of a premade.
That’s true in some games but not all games. Plenty of games Alliance has almost full force at first fight and is able to push Horde back but that’s just not enough.
I can’t Post Links, either. There’s some weird Level System, on the Forums, that I haven’t quite figured out, yet. But, if you type your links, in between this symbol: `