While with the current Goblin Racials are fine (ish) there should be a QoL rework done for one.
Current:
Rocket Barrage (Active): Launches your belt rockets at an enemy, dealing (1 + Level * 2) fire damage.
30 yard Range / 1.5 min CD (Shared with Rocket Jump)
Suggested change:
Rocket Barrage (Proc / Passive): After dealing critical damage or healing, you launch a barrage of rockets from your belt at all targets (up to 5 targets within 40yard range) that were hit by the critical damage/healing; dealing (1.5 + Level * 2) fire damage, or fire healing (cauterize).
40 yard Range / 2 min (120 second) Internal CD Critical Hits from RB will not trigger additional RB attacks. Can only occur once every 120secs.
Just a thought…
Also, as always to
Powder Keg/Sapper Barrel (or) Rocket Pack for goblin heritage back mog.
They need to make it worth using (I don’t even have it on my goblin hunter’s spellbar). Maybe make it affect enemies within 8 yards and cause fire damage for 6 sec. Also, it shouldn’t share a cd with Rocket Jump.
Fully. It is mainly why I figured Rocket Barrage should be more inline as a proc passive that triggers every so often (2 mins / 120 secs or so) by Goblin Players using their abilities/rotations on their classes versus needing to use an Active Button were it shares a CD with another Racial naturally. As well edited to include Healers as well.
I think turning it into a DoT might be a bit overkill - but it could possibly work out as well; that is really delving into an area beyond my grasp lol.
Including, was thinking that it is more similar visually like the Mechagon / Rustbolt Horde Introduction where one of the female goblin NPCs (name escapes me atm) fires off a massive barrage of rockets - something to that extent, but obviously toned back to not clutter the screen with more crazy things flying about.