A funny thing about classic

And this is why I’m worried that I think classic may suck. I think the no-lifers that have spent over a decade constantly playing private servers are going to make the game miserable for the normies. The charm of vanilla was the openness and the freedom to be a noob.

If you can’t sit back, relax, and enjoy the ride because of a bunch of NEETS, it’ll ruin any charm for vanilla noobs.

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so thats the thing, is that with the lack of LFG tab, you can avoid people that u know you dont get along with because u will know every1 on the server as u level and play. so it will feel better

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I fail to see the problem.

Believe it or not, there was once a magical time in MMORPG lore where leveling wasn’t something meant to be plowed through ASAP so the “real game” can start.

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Nope. Hogger is the HMFWIC of gnolls in Elwynn Forest near the border with Westfall. You and at least a couple of other players will have to kill him … not beat him down until an archmage appears to teleport him to Stormwind’s stockade. Think of him as the game’s first world quest.

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If it’s successful, I hope they DON’T add to it. Players do NOT need RetailWoW v2. Leave the vanilla experience virgin for others who may come along and want to see what it was like.

If successful, leave it as a stand-alone and start working on a TBC stand-alone. First choice a player would need to make in ClassicTBC would be which character(s) to copy/paste from ClassicWoW into ClassicTBC. Ditto for a ClassicWrath stand-alone.

Keep the original experiences as pure as possible, and DO NOT go beyond Wrath in recreating those experiences. Cataclysm DESTROYED the original experiences. Two halves to Stranglethorn, two halves to Barrens, Thousand Needles flooded, Stonetalon garbaged up, Darkshore screwed up, and original quests FUBAR’d beyond belief all over Azeroth. The whole Cata story made no sense … a huge whirlpool sucking the ocean’s water but the flooded areas of Azeroth not draining. How do you take water OUT of the environment without draining the areas that were flooded? or at least lower the water level in them?

Wrong. Two different teams. The team working on Classic is NOT the same team working on BfA (and beyond). Both teams have their own time and resources, not shared time and resources.

:+1:
Not an in-game “list” of achievements … a PERSONAL sense of achievement.

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Anyone who played EQ back in the day thought WoW was super casual. The only thing in WoW that was a major (likely worse) grind compared to EQ was the high warlord grind.

:+1:
Are you related to Marty Feldman? “On the nosey!!!”

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I’m sure they haven’t. There could also be some who didn’t experience it and are still looking forward to a more challenging leveling experience outside of the hand-holding “zip zip” thing we have now. Don’t me wrong, I still like leveling from time to time but classic is classic.

Main reason, gear really mattered. I can get a blue from a rare mob now and it’s like “oh cool” but nothing that significant. Getting a usable blue in classic was. Mainly because blues/purples were not handed out like candy and stats were not squished.

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And thus began the forum whinning about nothing to do … while the bulk of WoW players took their time, enjoying the game, having fun the whole way through until TBC hit the streets.

If you go to the store and buy a gallon of milk, then rush home and drink the whole gallon in one day, you don’t get to complain about not having any milk. Well, you can complain, but everyone then knows just how stupid you are.

(“You,” by the way, is used generically, not specific.)

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I played in Vanilla and would never want to play again just to sit in my capital city while everyone stared at my half tier 0 set.

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Im just so ready to have my old school talent tree again. I think thats what I’m most excited for here.

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I have no desire to return to Classic. I’ve been there, done that however, part of it’s charm WAS the journey. There were so many dungeons as one leveled, it allowed for a slower paced experience.

I know there are those who will vehemently disagree with me (and that’s ok), but the “get max level the first week of release” seems such a waste to me. Get max level and then what? Run the same max lvl dungeons over and over, never going back out into the world. The world WAS the experience of Classic.

I was one of those who had trouble hitting 60 myself and I remember the grind in the Plaguelands to fill my bar, it was rough, but each successive expansion “rush to max lvl” has seemed to be such a waste. The journey WAS the experience to me and it was a beautiful one.

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You seem to be pretty bitter about classic. Do you want to talk about it?

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That’s not really a speed record, more of an endurance record. IIRC, for most people it took about 24 hours /played to get to level 60. However, that time was spread over several weeks or months. It was possible to do in a single day if you didn’t do anything else but level a character.

Agreed. I liked the endurance race. Because especially the first time. It felt like a long, awesome journey. Nowadays most of us have many characters and ways to level quickly. First character leveling experience is always the best.

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It’ll take time, but that has another benefit:

Because leveling takes time, the things you do at level are more important. Crafted gear actually lasts a little while, though it eats into your leveling time to make it. Dungeons are relevant (the gear can be relevant for up to 8 levels in some cases, which could be a week or more of play) and there’s usually plenty of people available to do it (during the right hours at least).

Leveling took a long time, but it wasn’t a mad-dash to end game like current WoW is. There was more to do and see on your way up that felt impactful, and that’s something people forget when they laugh and say we’re in for a surprise.

I think that what constitutes good and bad games are incredibly subjective.

Some people absolutely love turn based games with party systems and 10 million stats to track. I find them incredibly tedious and boring. Some people love Skyrim, but I prefer Morrowind (I played Skyrim first) for it’s depth of options.

Do I think Classic will be “dramatically better” than live? I have no idea. I really liked vanilla, and I really enjoyed the blizzcon demo (played it every day), and I may have “dabbled” once upon a time in servers I shouldn’t have and had lots of fun.

That doesn’t mean I think it will be a critical success, though. I recognize that the kind of game we’re talking about has a very niche appeal.

Vanilla lacks a lot of QoL features, and adds in a lot of tedium in some peoples mind.

  • Hunters had to feed their pets or they’d run away. It got better with them becoming more loyal, but you still had to feed them. They also did less damage if they weren’t happy, and they started out at the lowest loyalty and lowest happiness immediately after taming (they could run away before you got to a vendor, plan ahead).
  • Lots of spells required reagents. Want to slow fall? Light feathers. Want to provide paladin buffs? Candles (iirc?). Portals and teleports took reagents. Poisons were crafted with reagents. Hunter ammo/arrow needed to be bought or crafted.
  • Quest hubs weren’t a thing. Quests were scattered to the wind, and you had to go looking for them. “Pick up 6 quests and go to one area, rinse repeat” was not a play style that existed in almost any area.
  • Some quests could take you across the sea to disparate locations, all for a little gold and no follow up quests (or worse, to take you right back after minimal dialogue).
  • You had to train your spells, and they came in multiple ranks. Every few levels you had new spells or ranks to train. This could get very expensive. Don’t expect to have the gold for all of them as you go, prioritize the ones you actually need.
  • Some spell ranks could only be learned from tomes that were acquired from enemies or bosses in specific areas.
  • Hearthstones had a one-hour cool down and there was no making it shorter, you just prioritized where to put it and when to use it.
  • “Summoning” stones were “Meeting” stones. You’d click them to join a queue for a group. No one would be teleported to the dungeon, but you would be put into a group together. Unless you had a warlock, summoning was impossible. Local innkeepers could add you to queues for dungeons nearby.
  • Dungeons could take over an hour, and only a little loot dropped. You had to roll against other players, and some people would ninja (roll need even though they didn’t need it) gear ruining your chance.

The thing is… modern WoW has removed most of this stuff. A lot of people over the years applauded these removals. I, for one, always felt like it was a loss of depth and breadth. It made it easier, but it also removed some of the immersion, some of the “feel”, of the world.

Taming pets made sense to me. Why would a wild animal just intuitively trust me? Why wouldn’t I have to work with it, train it, and gain it’s trust? The initial “tame” is just getting them to not kill you, and they’re open to being swayed.

Training spells made sense, because you’re not a random magical master. You’re just a dude who doesn’t know the pointy end from the battering end. So you learn from someone who’s been taught. It feels like you’re harnessing a lineage, not just mantling an archetype.

Reagents are more contentious, I think, but I liked it. It added a sense of mystery to it. What does the reagent do? How does it aid the spell? At the very least, it required me to be mindful of being prepared to go out into a world that was, by all accounts, more dangerous than the one we live in today.

I enjoyed scattered quests, too. It added a sense that exploration was actually worthwhile. Modern day WoW has hidden chests, but they drop a mostly useless currency in mostly useless amounts with no viable loot. There’s nothing of value hidden in modern WoW except visual content (such as a bit of lore or a sight seeing trail). In Vanilla you might stumble on an NPC who’s trapped in a cave that has no other quests with it, or perhaps you’ll discover that there’s a small area with two quests that only have lore relative to that specific spot.

So on, and so forth. Modern WoW is all well and good, but it’s not really the same game anymore. I don’t mean that as in “wow is bad now” but as in “the experience is completely different, and I’d like to have both experiences, instead of having one forgotten”.

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That’s a good way to put it. The first character was a true journey. It wasn’t just the new expansion zones you were learning and exploring, it was 2 whole continents and each place was new and fresh. Even places where you should be for your level could be dangerous versus rush in, pull a bunch of stuff and AoE.

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YES! I distinctly remember playing my dwarf hunter to level 26, being in Redridge Mountains, and venturing into the The Burning Steppes only to be greeted by a skull NPC and immediately one shotted. I am sure at the time I was frustrated as that was all I knew. I didn’t have any “main” back then so it was a new experience for me. Having places I couldn’t go. It was awesome, now that I think about it. Now I don’t have a class below 100 aside from my monk. I’ll never get back those experiences. Makes me sad but also happy that I was able to experience them.