A funny thing about classic

If classic is successful do any think we may see a BC server? Maybe eventually a Wrath server?

Any chance there will be more to them then the obvious? Can or will they add to classic? Not an expansion, but maybe some sort of new content

See now that’s where the problem is going to begin. They’ll be splitting time and resources and we’ll up with BFA 2 and bfa 3 lol

Some people like slow paced leveling.

The only nutters are those that think there’s a huge, hidden audience (in the millions) that want Classic leveling.

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You guys keep confusing what I’m saying maybe I worded it funny. Yes slow paced leveling is great if there’s something there for you. In classic well have that feeling of leveling truly mattering and not wanting to rush to end game. In current wow we have 120 levels to get through and we have nothing that makes us feel engaged or excited . We feel we have to rush because it’s a drag.

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I never left :frowning:

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One of the reasons we love Classic, it has a sense of achievement unlike retail.

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Pepperidge farm remembers…oh look a 12 slot back…I feel so achieved…

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There have been over 100 million individual WoW accounts created, we have a couple million on live. Classic isn’t for retail lovers, it’s for the fans of the original gameplay. You might be surprised how many there are.

People who like the current version of WoW probably can’t handle it. But it’s a completely different game that a lot of people enjoyed.

Classic players just went from mog to mog to get 1 hp each for several months then ran on foot across the world to be able to buy a grey belt.

True story. If there was any real competition when wow first came out it may not have done that well. Everquest was too weird and dark age of Camelot was slowly on it’s way out. Wow was back then the more casual of the 3 and easiest to get into and it slowly steam rolled it’s way to the top.

2 months to level? It will take that long JUST to make enough gold for the mount.

killing 50 quillboars for 5 quest drops? anyone?

that grind from 58-60 with very little content?

The insane requirments to get keyed for everything? then having to do them dozens of times more to make sure you had 45-50 people with them? (always no-shows)

It was my only MMO I played and i did enjoy many things. Just not the above parts.

I suspect that even people who played from day one, will have to remove the nostalgia-colored glasses soon after they play it again.

i hope they leave it EXACTLY the same. bugged gathering nodes, constant world and instance server crashes, login servers full or also crashed. quests borked, you name it, it went wrong at one time or another.

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I didn’t start playing till early 2009 but even then, if you couldn’t afford Heirlooms the experience numbers required for each level were huge and it seemed to take forever to go from one level to the next. I assume that BC and Vanilla were even slower.

And for me when I started, I had no gold and friends gave me enough to buy a raptor for my troll mage. And I had to keep the bronze drake in my bank for weeks because I couldn’t afford the flight license.

So when I do pop onto try it out, I have a vague idea of what it will be like.

Well, J. Allen did say that they were trying for the game experience, if not the launch experience. so presumably they will employ sharding for at least the initial launch period, to allow people access. Beyond that, who knows? I doubt bugs will be deliberately left in, but for the rest, only time will tell.
EDIT: I found this blue post on mmo chmpion about bugs…

It’s important to point out that there are some bugs we’re going to fix before launch, and there are some bugs that we don’t intend to address. As we mentioned in our BlizzCon presentation, some differences aren’t worth fixing, like differences in how the mail works

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Nobody in their right mind expects it to be faster. You’re misunderstanding people. I think some people are just looking for leveling to actually mean something and back then it did. The problem with leveling now is the same problem we have at endgame - everything is too fast and easy and thus meaningless, sucking the fun out of what you’re doing.

I remember leveling being more than just speeding through quests or dungeons. You did some solo quests and then things like group quests, dungeons, and BGs were a fun break. I remember actually feeling like BGs and Dungeons for several levels was a good way to get gear that would last for a while. That is fun.

Speeding through those levels so fast that I can’t remember them, with OP Heirloom gear that makes any other gear irrelevant, makes leveling a chore. Slow it down and every activity is worthwhile. Leveling feels more like endgame with the variety of fun and worthwhile activities, with real goals you can set for yourself.

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But thats the whole mindset, if you want to play at a slower pace then do so, dont use loom gear, take your time. Go thru the content slowly enjoy the game. You dont need a re-hatch of an old version to do so. You make the game the way you want to. Not the game. I played a warrior that did not use loom, played thru the quest slowly, only did every dungeon but once, and I had a blast doing it. So the secret of the game how to play and custom fit to your likes.

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Well a lot has to be said for the sandbox approach. The developers back then had a hands off approach to how players found their way to max clvl and ilvl.

This freedom (and restrictions in the right direction) cultivated the community we had. Just like EQ 1999. The restrictions were all the right kind. Then new designers and developers came on board with ‘great ideas’ that were actual toxins for the MMORPG genre.

The one difference between EQ99 and WoW04 (what I maintain made EQ99 such a better game) was that all dungeons were world content not instanced content. The level of community in EQ was something every MMORPG would envy and the lack of instanced content drove that. EQ99 forced players to work together in almost every way. WoW 2019 does the complete opposite. Every system in WoW 2019 drives players to be antisocial except raiding.

Edit: The impact of non-instanced dungeons cannot be overstated. Sure, we sacrificed the freedom to spin up private content on demand where nobody could interfere with our goal. What we gained though were dynamic experiences that overshadowed the shallow scripted content we were engaging in.

Like Blackburrow dungeon for example. Where mobs would be level 5 to 30. Higher level characters would always be battling mobs way above our level but sometimes they would be on the backfoot retreating into our areas. Sometimes 10-20 gnolls deadly-conned would run over everyone. It was crazy and an awesome experience because you never knew what was going on there until you got there. The scripted content was wallpaper. The real content was player interaction.

Every dungeon in EQ up through RoK was like this. Some amazing experiences were had then. Velks Lab, KC, Guk are but three of the more than two dozen dungeons that occupied our time back then. All open world content.

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It’s not about destination.

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I hear you, but they’ve gutted the game. The abortion that was Cataclysm ruined a lot of epic questing. By level 20 in Classic we’ll have more abilities than a 120. Gaining talents, getting training, those things cannot be replicated in the retail experience.

Now they have spent time removing abilities, messing with gcd, removing stat sticks, removing idols, removing weapon skills, removing def rating, basically deleting profs at this point they’re so bad.

Yeah, taking off your heirlooms won’t fix what’s happened to retail.

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I just want to explore the world to see how it was before it was destroyed.

Most of these are people who did it before, though. They remember sitting in their capital city and showing off their gear to awed admirers. That’s what they want to experience again.

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as an fyi, the world record for leveling speed in vanilla is under 24 hours, dont let people tell you it will take you months if you are a player with a brain.

and that record is for a solo player with no help. people who had max level friends help were sub 15 hours