This was a great response and probably one of the few worth reading. You nailed it man
I feel like this is the most confused, and frankly fallacious response I’ve ever seen. No one, no one, thinks that Vanilla will be faster and easier.
I hate modern leveling not because it’s slow, but because it’s boring. There’s no value in the experience of leveling today. Everything is just one continuous slog of easy-to-kill enemies, valueless quests, and nothing of objective value to be earned.
Vanilla leveling was slower, arguably harder, but more rewarding. Not because I got to max faster, but because doing things like dungeons or crafting while leveling meant something. You earned new spells over time, for example, every level felt impactful.
Doing Scarlet Monastery had a chance to give you a hat or staff that could last 8-10 levels depending on your luck, which could be over a week. The rewards were impactful because they mattered.
This was a great response and probably one of the few worth reading. You nailed it man
Oh! Well, thank you.
At the end of the Classic cycle, I had leveling 1 to 60 down to 6 days /played.
It really didn’t take “3 months or so”.
Correct. “At the end” of classic. Not right away.
It used to take a good 3 months or so of playing pretty hard to get to 60.
That’s exactly what I’m excited about. I prefer the journey to the destination and look forward to experiencing Azeroth the way I did fourteen years ago.
Back then there was a journey. And it meant something. In current wow the journey means nothing other than a way to slow people down and make leveling tedious so people want to buy boosts.
I had it down to 6 days played. And I farted around a LOT.
Most people took longer, sure, but it sure didn’t take most people 3 months or so.
Retail players = Why cant we start at max level with all abilities and gear?
Classic players = What will I do when I am done leveling?
You can pretend all you want but if you played 2-3 hours or so a day on and off for weeks that’s the average time. But the journey meant something so you never got bored and the world was loaded with people to laugh with. Shout out to barrens chat .
They never sped up leveling.
Once you got the routes down and stuff it got faster. I was rocking a full roster of level capped toons back then, so I knew efficient ways of doing it.
if I were to roll Classic, I could have it done and over with in under a week played easily. Probably closer to half of that, just due to experience.
Not that I can be bothered doing it again. I hate leveling, even now.
Retail players = Why cant we start at max level with all abilities and gear?
Classic players = What will I do when I am done leveling?
Nah, more like:
- Modern players = Finally, level 1,000,000! Now I can actually play the game.
- Classic players = Whew, level 60! This game is great, I can’t wait to start working towards raiding!
In modern WoW, the game starts at 120. In classic, it starts at 1.
I’m looking forward to seeing people while leveling. All the changes they made hasn’t made the world more vast or available. It’s made it so all I see is lvl 120 people here to gank me and make me miserable. I rarely see other toons my level unless I’m in the barrens or duskwood.
I can understand some areas, talent trees felt better for leveling in classic, but if people expect a faster, easier experience they are in for a rude awakening.
?
Go back to LFR please, nobody play classic expecting faster and easier experience.
Grandma these days.
Yeah I don’t rock war mode so I don’t have the ganking problem. ><
But I can totally understand you there. I just sit in Discord and pretend I’m playing a single player game. For me the fun starts at level cap.
Classic players = Whew, level 60! This game is great, I can’t wait to start working towards raiding!
Most of the people I know who want to play classic are willing to raid but they do not have the RAID or Die mentality of the Retail players.
One of the beauties of classic was that the game itself had several years of development time since the entire game was important.
MC was developed in a week because it wasnt.
PvP was barely included because it was even going to be a part of the game at one point
Leveling WAS the game and it showed.
Now the side games the original devs barely cared about are the focus of the current game. To the detriment of the game overall.
Lol yeah I have 2 more alts to level on my alliance server then I’ll have almost everything at 120 on horde and alliance and then I’ll probably be bored and roll some more . The end game feels so bland and I hate that gear has no feeling anymore. I get a 7th legion piece of something and I’m like wow just like everyone else this is so fun…
To be fair, you’re absolutely correct. I cut my teeth in vanilla on professions.
Man that took ages, but I raked in gold once I got going. I didn’t need to raid, I could occupy my time with other stuff. Yeah, it was farming, or dungeons, or crafting, but it all felt more useful.
I think a lot of people hear farming or crafting or dungeons. I think they relate that to modern, and can’t imagine being stuck doing just modern crafting and normal dungeons.
They can’t really appreciate, through no fault of their own, how those activities mattered so much more in vanilla.
Gear could last a while. You might get a robe from a 55-60 dungeon that was BiS pre raid for your class. There was a definable end point, where you could get the best gear possible. It took time and effort, but you could. I loved that.
I used to have a spreadsheet of what I needed to do to get my best gear pre raid. I rarely got there, but on my warlock I did. It was great! I moved into raiding eventually, but I kept doing the other stuff. Cooking to sell, alchemy to sell, etc.
it sure didn’t take most people 3 months or so.
Well, even 24 hours played could easily stretch out to a couple of weeks for many people. I know of people who played an hour or two at a time a few times per week. So if they played 6 hours a week that’s 4 weeks right there.
Add in that people did other things in the game like using the AH, crafting, interacting with other people, reading in-game books, exploring, and such. That could easily multiply the time it took to level quite a bit.
It did take people months to reach level 60 for just this reason. Not the hardcore levelers, they could do it in a couple of days if they really put their minds to it. And, as time went on, people found the optimal ways to level and had higher-level friends power level them.
It won’t let me like this due to like limits lol but yes all yes.
I haven’t hit my limit, so I liked it for you. And me. We’ll have to share a like, today.