wow the vanilla haters congregate.
I happen to like bell bottoms and tie-died tees
That community we all remember is gone. Which is one of the reasons I’m looking forward to the experience again. Meeting new folks, joining up with them, finding a guild and proving my worth as a member. Contributing to the health and welfare of a bunch of like-minded folks who love the game we’ll be playing.
The community-feel is going to have to be planted and cultivated. It’s not going to just happen by magic, just by logging in and making a character.
Just remember to leave your current WoW experiences and expectations at the door when you check in. The terrain is different, unblemished by Cataclysm. The quests are (for the most part) different. Objectives are not the same.
If you can adapt, you should be able to have fun.
Well, I’ve always been the odd-man-out. I was 56 when WoW launched and my sub is unbroken. Straight through since initial sign-up.
I’ve heard from several friends who have played on servers that shall not be named, and completely disagree with your assessment.
An interesting anecdote from one of them said that not only did leveling feel more rewarding than in retail, they also felt more rewarded getting their first green shoulder piece than they did getting their first legendary in Legion. Go figure that!
This is double curious considering he’s already leveled through Classic (likely several times) and knows what content is coming up.
I’ve heard a similar sentiment from many other friends who’ve played the official WOW game from pre-expac to BfA, and who’ve played on undocumented vanilla servers.
Again, the old style of the game isn’t for everyone…but I think it’s silly to deny there is sizable population looking for a different WOW experience.
I started a Shaman on day one of the game,took a good 5 mos to get to 60,though I didnt get to play every day and spent alot of time farting around with my ingame freinds group too so there was that.
I wonder if this “classic” server thing is going to have all the loot lag,rollebacks,falling through the ground and all the other massive bugs that plagued the game back then? Because if you want to claim to have that “vanilla WoW experience” they are gonna need to be including all the bad experiences along with the good ones.
My big thing was PvP back then…coming from wwiionline and trying out mmo rpgs for the first time.Terran Mill to Southshore was all there was for any sort of garanteeed pvp action,and it was a slide show through most of the peak play hours,still fun but really annoying at times.
Anyhow,hope those who are looking forward to it are not dissapointed…as for me,I have no interest what so ever in going back to those days,that was a fun yet sometimes annoying time to play and I have great memories with the freinds I ran with ingame back then,im fine with that:)
Oh I know, I have played around on servers for years I can’t wait for it honestly.
Same people that complain about not flying all of the time want vanilla. So sad.
It’s sorta two different games now I’d want flying in current WoW but I don’t want it in vanilla
This is truth. That said, I think this kind of thing is more prone to happen organically (not magically) in a version of the game where players are inherently weaker, the world is more dangerous, and certain quality of life mechanics do not exist that would otherwise automate player grouping.
Having to actually talk to your group members, to coordinate attacks, so that you don’t all die, is a novel thing in normal 5-man content circa BfA.
Why? Why not no flying in either.
The world is a lot smaller in Vanilla, The world is a lot bigger in BFA. The terrain is horrible in bfa. that’s just my opinion
I won’t speak for Noxygen, but in my opinion, the environment in modern WOW is small and jam packed with packs of monsters and npcs, in a version of the game where questing / leveling feels like an impediment to where the “real game” starts (max level). To that extent, you just want to get to point A, and point B as fast as you can to grind out your “chores”
Classic WOW zones seemed big, expansive, and you didn’t have to worry about ducking and diving packs of hostile mobs everywhere. It felt like an immersive environment that you were exploring…not avoiding.
This is all subjective, of course…but I’ve heard it articulated similarly by others who also enjoy the older playstyle of the game.
What you fail to understand is that people want to play a game that revolves around questing and leveling, not racing forward to endgame and grinding raids. The long epic journey to 60 is what we’re excited about. Not so much the final destination of reaching level cap.
I agree on a lot of what you have written in your reply. I worded mine differently from yours but I was trying to say the same thing somewhat when I say modern WoW is a lot bigger I mean the whole world but BFA is horrible to run through and I’d just rather fly.
I never ever ever said leveling wasn’t more rewarding not sure where you got that idea from. But I did say it’s dramatically slower. So tell your “friends” to tell you how long their /played was for leveling to 60 in classic. Mine as a shadow priest was a little over 8 days played or maybe longer I gotta dig through old scree shots .
Being that it was a different era I’m not sure Naxx can even be truly compared with newer raids.
I’d say the biggest issue with Naxx was the tuning anyway, not the mechanics. When they re-released it in Wrath it was tuned to be much, much easier. And many guilds that never stepped foot in Naxx in Vanilla cleared it easily in the first week of raiding in WotLK.
Yep no issues in Thousand Needles.
Yeah I think it was 48 hours for the first world first clear. And a week later pugs took it down.