A funny thing about classic

I remember when Blizzard made leveling harder in WoD (due to stat squish) and everyone complained. And then it was made harder again in BfA (again due to stat squish) and people complained again. And people complaining that mob scaling makes leveling harder at the last few steps before you reach max level.

People are not ready to go back in time and play the game when everything was a massive grind. Grind for levels, grind for gold, grind for rep, grind for gear. Can’t mount until level 40, epic mount only at 60. No flying at all. No catch-up mechanics. Having to travel through higher-level areas to reach friendly zones. Quests that constantly send you back to town (or worse, to the other continent) before you can continue the next step. Areas packed with elite mobs. Huge dungeons that can last hours, without maps to navigate through them.

For those who want that gameplay, I’m happy for you. Congrats on getting what you want. But a lot of people are being fooled by their rose-colored glasses or imagining a game that isn’t real.

Man, the forums will be a delight when that mess goes up.

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That’s not my intention at all but ok cool

Apparently you didn’t do Naxx when it first came out in vanilla WoW as a 40 player raid. Easily some of the toughest content of all time in the game. They later nerfed it a ton to bring it to WotLK.

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I can’t wait for barrens chat and that really sad leveling time from 25-45 or so

I never said Naxx was easy.

But it doesn’t trump Mythic stuff we have today, or especially during other times in the game (Heroic Ragnaros in Cata).

People are going to be surprised how fast guilds have that place on farm. Raids have evolved tremendously.

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Lol naxx and the dance… And when naxx was live I think only 3-5 percent of the player base even got there nevermind cleared it.

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I think all the people say oh classic is going to going to be great is like watching the old tv shows from the 80’s you remember , like the A-team. You thought they were great when you were a kid, but when you try to watch them years later you are like…what…how did I ever watch this…why…did I ever watch this.
I think people are forgetting about some of the wonderful thing, shall we remember small bag spaces, where you had to stuff all your things, keys…yes keys…food…potions, ammo…yes ammo…dont forget your ammo…cause if you dont have enough its a long damn walk back to town to get some more. Then lets think about weapon train ah…what fun that was…I have finally trained up all the way in my sword…whew…dang it just got an axe thats better…well guess…I need to go out side of town and start killing pigs for hours with the axe…to work up my axe…ah the fun. Lets dungeon…firsts lets form the group…and then trek all the way across the lands thru the barrens…just to loose the healer…well…I guess…we can try to find some one around here…or we can walk back…Just some of the few details of classic fun to be had with so many more.

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In Vanilla, it was about enjoying the journey to 60, not “rush to 120 so you can start being thrown free 385s.” I know exactly how slow that process was, but I had a good guild and community around that made it fun.

Leveling is devalued by heirlooms and easy XP. No one cares about the journey anymore, and that’s part of the difference in now and then. If people can’t understand that they won’t last long.

Also, talent points made you stronger through the leveling process and that was actually part of the fun. When was the last time we received a talent? WoD?

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That’s because only 3-5% people commited to grinding MC/BWL/etc for nearly 1.5 years.

Unlike wow today which grants catch up mechanics, Naxx requires you to absolutely bore yourself to death with previous raids.

I expect the same results in Classic, but top tier guilds will have that place their playground in no time.

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Sapphiron was killed by less than 5% of raiding players. Like 1% of the playerbase. Which is why raiding was made somewhat more accessible in BC.

Yup, it’s called bad design.

There is a reason that isn’t around today.

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To each their own: You value reaction times, twitch gameplay, and quantitative metric performance.
Others value strategic value of group composition, debuff slot allocation, healer corps composition, and group wide strategic adjustment based off if your OT is out sick.

Kael’thas in BC killed guilds. Even after the CotN attunement was removed but BT’s was still in place (and Vashj and Kael guaranteed vial drops to your entire raid) it was still killing guilds. Was it an easy fight too?

The thing is that the perception of making WoW cater to reaction times and maximizing uptime has made many fights similar. Gimmicks like G’huun’s orbs or Mekkatorque’s bots are essentially the only avenue towards non-metric-reliant gameplay now. That and overwrought DPS rotations derived from build resource>spend resource>ult of MoBa’s.

I’m not necessarily talking about the design of the raids themselves, rather Blizzards design philosophy to have their team put tons of effort into content only 3% of the playerbase will see.

Luckily that changed post Wrath.

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That 3% being the 3% willing to put forth the effort and join a guild to do so.
Representation is skewed anyway, it was 3% for Naxx. Percentage participation went up with the lower tiers, UBRS, LBRS, and ZG were all technically raids as well and had much higher participation than Naxx did. Likewise, Ony had lots of PUGs.

But then again, to each their own, if you are paying your sub, and as an investor, I don’t care how development assets are allocated. I only care that sub count stays high, which it continued year over year growth from launch until it flattened out in Wrath. So to me, it’s hypocritical to care about how Blizzard’s resources are allocated and not look at the full financial picture considering that any verifiable proof negates any stance that the game has gotten better.

I’ll give you this, though, Ghostcrawler did a fantastic job of maintaining some semblance of balance in Wrath. Far better than has been attained since.

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It didn’t occur to you that maybe that is exactly why they are looking forward to it?

I mean, for sure there are plenty of people on these forums underestimating what the experience will be like, but by the same token I think you are underestimating how many people know precisely what they are getting into.

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I’m excited for the hard leveling experience. I hate leveling how it is right now. It offers little to no challenge which makes it so boring for me. But i also get why leveling is made easier due to there being 120 levels now.

What worries me about classic is the class balance. I hear so many classes were limited to one spec when it comes to raiding seeing how their other specs where very weak when it came to end game content.

Likely because it’s going to pull off time played from those on retail. Sub count will probably go up. But there’s far more people likely to just play classic who are currently playing retail than there are people who will sub to play classic and then suddenly jump to retail.

In fact, that’s not likely at all. At the end of the day, active accounts will go up, however, active accounts on live retail are going to go down. Which doesn’t bode well considering the staunch refusal for server contraction.

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If you are going to play a mage, you have nothing to worry about aside from having to be Frost in Molten Core because the mobs are immune to fire (as they should be.) Generally speaking though, Arcane is a passive tree. Just like Demo was for locks. It’s primarily relegated to us two cloth caster dps classes.

I hope that people who want Classic a lot really enjoy it when it comes. It’s not for me (been there, done that), but if people find it fun, more power to them.

However, I am also looking to a bit of entertainment via schadenfreude when some people realize it is not the utopia they’ve been dreaming of.

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Classic ranks just below WoD(post-flight) in my book, been there, done that, don’t want to again. Those of you that want to though, have at it.

Semper Fi! :us:

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