A funny thing about classic

I made many friends leveling in the old zones and doing dungeons, getting a good party together was a huge achievement. There was no way of rushing to 60.

Right now you can level to 120 without ever talk or chat to someone.

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Yes indeed, I want both retail and classic to provide the fun and enjoyment to each type of player. It can only help the game people love stick around longer if both games bring in money and do well.

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Not only that, but think about the external implications it will have if both are are profitable. Suddenly, we may find other studios jumping on the “retro” band wagon. As long as bell bottoms and tie-dyed shirts don’t try to make a come-back, too. :rofl:

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Thankfully I never had to deal with tryouts or crazy applications, but I did have to roll frost for MC, which I hated (I’ve always been a fire guy) but I got to stay fire for ZG and AQ20 so it was all cool.

I do think that 120 levels is way too many (level squish when) but time to 120 is less than time to 60 back in the day, so I think there are probably other factors that make modern leveling more of a slog. A few off the top of my head:

  • You gain little or nothing for earning a level. Usually no talent points or new abilities, just a higher number. Yuck.
  • Questing since Cataclysm has become super on-rails and linear, meaning you can never deviate from any given zone’s “designed path” meaning leveling is always the same. Skip a mini-hub? Sorry, the zone has no more quests for you!
  • Quests are now handed out in chunks of 2-3, meaning you can’t collect a nice stack of quests and just quest for an hour. Instead, you’re stuck in this monotonous loop of picking up 2 quests, doing them, and returning.
  • Leveling gear has been normalized, meaning you never get the satisfaction of picking up an OP-for-the-level weapon and feeling like a low level god for a few levels (whirlwind axe, cruel barb, etc).
  • You no longer have to return to cities to train every 2 levels, meaning there’s nothing to break up the repetitiveness of leveling.
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Yeah, I could do with out the Tie Dye Shirts that’s for sure. Those were a thing for my sisters growing up in the early 80’s.

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The guild I was in was lucky enough to make it through Aq, Nax however was like a wall of not fun.

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whats more funny is live players who think bfa is harder then classic wow was.

that make me lol.

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And getting groups. Standing in a major city for hours, using the chat channels to look for groups. Having to trudge out to the instance. Broken classes and specs so that no one wants a paladin who is anything but holy, and so on.

Tons of consumables necessary to do anything, killing things one at a time or you die, CC on every single group in an instance, getting dismounted when you enter water. It’s going to be a huge wakeup call.

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Another couple of things that came to mind:

  • Vanilla’s quests were somewhat timeless, where modern Azeroth’s is tied to Cataclysm (so much twilight crap, bleh)
  • Going from one xpac’s questing to another is a painful, disjointed experience
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There are absolutely no raids in classic more difficult than any Mythic Raid in BFA.

It very much depends.

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Two different games, B.F.A is considered hard for the “Present”. Where classic was hard for players during that time period. Classic offered a different style of play vs what we have now that’s for sure.

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bfa just hands you gear im ilvl 381 ele shaman with zero m+ and by end game classic wow you will be lucky to have blues when you hit 60…lol

ever herd of nax?

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That’s the purpose of it, progression at your own rate. And it’s different than running your mythic+'s every single week to progress.

It’s not about getting to max level, it’s about leveling. It will be dramatically better than live from that standpoint. Live is sort of like playing a gamecube game, choose your level, play it, move on, then keep doing the last level over and over again because it’s all there is

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Oh you’re 100% correct.

But I also think you’re severely overestimating how many people who “think Classic will be better than live” don’t already know what they’re getting into.

I think most with those thoughts have at -least- played a 1.12 private server or watched a stream of someone else doing it if they didn’t actually play at the time.

Mostly it’s just gonna be the people who try it out because it exists but have otherwise only played WoW post-Wrath who are disappointed in it, but it’s likely to be just a curiosity for them in the first place.

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classic will be an mmorpg instead of the current game which is a nsmcmsr(not so massive carry me speed runner). And the current game will change the name to shard of carebearscrap.

There was a thread some months ago from a guy ranting about how he hadn’t gotten any upgrades in weeks, “can’t wait for classic.”

The responses boiled down to “Uh…hate to break it to you, bud…”

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Back then rushing to end game wasn’t a big deal. Sure, there were hardcore EQ players that did it, but they were in their own little world.

I didn’t play back then with the expectation that I’d get an upgrade for killing 10 things or joining a group to knock over a “boss.” I played to experience the world and interact with it in all its glory. I thoroughly loved “wasting” my time mining mithril or fishing. It added a substantial amount of time to level, but there was no rush.

Today’s game, on the contrary, is built with the expectation that everyone will rush to end game and stagnate there. With nothing else before it really mattering. Professions are a sham. The world itself is a boring formula of Timeless Isle content.

I’ll take the old formula of WoW any day over what we have now.

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You’re joking right?

Eh, I get why on the surface that seems silly, but…

Flying - It’s less a matter of needing flight to enjoy the game and more a matter of knowing it exists and is being arbitrarily restricted by Blizzard. It’s something that makes the daily grind stuff more efficient so it’s natural for people to want it now if it’s something we already know Blizzard is going to implement anyway. Modern WoW is a lot more about efficiency than Classic anyway, just thanks to the way things have developed over time. It’s less of a big deal to get everything done right away in Classic. People will be fine (although the level 40 req. for your first mount might hit some people hard).

Slow Leveling - Like I said, modern WoW is a lot more about efficiency. Leveling is no longer a real part of the game for many, it’s just this thing that’s preventing that character from doing endgame content and getting geared. There’s no real engagement in leveling content, power creep has rendered it trivial even after some of the changes made, the timeline is broken, storylines never finish because they’re all in endgame expansion content, it’s just a mess of a roadblock. In Classic, the journey to cap is a much larger part of the game due to lower power levels and a world that makes sense if nothing else. Leveling is enjoyable when it feels like you’re playing a game rather than sprinting over hot coals. The old talent and class trainer systems also just made leveling more interesting at any given level than it is today.

AH Prices - are entirely relative to the time period we’re talking about. Personally I think most stuff on the AH today is… reasonable enough, even if people seem to have refused to lower prices instead of raising them in an expansion where most people make less money than before. The exception to that is potions, and it’s not player’s fault, it’s Blizzards for making a single potion that we tend to use ~30 of if not more in a given raid night take like 18 herbs. The time it takes to get herbs just forces high prices and forces people to take herb / possibly alch if they want to be efficient with their money. I think that’s a legitimate complaint that doesn’t really apply to how someone might enjoy Classic.

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Funny thing about players who want to play classic - they are aware of how tedious, grindy, and long leveling was in Classic. That’s the literal point.

I don’t get how this whole classic vs. retail faction became a thing. It’s literally included in the sub now. Classic is basically an entirely different game than retail. It is a different WoW. For some people, it will be loads of fun, and some will hate it. I will play Classic when I want a long, arduous grind. I’ll play retail when I want a faster pace and more current story.

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