I just remember reading that certain QoL changes will still be in the game. To make it a bit less grueling than it was for many of us in Vanilla. With that said. It is all speculation from my PoV. Anyone that played back then knows how to get the gold they need for their mount. For me its farming the Crusader Enchant.
Oh, for sure. I know how to get what I need in the game, don’t get me wrong.
I just meant that Classic would either have to be a different price point, or it wouldn’t function. Acquiring 100k gold in Classic was, for the vast majority of players, unattainable in any reasonable time. Certainly not fast enough to do it month-to-month.
That said, I’d love to see where they’re talking about QoL changes. I haven’t read anything in particular about that. I thought it was only phasing in the early zones to prevent overpopulation. I had heard that things like LFG and such would absolutely not be involved.
You sound desperate to think that everyone is as casual and entitled as you are.
It’s going to come as a pretty shocking surprise to you when people actually like spending 150 hours of in-game time leveling up. Or maybe you’ll stay in bitter denial as per usual.
Your opinion. And that’s fine, but it’s coming anyways. You don’t have to play it.
Sure it did, you really only gained spells and talents every other level. Yes, each level you gained a bit of stats but that happens now too.
The main difference is that the focus was less on getting to the top level to do the “real” content of the game and more about exploring the world and building up your professions. You had fun while leveling. Now it’s a race to the top.
edit:
I was mistaken and you did gain a talent point every level 10 and up. Most times that was just a little bump in your power overall. However, it’s true that it did contribute to the feeling you gained something with a level.
This is quite literally, 100% wrong. You gained a talent every single level until 60. Every single level had a spell rank up, if not a new spell entirely.
Indeed, I don’t. That being said, it’s probably an opinion the majority shares.
No it’s probably not. Most people probably don’t care about it either way.
Oh really? Have a look. You’ll note that they’re all on even levels, except for level 1.
didn’t look but my memory says every second level is when i went back to train. doesn’t mean there wasn’t any of course, just that was my leveling routine.
i also never knew about the warlock pet book stuff so my voidwalker was like paper until i found the pet trainer thingy at level 50
For the vast majority of mmoRPG players (MMOs are NOT the same genre as WoW) came from other MMORPG Games. They were popular and played by a lot of people but they required a LOT from their playerbase to simply play the game. People liked WoW because it was EASY and you could solo.
Everquest
Everquest 2
Everquest Online Adventures
City of Heroes
Ultima Online
Runescape
Dark Age of Camelot
Star Wars Galaxies.
Lineage
Lineage II
Asherons Call
Shadowbane
Final Fantasy XI
All MMORPGS before WoW. WoW took a lot of the playerbase from these games. Or these games simply screwed up and their playerbase feld to WoW (SWG NGE thats you!)
I definitely would like to see TBC and Wrath as I don’t have a huge desire for classic. But I will give it a shot before passing judgement.
I disagree about CATA. It did make some mistakes, but blizzard did try to bring back the flavor or classic and BC. It did not go over well. The final addition to group finder, raid finder was added in CATA, say goodbye to classic communication and welcome in the toxic environment we have still.
If they can release a version of CATA without group finder and without the nerfs. I would play it.
Oh and the malstroom was more a magical thing not a wirl pool sucking the water of azeroth. To my understanding, but I’m no lore junkie.
Well, the worst part about that is you had to buy books and then apply them. And, if I remember, there was no obvious way to know which ones you already had done so you had to sit there and manually compare your minion’s abilities to the available books.
Not to mention it only worked for your active minion so you had to cycle through all of them to make sure they were completely updated. It was very easy to miss updating their abilities.
I like this attitude. Personally blizzard would have to pay me what their most senior dev makes to get me to play Classic, but I’m glad it’s going to be there for those that want it. The only thing I hope it brings is some relaxation from the devs on stupid things they do in retail to force “immersion” like pathfinder, legacy zone scaling for toons above the zone level, mob health scaling in general and Mythic 0 dungeons not in LFD.
To be fair, you did say you only gained talents and spells every other level.
Every class was a bit different of course, so the spread of abilities changes, but you did get talents every level. That much you were wrong about. Even that little change made the off levels feel a little more impactful.
Still, to me, it was far more about how gear lasted a lot longer. Class quest at 20 to get a blue mace? That’ll last you the next few days and levels.
i liked wow because it was the first one i tried. waited years for it also, friends always tried to get me to play mmorpgs(i played MUDs) but I always told them only way i’d subscribe monthly to a game is if blizzard made one.
bit me in the behind when they actually did make one. haven’t regretted it yet though.
i was used to losing all my loot when i died, though rather easy to re-gear in wotmud so it wasn’t horrible. takes longer to level in that game than wow though. so, maybe it was easy but vast majority had nothing to compare it to. not like all the millions tried other mmo’s first then stayed with wow cause it was ‘easy’.
i think the main attraction was the big name, a lot of blizzard fans on top of word of mouth and good advertising. people probably stuck around because you didn’t need to be a masochist to play so you may have it right on that.
I was mistaken on the talent part, I looked it up and once you reached level 10 you did get a talent point every level. I made a note of that in my comment, thanks!
We all make little mistakes. I do agree that we didn’t get spells every level. We got them a lot more often than every 5-15 like we do now in the last half of leveling.
the little things matter. blizzard has been so focused on simplifying things that they seem to forget that the regular, constant, little things really matter. it may have been a task to hearthstone to main city and train every other* level but it also felt good to learn something new and feel more ‘powerful’.
i was excited to see what i would get. to read through what i’d get in the next few levels. the current wow seems to have lost that. for the sake of convenience.
Agreed. I know most people hate training weapon skills. I dont. While playing EQ now, If I miss the ding, I can always tell if I level because I can see the messages saying 1 hand slash has increased. When I see it move those 5 levels, I change to 2 hand slash. Than to 1 hand bash.
It gives me something else to pay attention to and I like seeing my character improve. And it happens at EVERY level. I like seeing the progression even if it is slow.