Yeah, many of them.
Its all artificial and not baseline.
If we take the KM rate from CN and now 2h on Sire with Obliteration had a 15% uptime for KM and Obliterate had about a 50% crit rate. Thats counting all crits so not just KM procs. Just using Sire because I remember frost being best melee on that fight. Going to use DW because I cant be bothered looking for a 2h log, Holondrus, 40% uptime on KM now, 80% Obliterate crit rate. So its at least double the KM uptime from the start to now and people arent following what is best “according to the sims” which would add even more haste which would increase these things even more. A lot of this inflation of stats arent just from raw stats and are just flat out % increases on using an ability.
How much haste can people get without calculating in haste from gear? 15% from ERW, 30% from hero… thats already 45% from things we already have. Phearomones which is another 15% paired with NF Deaths Due. Field of Blossoms 15% increase. Thats like 75% haste before haste from gear is added onto that. Thats the inflation im talking about and when are most of these things used together? During PoF windows with Obliteration creating this problem thats not even really a problem but a small portion of the overall gameplay. Oh… thats not even factoring in the attack speed from Icy Talons either.
The increased haste, with the increased crit, leads to more KM procs sometimes more than what you can spend. And with that being the case… how many stacks do you stop with? Just 2 stacks? What about 3 or 4 for DW?
Yet another problem you run into is the weapons being split. I know you guys hate hearing about it but its a part of the spec and something that people have to acknowledge. There is a difference in how many KM procs each weapon gets. So if you are needing 1 extra stack for 2h, you might need 2 more for DW just because of the rate of attacks going out. Should we do that just because of this inflated % increases to haste and crit without haste from gear calculated in at all?
And then when you go into the next expansion, which realistically this is a topic on 10.0 and not now and if past expansions is any indication of how things will work on going into 10.0 (leveling zones at the very least) most of this stuff is going to be disabled. Azerite armor was disabled going into SL… why who the hell knows, but it was. So why wouldnt they disable borrowed power from this expansion going into the next. Then the amount of crit and haste needed to get 1% is going to go up, slowly seeing a decline in any usefulness this QoL change would have had to a point where people will be saying “Why can we have 2 stacks of KM when we cant make use out of it”. BFA and Legion this wasnt a complaint. Did it happen? Probably, especially with corruptions in BFA running Icecap, but again inflated stats from a borrowed power system isnt something you should build a class/spec around.
Again, most of the people who are cheering on this change are the same people who were saying frost was garbage and Obliterate was a wet noodle compared to others, nothing was going to help it, KM procs didnt happen enough… so now you have that with 2 stacks of KM… why? Because of a tier set and some legendaries from a time that doesnt exist anymore?
Its not a need, at all. The base spec does not need 2 stacks of KM. I would say it needs a hell of a lot of other things before this, particularly looking at Obliterate and KM rank 2 and addressing the complaints that have lasted from pre-patch to now.