Dude, you’re playing a warrior, an orc warrior, and telling a mage main he picked the easy class. You couldn’t have picked a stronger class and race of you had of tried.
I literally lose to every class that’s not a rogue or a healer, are you both high?
you know most people that try to level warrior alts quit at 40, wonder why that is
Sounds like you need to L2P. Warriors aren’t hard countered by anyone except mages, and hunters to a lesser extent - though with a FAP and gear you’ll just destroy them too. Warriors are among the few classes that actually give Warlocks trouble as well - doubly so if they’re Undead.
Warrior leveling is the absolute worst (unless they feed it gold or have a healer). Nobody is arguing it’s not. That’s not at all related to the fact that Warriors scale the hardest in the game, and paired with a healer are insanely powerful. Warriors are the most popular class in the game through sheer raw data.
Then you need to improve because the only class that has a chance is a mage, and that can be handled with consumables.
A good mage, hunter or warlock beats the best warrior in the game unless he 2-3 shots them early on, I also don’t have engineering to have the extra edge against them. Faps don’t last through 2 ice blocks or get me out of frost traps. Warlocks have succubus’s and bubbles, and not to mention nearly everyone in bg’s pops lips on me. A pocket healer is the only way I have a chance against any of them
Nobody is arguing a Warrior can beat an equally skilled and geared Mage. We’re arguing that you can beat a Hunter and Warlock of the same skill and gear level because you can. Well, not you, but Warriors. Succubus isn’t foolproof and you can deal with it, but bursty builds aren’t as good against you as the tank builds. Plus, Undead just laugh at succubus.
A pocket healer makes you a raid boss that forces them to deal with you. So, yeah. Arguing from your high horse.
Didn’t I destroy you 1v1 the other day?
seems like a reasonable assumption…
He never faps
youre delusional, but that’s normal for alliance. you were in a full premade and I was wrecking your scrub behind until your pocket pally showed up to save you in warsong
No wonder no one wanted to premade with you lol
I can make a premade on my server that would make you sit in your graveyard until we 3 cap you. just wait until im done with rank 14 and wont need av anymore. you’ll see me again. might even make you afk by not ending
Oh, I can’t wait, for real
And I can make claims without proving them or providing any reason to believe them too, but that gets us nowhere. You relying on other people to carry you in a premade doesn’t mean you’re skilled either.
You’re so whiny for someone who claims to be, “skilled”. Are you just waiting for a res that much you have time to make multiple threads on the forum?
You join solo and complain about your enemy who has friends. Let me teach you the best lesson you can ever learn as a competitive PvP player.
An organized group of players of average skill are superior to a group of top tier players who are not organized. You can be all kinds of amazing in a 1v1 but that doesn’t mean squat in group pvp. Battlegrounds of you want to win is about organized play where the players have a common goal and are working together as a unit, it’s why premades exist, it’s why guilds run raids better than pugs.
It must be really hard to play alliance, with their instaques, constant premade BS and god class paladins.
It’s a bit weird that you mention these things but forget about insanely strong PvP racials the Horde have. Also, if we have instant queues, are we also premades at the same time? Maybe you should, I don’t know… make your own if you’re having trouble?
Paladin says what?
“Muh Paladins” is really the only reply a lot of Horde players seem to have whenever anyone brings up inherent advantages the Horde might have. It’s a bit weird, like Paladins are somehow the strongest class in the game.
This would result in more intimate social interaction between players who choose to queue together into the “solo queue” field of play, without allowing them to completely control the match, due to the sense in which the vast majority of their team has been generated by the matchmaking system.
It still allows players to queue with larger teams, provided that they are guaranteed to have at least 4 or more group-queued players to oppose them; which effectively ensures that both teams will have a core group of coordinated players.
Queuing with a team of 7 or more players had ought to place you into a 3rd queue type which will only fill a spot with a solo queue player if:
- The team didn’t queue with enough players to fulfill the player cap
- Someone fails to accept the Battleground invitation
- Somebody leaves mid-match
For instance, if you queue with 12 players for Arathi Basin, the queue system would fill in the remaining 3 spots, but the enemy team composition would be guaranteed to feature at least 7 players from a single server’s premade team to mirror your own team’s 7+ player queue.
This queue system is creating 3 different variants of AB/WSG matches:
- Pure Pugs
- Exclusively single players and parties of 3 or less*
- Teams (4-6)
- One team of 4-6 players from a single server on each side
- Single players, and groups of 3 or less*
- Premades (7+)
- One Team of 7+ players from a single server on each side
- Single players, and groups of 3 or less*
*With the exception of the Team or Premade around which the 2nd and 3rd variants of these matches are constructed, the 3 player maximum from any single server applies to any and every situation where the matchmaking system intends to select a player from the pool of “Solo/Social group queue” players to fill out a team.