A $58.51 Billion Dollar Company Can't Fix the Lag in The Azure Span

Its lagging on duskwood which is like a dead server

You want more servers in the cluster or more server locations to fix the issue? But how will Bobby get more gold for his boat if they have to do that?

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Incorrect. Everything in IT can be improved by more money and resources. Full stop.

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Kinda being a dingdong. Companies prioritize development efforts. It’s probably not that high impact and not that high of priority. Also Christmas vacation slows development in December, as it should.

Supposed to have known.

Just disable cobalt farming until they rollout a proper fix.

And stop blaming the cooking, the server lags even when that event is on cooldown. You can easily fly to the cobalt area and spot hundreds of players spamming their aoe nonstop for hours on Area-52.

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That’s because of bot-farmers killing all the gnolls for the stuff they drop. They can sell for a disgusting amount on the AH because it’s part of a “secret” chain that has a mount at the end. The bots tag everything in a full group so no one else can, and they get to loot everything to sell on the AH. Took me nearly three hours to farm enough of the mats because I couldn’t get a tag in, and I didn’t want to pay 10k gold for each of the stacks I needed.

I only lag in the main city

You mean there’s no reason that you find acceptable, I would agree with that
 There are however reasons why this is happening, we live in a universe driven by causation.

A $58.51 Billion Dollar Company Can’t Fix the Lag in The Azure Span

Just wait. If this Microsoft purchase goes through, it can only get worse/better?!?!

The lag in Azure is getting a bit old
 Hopefully, with the release or M+ and raid this week, the obsession with Cobalt rep grinding will come to a near halt. If Cobalt rep is actually the problem, it might sort itself out this week anyway (fingers crossed).

We play on A-52, and my buddy and I were lagging hard in Azure on Saturday (no soup event up). Another guildie was in Azure, stated he no lag, and invited us to his shard. There seems to be nothing you can do outside of just getting on a lucky shard I guess?

It’s probably the zone I’ve spent the least amount of time in due to simply avoiding it. Kind of a bummer.

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Problem identified! Only one way to fix it


i’m guessing you weren’t there when endwalker dropped and we waited in 5,000+ person queues and weren’t able to play for days at a time, or when the housing market bugged out and lost a ton of peoples’ homes in the lotto that they took weeks to fix.

Those awards were not given to them for game stability, I assure you.

No lag there for most
. Buy good internet, and get better system

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Huh, sounds pretty similar to what I heard was bogging down Everquest for a while. WAY too many things needing to be calculated as quickly as possible.

They did give out a notable amount of game time though.

I’m fine if they delete Cobalt Assembly from the game.

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This is not the problem.

The funny thing is most of it isn’t calculations. It’s mostly simple if statements. The calculation happens at the very end assuming it’s a combat action at all. But that’s the problem: you have to run all those conditionals even if it’s not a combat action. If just one is not coded right and becomes mispredicted by the CPU it can bog the entire thing down and become 100% slower. The answer I’ve linked below explains how CPUs try to optimize code paths but if things happen just the wrong way it can bog things down completely. The more if conditions that need to be checked per player per action and the more chance to bog the CPU down. Regular old calculations are cheap, they don’t have branches. So the CPU can run them extremely fast. It’s deciding to take a new path or doing something different that costs. It’s a weird quirk of computing that not doing something can actually be more expensive than doing it. Particularly if the branch is hard to predict. This is extremely common in for example: Games. Which will often calculate two answers at once using those cycles to let the CPU get far enough ahead to predict which one it will actually use. Then they just take the right answer. Hence the cmov instruction on most architectures.

The Azure Span lag is a feature to add difficulty the the dragonriding races!