The lag will die down when the tourists leave in 3 weeks or so.
WoW’s population always doubles for the first month of each expansion, as people who hadn’t played for 2 years flock back to check things out. Once they quit after the first month - WHICH THEY WILL - things will be back to normal.
I only time I really notice it is when the “Soup” is going on, then I typically get a second or two delay on pretty much everything. It will go back to normal once that dang thing is over, at least for me.
I blame the planners, who come up with challenging new ideas but probably aren’t good at understanding all the ramifications of what they are thinking of nor clarifying what the engineers need to know. This is the reputation Blizzard has had, like forever. Ask your boss a question and he tells you to figure it out for yourself, and goes back to playing COD. Lack of management coordination a big source of bugs.
Then there’s the obvious lack of QA and testing.
Most of the “spaghetti code” we hear getting blamed is a result of borrowed power, multilayer systems, and arcane restrictions that have been created as bandaid fixes for problems that should never have been implemented. Use 2 different currencies to buy that thing off that vendor, but you also have to have completed x, y, and z, and at least one character on your account must have…
Wait… You’re saying the slowness in Azure is lag?! All this time I thought the dragons were attempting to mess with time and failing. Now I’m super frustrated. I’ve been searching for the questline to make it stop for countless hours so far.
Just in case this thread is a joke, I am going to look a little more for that quest to stop the dragons from messing with time. Frikken Dragons. Who’s OP? Dragons be OP.
To me, given any hour of the day Azure Span have one second delay to loot stuff and use any skill. The moment I cross the border to Thaldrazsus the lag is gone. But, the pvp zone where you have the arcane powers in Thaldrazsus also lags me beyond belief.
There’s something bad happening with these powers.
I’m on MG and to be honest I haven’t experienced the Azure Span lag everyone keeps talking about, not saying it doesn’t exist, just even when people in chat are saying “The lag is so bad” I haven’t experienced anything, only time was at the very end of the soup event did I get anything terrible.
Actually it does, more specifically it has to do with how sharding works. Which if you notice the realms being affected are either high pop realms or RP realms which have reduced sharding.
The lag is caused by causality, e.g. actions must be applied to the game in the order they are received and verified to be valid before they are applied. Add in the new encryption features blizz added and they have to add checks to see if the content is even valid to interact with. This seems simple, just throw more cores at the problem right? WRONG because WoW allows people to die in the open world and causality is largely single threaded because there must be a single source of truth. Not fully, there are somethings like checking to see if content is interactable that could potentially be moved off. But the vast majority of actions from even opening your bags to moving all have to obey causality. Why do they have to do this when you’re not in combat and it doesn’t really matter? Because WoW allows interaction while you’re dead and allows for spontaneous world combat. So without removing the current death mechanics, World PvP, and the ability to die from falling they can’t relax this. This will always fundamentally limit their server side implementation. The ‘Lag’ you’re experiencing when this happens is the time between your client sending the ‘I did a thing’ command to the server and the server going ‘You did X and Y time’. These are independent for a variety of network reasons, but the effect is that the game doesn’t display the action until the server records and says it happened in the combat log. Fundamentally the OP paints this as a simple problem to fix, just throw more hardware and people at it. But you can’t fix time, e.g. Causality, or you end up with situations where someone backstabs someone after they’ve officially died by seconds. Or a situation where people can use network latency tricks to swap gear mid combat, using optimized gear for say the first hit then swapping to gear they intend to finish the fight in before the server locks them into combat.
My friend and I were glyph hunting and went to one of the ones on the edge of the plains. We’re on Silverhand and the lag was terrible. Tried to mine an ore we found. Character went through the motions, no ore gotten. Tried repeatedly until ore vanished. Friend tried the same. This was a weeknight, not peak weekend time.
I remembered reading complaints about Azure span lag and we decided to go back to Plains questing. Have no idea what event if any was up in Azure as I’ve not gotten that far in the game, but I hope they manage to fix the lag.
Money alone doesn’t fix these issues. They could already have top notch infrastructure it’s gotta be optimized.
That’s a trouble shooting process. Which I hope an assume they are doing but I agree it’s frustrating. The thing I wish blizz did was share progress or what they are doing for a given issue.
I’m not say we wouldn’t be upset but we’d probably be a little more understanding if they acknowledged the problem but also stated what’s being done about and what’s the timeframe.
The issue with azure span is they crammed a ton of things into the zone, mainly the PvP area, cobalt rep, feast and hunts from time to time. None of the other zones have nearly as much bloat as span does, which causes it to perpetually lag. Once the raid releases this Tuesday though most of the lag should clear up, given people won’t be grinding as much for gear, which means less people will be in the zone itself.