9.1 Tyrande cinematic

The only place where I’d like to get is if the narrative team would stop getting a free pass and will be acknowledged as a problem along side the other things mentioned so far (game elements I mean). For now, it’ll shrugged off as “it’s their story to tell”, “who cares about it anyway”, and so on.


gl hf

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It is almost as if ten different people wrote the stuff.

:thinking:

Dorn… this is a game… not the bloody Morte’ D’ Arthur. You should be very well aware by now that the purpose of the inworld cinematics is introduction and exposition, not resolution. That latter occurs at the end of the raids themselves. You didn’t exactly expect to take down the Banshee Queen herself in Ardenweald, did you? The Night Warrior’s purpose was acheived in Darkshore and in the Plaguelands.

The fact that her powers faded right after Tyrande offered her ultimate bargain may yet be of signficance.

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Not really. In the cinematic when Tyrande said “my life for hers”, she got the power up to do the anime jumt towards Sylvanas. Subscription to Elune’s power ran out later.


gl hf

Meta-asnwer would be

Battle for Azeroth is absolutely an opportunity to look at both sides [honorable and evil] that have made up the Horde storylines throughout the years and pull them together. And maybe give a chance for the Horde to look inward and maybe become something new, something stronger than it ever was before.

Title of the interview is also telling: “Battle for Azeroth is all about the Horde’s identity crisis”

© https://www.polygon.com/interviews/2018/8/17/17697560/world-of-warcraft-battle-for-azeroth-interview-blizzard-horde-alliance-wow

The only reason was to justify how flawed the horde is and use this to twist it into the current “council magically fixes everything” form.

With Anduin being formally the leading character, all would be forgiven should they bail out immediately. But then the story would not happen. Which is quite telling about the quality of the narrative overall.

Not playable yet; Tyrande after the event:

I was present for every moment, and yet… outside myself. As much a witness as you were.

It’s almost as if different parts of the dev team have troublem with internal communication just like with PR in general.


gl hf

You say orcs but there is only one orc in that cinematic. was the s a typo?

It also seems a little odd that this one moment is treated as a countervaling force for years of presentation, cinematics, and art that shows Night Elves being killed by apparently superior orcs.

This one cinematic doesn’t undo the preponderance of the presentation.

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What cinematics?

Like im curious.

If you say Tel’drassil that wasn’t orcs, that was the Horde’s Uber GODLIKE Catapults that defy all laws of physics and magic.

So it was the Horde then?

Yeah, excluding inexplicably magical orcish catapults from orcs seems strange, but the abstract point is also being missed in favor of a technicality.

That being that one moment of them being awesome does not undo scores of other moments of them being dominated by their faction opponents. We’re not at parity yet. We’re not even close.

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If you were any more obtuse you would collapse in on yourself geometrically.

It’s not the sole countervailing* force; there are representations of night elves being the dominating party in engagements from WC3 to the present day, both in-game and in artistic media. Terror of Darkshore merely exemplifies it to the extreme; a useful counter to extremist suggestions that night elves recurrently get portrayed as perpetually weak and beaten.

It speaks of tremendous delusion when one can only see negative portrayals of their preferred race, when other fans, with a similar amount of vested interest, constantly provide evidence to the contrary.

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You are aware that I don’t ignore positive occurrences (such as most of the cinematic being discussed as my commentary in this thread shows), my point has to do with the balance of such to the negative ones.

It is relatively balanced–it’s never going to be weighted symmetrically in any given moment, because that’s not conducive to storytelling. Rarely do opposing forces reach a perfect equilibrium of tit and tat in a narrative. It’s near enough though, in my opinion, and arguably in favor of the night elves at the moment.

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I’m not sure I or most casual observers of night elf presentation would agree that it’s balanced, or that it has been for a very long time.

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You had dumb argument. Make better ones and you won’t have this problem.

It’s absolutely fascinating how your poor reading comprehension reflects on my argument. Illuminate us, won’t you?

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But references a video showing 1 orc getting killed.

If you have a video of more orcs getting killed or beaten by elves then please provide it. :slight_smile:

In the English language, the statement “it’s also a game about elves beating orcs” is not invalidated simply due to the previous sentence referencing a single orc. The subject of “it’s also a game about elves beating orcs” is the game not the cinematic. It is a true statement, because the game portrays multiple orcs being beaten by elves.

But, then again, so does that cinematic. Two, in fact. One that gets bitten by Malfurion in bear form and then one that gets suffocated by Malfurion’s entangling roots. My condolences to your ego.

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My ego is blackened and bruised. You did it. You saved the internet.

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learn ur place