The massive multiplayer online role playing game patch does not include single player content.
Shocker.
Lucky you I ended up in a Hardcore Raid Guild where the Raid Leader told you to do it yourself. âIf your a decent Raid Hunter, you can do this. If you canât well your Raid spot is questionable.â
ROFL I at the time helped with Alchemy, I skipped many a raid night after that and did my own thing but the Raid definitely missed my contributions from my Alchemy.
Then the guild Fractured over a fight over a gear drop between Tanks and the healers. With every guild Iâve been in through out the 15 and a half years Iâve played most died to fights over gear or progression.
You people wonder why players turn casual thatâs why and thatâs why most donât want to play with many in the game and become soloists, they donât want to deal with the bull; you can add the second word that goes with that.
/#Stay Safe, Stay Healthy.
Sound about right. Guilds like that arenât meant to last
The anima grind is finite in the sense that you can technically (after several years) gather all the anima you need at the current rate. Given that this expansion is only going to last a couple of years, it might as well be infinite. Thatâs a fact.
I think you are misunderstanding what I said, or perhaps deliberately misquoting me?
There is no, and never has there been, any content progression pathways deliberately made for solo play.
There are many challenge-type content pathways made for solo play, and there are many forms of content that can act as a stepping stone for group content that can be done solo.
Hope we are on the same page now.
Not currently considering pet battles, as they do not offer any power anyway, which is seemingly the crux of this topic.
No one is forcing you, but youâre signing up for a multiplayer experience. Why are you upset about the developers delivering a multiplayer experience?
Because these conversations are generally about player power progression via gear? Do pet battles give loot? I donât think Iâve ever done one.
Brawlerâs Guild?
No, sadly it is not.
If it takes you âseveral yearsâ to unlock the entirety of the stuff you want, you may be going about it wrong.
Are you aware that it can be done and earned on multiple characters as well?
Thatâs not the discussion, so put the goal posts back. He said, âNo INTENTIONAL solo content.â
These quests are supposed to be completed solo, there is a line of text at the end of the readable quest item provided which stats âGO ALONEâ. This doesnât have to be taken literally as you can still receive buffs BEFORE the fight begins from other classes. As soon as the fight with one of the Demons begins though, you will need to be the ONLY entity on the aggro table for said Demons. If a player or even your pet causes any sort of threat, including providing healing, buffs or any sort of damage an NPC will spawn and kill everyone in approximately 45 yards.
If its in the quest text, I think we can go ahead and call it intentional.
That falls under âchallenge-type content pathwaysâ of which there are an endless amount.
If you are talking about progression and levels of power you have to include leveling.
WoW was the first MMORPG where pretty much any character could level to cap solo. It was one of the main selling points of the game and the reason so many EQ players like myself came here.
Being forced to group to level sucked.
So yeah, leveling up and getting more powerful solo fits the crux of this topic of gaining power in a Blizzard designed solo progression
Its true. Leveling is the one true exception to this!
It is not actually solo content, but might as well be.
Good point!
I am discussing max level systems though, as this is what the OP seems to be upset with.
Obviously, leveling has untold value especially after Shadowlands, but it has ran its course for the OP, it seems.
It lasts all of two days in Shadowlands. Thatâs one of the big problems. Leveling in Classic can literally keep a casual player engaged for months.
His words, not mine.
And seeing as how he just admitted he was wrong because levelling is a solo activity, Pet Battles, Brawlerâs Guild, and a host of other solo content that was absolutely intentionally designed to be done solo âcountsâ.
Same can be said in Shadowlands too.
You can level more than one character!
I know a guy whoâs end game is leveling, basically.
He plays dozens if not a hundred hours a week some times, and all he does is collect stuff and level characters to collect even more stuff.
I can both agree and disagree with this. I like the chance to level in any expansion that SL brought, getting it done in a weekend is way too short.
This is one of things solo players like myself take issue with. Leveling was cut short so we lost content there. Some older group content can no longer be soloâd (and for a player like me thatâs my endgame - more than any M+ or raid today.
Casuals donât just want gear - itâs a symptom not the cause. We just want something interesting to do to progress our characters.
Since Blizzard seems to think the only meaningful (hint if it goes away with this expansion, itâs not meaningful) content is M+, raiding or PvP
This discussion is about progression content.
Are you really not understanding that, or what is going on here?
As I have said, there is an infinite amount of challenge-type content out there.
but the OP wants progression type, of which they are claiming there is none in Shadowlands.
I am reminding them that there was NEVER any, and any that did exist were simply there as an attachement to a group-based progression system instead.
Are we on the same page now?
No, he saidâŠ
Whatâs the progression path for Rhokâdelar? In any variationâŠ
- Raid
- Molten Core (Ancient Petrified Leaf)
- Onyxiaâs Lair (Mature Black Dragon Sinew)
- Solo
- Blue Dragon Sinew (Mob Grinding / AH)
Then you complete the quest. Either by yourself or with friends to help you, which makes it a ton easier.
So the argument is already debunked there because youâre required to get involved in group play in order to get access to the questline.
Look man, youâre the one who said âNO INTENTIONAL SOLO CONTENTâ donât get mad at me because thereâs like 90,000 things in this game designed to be done by yourself.
Maybe donât speak in such easily disprovable absolutes next time?