9.1 Brings almost nothing for the solo players

I personally love the Maw. Ok not love…especially Perdition Hold…that place makes me say things that my Cockatoo is picking up.

Tor’Ghast…I’ll say it again, I like it because it’s making me relearn how to play my character and use all CC and to take my time and choose how to move forward.

I do think some of the final floor bosses are way to hard for anyone to solo…especially if you don’t have the right powers. The red blob one and it’s babies…ugh.

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In MoP I had professions that mattered. This carried into WoD then died after.
In MoP and WoD I had farms and various other properties of “my own” to work with.
In Legion I had a new story for every. Single. Class. So when I was leveling alts, I had a reason to play every. Single Class.
In BFA I was just hanging on, hoping the next expansion would be better. But I had islands to run with no need for the tank/healer/3dps meta. It was pretty cool.

And for Shadowlands, they promised me revamped professions, and they offered this interesting solo/flexible group content (Twisting Corridors). Boy was I excited.

The professions in this game are so bad, STILL. And they keep taking side ones away. Now I can’t even do Archaeology when I’m bored.

Where’s interesting pet battle content this expac? They’ve only been adding WQs.

Where’s the reason to do WQs? I don’t need AP anymore. Anima is boring and optional. Everything feels completely optional. Why would I want to work on things that neither give me power or a reasonable reward structure?

Know what I’d be doing when I was bored with the current content? I’d level alts. I got to the point where I had nothing better to do, so I made a game of trying to level a monk of every class. Guess what, that game’s getting old.

I’ve been waiting for them to give me something new to work on for so many years.

Tell me, are you honestly content with the 9.1 news? Is a new raid, one new dungeon, and a zone that is just a little bit more (gated) story something that feels like a reasonable amount of content after the empty-feeling expansion launch?

I don’t personally think so. I feel like that if this was their only new content, we should have it by now. Because it certainly doesn’t sound like a lot of effort went into designing it.

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It was just an example of something that can add to solo play. No one plays in a group 100% of the time usually.

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The epic feel of immersion while questing and exploring is gone. At this point, WoW feels more like an app than an MMO.

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Hope they don’t muck it up like WC3. Eek!

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If done right people group jsut for the fun of it. its not forced…you actually want to.

Then you get the crap in this game. watching the several people tearing apart each other in comms is better than the actual bg/dungeon/raid. that’s a fuster cluck not even chuck norris’ tears could fix.

but the emo nerd rage fest…that is pure entertainment you can’t stop watching.
Only because since the deserter time is more than time left on clock you can’t leave this match even if you wanted to and not get screwed over.

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From watching the D2R deep dive it’s going to be MUCH better.

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Korthia is giving me Broken Shore vibes, which was arguably one of the worst content patches ever made.

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At this point you should just leave wow in that case ; sadly your request will never happen in this mmo.

Like you said before : " There are other MMOs where you have solo content".

Maybe your path is there.

My guess is that how happy one is with Shadowlands is pretty reliant on how much one likes the covenant sanctum system.

I think SL would feel very empty of content if I didn’t care about covenants. So I can see what you’re saying.

But I’m still enjoying launch content because I’m genuinely invested in finishing my sanctum and grinding the cosmetic rewards. The fact that it’s optional and I don’t feel pressured to do it every day makes it better than grinding AP for me, which I kind of hated and the weekly scaling buff made grinding feel pointless anyway.

Launch content hasn’t lasted this long for me since pre-WoD.

As for the patch, “new zone, new dungeon, new raid” is very much par for the course in WoW. It’s exactly what I expected because it’s what they always do. I don’t really understand why this is an extreme disappointment compared to past patches, aside from disliking SL’s underlying design, which…they were never going to overhaul the whole expansion in a content patch.

That’s not to say I’m happy with everything in SL, but I like it more than BfA and probably more than Legion.

Imagine making such a small content patch, that the only defense is that “hey, at least it’s not the S.E.L.F.I.E. Patch!”

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I mean, you’re the one who specifically said WoD was better.

Yeah. I’m on my way out. They got a 6 month sub from me at the end of BFA. But obviously they’re not making a game for me anymore.

Whoever they are making the game for, I hope they keep your interest.

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don’t worry people will enjoy funding your own game that will die without casuals that have kept this game alive for years. Love how someone that has basically done nothing in this game like you. Your achievement points 7735 speaks volumes. It tells me you have done jack crap.

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If you want single player, ho play Skyrim… this is an MMO not Elder Scrolls.

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I was looking at the mounts and cosmetic gear, and the cost, and I saw an endless sea of anima in my future. I’m not complaining though. It’s my choice to grind for the anima for all that and to max out my sanctum…

All 4 of them…

errr…

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By all means: https://wow.gamepedia.com/Patch_6.1.0

WoD had content in the sense that I had reasons to level alts. The garrison was neat too. Legion carried those alts through their own stories. Without alts, both expansions probably would’ve sucked way more.

What reason do I have to bring alts into Shadowlands? How long can leveling alts be “content” for veteran casual players?

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I just want to be able to level alts at my own pace and not be behind if I don’t play them all in one week.

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But the solo content in the past was fun and worthwhile. There’s nothing wrong with a ceiling. It just has to be a ceiling with some room for growth, not the crawlspace that solo players are currently forced into.

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You could definitely make the argument that Blizzard made the 197 gear TOO easy to grind. That was supposed to be the casual “ceiling”, and it was way way too easy to reach, leaving them with nothing but raids/M+.

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