He probably was like this since WOD, which was the first abysmal expansion. But I was fighting him on this matter since Uldir.
I was fighting him for what feels like years. #SoloQueue of any content above Easy/Trivial would breathe new life into the game. People like him hate it.
So group content should be forced at all times, and players who repeatedly log in and find nobody to play with online should keep paying for your content even though youāve decided they should have nothing to do?
Being forced to suck up to people who hate you and intend to abuse the power they have over you is not part of the normal human social experience.
What? If you canāt find anybody to play with thatās on you. You have the power to create social circles. Everybody can. If you are being forced to play with people you think hate you or abuse power against you, again on you. Leave that situation and find new friends.
Itās an online multiplayer game. Itās not a single player game. Stop.
Actually itās not. Itās an issue with game design that devs decided to make the experience unpleasant for solo players and they will disproportionately quit.
Do you even have friends? It sounds like you treat this game like a full-time job and are angry - very angry - that anyone would want to play any other way.
āDump your friends and recruit new āfriendsā who you can useā. Right.
That has nothing whatever to do with normal human relationships and everything to do with treating the job like your business.
Stop playing because youāve chosen to misrepresent what an MMO is?
An MMO is an online game where there are lots of people playing. Anyone can choose to make friends they like to hang out with. Or not if they donāt want to.
That is the normal human experience, not being forced to āsocializeā with control freaks who need to control other peopleās entertainment.
Do you wake up in the morning and get angry that other people are cooking their eggs wrong and making coffee wrong? No? Then why does it bother you that other people choose the friends they like rather than pretend friends?
And no. People donāt have thousands or hundreds of friends. If you think you have hundreds of friends, you probably donāt have any.
You can quite literally build social circles and make friends in this game like popping pills and candies. Itās not hard, I promise you. Thatās kind of the point of MMORPGs.
This game was NEVER designed around being a solo player. Unless you count sitting in your garrison all day in WoD. It has ALWAYS required groups to do just about anything. To suggest they should change that design decision now would just be stupid. Thatās not what MMORPGs are. Never have been, never will be. They have single player RPGs for that exact reason.
If you think everyone you socialize in this game with is a control freak, it sounds like a you problem. Maybe itās time for some internal realization. I donāt have all day to argue with ignorance - figure it out or donāt but this is not a single player game.
This is a single player game for a lot of people. Saying otherwise does not change that fact.
Playing this game solo has always been a thing since the gameās inception. Group content was optional.
The game has been constantly adding solo-play features. Theyāre often investing in the content we solo-players enjoy. I just donāt agree with how it feels this expansion, and I want them to improve upon it.
To say weāre playing the game wrong is asinine. Play the way you want, you have no right to tell anyone to play the way they want. Youāre not paying my subscription, so buzz off.
No itās your facts. I play solo and can say this is the best it has been ever.
Only true statement Iāve seen you make.
I get that, but thing is we are better off now as solos than ever, and you want more. Thing is though more players take part in the group stuff, has been that way for years.
Itās not though, you have the best gear at launch ever for a solo player. Alt actually have real catch up. Covenant gear is same ilvl as normal raids, which letās be fair to them, that was a huge step up.
I didnāt respond to you yesterday, so take this as my answer. They give you an inch you want a mile. Thatās it. Sorry, but they are right. They may feel the same way you do about them by pushing to make another style of content more prevalent when it never has been.
Thereās so many different angles coming in. This was my response to people saying that itās not a solo player game. You just confirmed that it is. Weāre on the same page here.
Iām happy with the content theyāre trying deliver, what I am not happy with is how empty it feels. Thatās my opinion of course.
I feel like professions could be significantly better (other MMOs do this), I feel like the progression of solo play is staggered poorly. Itās either easy and not very rewarding until you completely finish something like an entire rep grind, or it has a decent challenge tied to it and feels even less rewarding than the easy stuff.
The pacing of how content and rewards is delivered isnāt satisfying to me as it stands.
Also, itās not just gear. But, yeah, gear itself feels bad because of scaling, IMO. Thereās no point where I feel like I geared past the world I encountered as a fresh level 60 toon. I just have bigger numbers to look at on my character screen.
No. I just want more compelling gameplay and Iāve tried to provide what I want in a constructive manor (shy of the first few posts in this thread where I did admittedly go a little overboard out of frustration).
Iām glad youāre satisfied with this, Iām not having a good time in Shadowlands, and this is truly the first time I can say that about an expansion since Cataclysm.
Plenty enjoy it, and really thatās the crux of it. They arenāt going to redesign the game over a few of the same vocal players putting up 30 threads on the subject.
And as much as you want it changed, itās blatantly obvious more donāt.
I felt like you did in BfA and walked away. I didnāt expect the entire game to change because I no longer found it fun. I am happy SL brought that joy back for me, but there are times you need to self reflect and realize that this is an MMO, and they aim to please a majority.
Until we have set statistics about things, none of us know what opinions hold the majority. Iām frankly a little tired of seeing the majority vs minority or 1% vs 99% arguments. Nobody knows except Blizzard.
So Iām not sure what youāre shooting for here, but Iāve never been one to settle. So Iām just going to voice my opinion until it either influences the design or until I feel confident that it wonāt go anywhere.
Again, Iām glad you like this. But I donāt play games for things I donāt like, even if other people do. Unless they ban me, Iām not going away.
Happy weāre on the same page about solo play though. Cheers.
Before I came to WoW back in 2004, I played Dark Age of Camelot for several years. At that time, the level cap in DAoC was 50. I can remember that it was possible to get to around Level 40 or so solo, but after that there was one, and only one, path to get those last 10 levels. You had essentially no choice but to get into a group of 8 players and camp mob spawn points endlessly for days and days while you slooooowly crept up to 50. There was one spawn point that was good around levels 40-42, another 43-45, and so on. It literally was a group of 8 players just hanging out in a single spot and camping mobs as they spawned. Other players would hang out nearby, and as one player left the group to log, another would take their place in the group, so there was a constant group at each spot, constantly changing in player makeup. Not fun. I think eventually DAoC added quests and such to fix this but by that time I had moved over to WoW.
I would rather have soul ash be a thing to craft more legendary pieces. But only one can be āactiveā. So you can wear a bunch of them. And when you activate those pieces they turn legendary. And when unactive they are elites with a lower level. That would be nice solo progression. Or twisting corridors dropping currency to craft epics that are comparable to heroic ilvl gear at each tier with more torgasts floors/ affixes/ maybe getting gear that has some weaker form of anima powers. That would be nice since you can do torgast solo or in groups.
As of right now, following Blizzcon and from a couple of interviews Iāve dug up, we can expect the following.
Torghast is getting attention. The reward structure is being discussed, but we donāt have a lot of information about that.
Island Expeditions from BFA are becoming soloable content.
So Iām a little more hopeful for 9.1 than I was immediately following Blizzcon. Following the interviews, I did resubscribe for a month to catch up the story and my renown, but I will likely not maintain it and will let it lapse again until 9.1
I would like to know more about what they plan to do for Torghast, and I really hope they address professions as they stand. Those are the two immediate things they could work on that would satisfy me, personally.
Someone just liked this comment of mine. I feel like this one did indeed bite me in the butt. lol. I guess they actually did wait until after their convention to discuss such features.
Seems like everything in 9.1 will be recycled. No new artwork necessary, but somehow customization options are impossible? Did they fire more artists or something to pad the bottom-line?
One factor I havenāt brought up is that group content is something I have to set the appropriate amount of time aside for. I have children, I have other responsibilities that require me to often step away from the desk briefly to, say, get someone a drink, or to investigate silence (you canāt trust silence).
So, most of my gaming is spent solo. I game and work back and forth, I game for a series of moments at a time. During these moments, Iād like to feel like I have something valuable to do with my time in this game.
I donāt currently. Thatās why Iām playing a different MMO that offers such. But WoWās my first MMO and itās more often than not allowed me this sort of play session. Iād like to see it stay as my primary game, so thatās why Iām here providing feedback.
Know what? Hereās another request that kinda treads on the same concept. Give me better, challenging, outdoor group content that I can party up and do in a short amount of time as well. Thereās a little of that in SL thatās okay, but itās an incredibly forgettable experience.
I was playing starcraft II the other day in 3v3 and just wanted to focus on casual mining but then a playerās zergs ran in and killed my workers what the heck? I want the solo play experience but I want to do it in a team game, blizz pls? Didnāt I pay for starcraft, canāt you ban these players for killing me during my casual mining experience? Who are you to say that playing minecraft in a 3v3 team game isnāt right, itās the playstyle I chose. Btw, can you also make me the top player on the ladder if I mine enough minerals? There should be ladder progression paths for casual miners too.