9.1 Brings almost nothing for the solo players

I gave you an example. Check out FFXIV’s profession system.
Also, how is it not solo content? Unless you consider multiboxing druids to pick herbs as “group” content, do you ever do professions in a group? Meaningful professions make great content.

I don’t want to make the highest ilvl gear. I don’t care about ilvl when I’m playing solo. I don’t like working toward stuff that’s just temporary.

They could literally give unique, quality xmog to Tailoring, Leatherworking, and Blacksmithing, with an option to dye/colorize it and suddenly we have compelling professions to work on. Cosmetic glyphs were huge. Cosmetics are a big deal for me.

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No.

Not interested in vague homework assignments. Just discussions.

While I get this, this is also asking for WoW to completely redo its standard armor reward system. Its not that simple.

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Even engineering is boring this expac. I’ve been looking at my DH’s engineering this expac like “Well, I leveled you, but you have nothing fun for me.”

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I am just surprised that they gave no heritage armor nor new customization preview. Can’t help but feel like WoW is on budget mode: “Do what’s necessary, absolutely nothing more but a tid bit less if needed” if their complete struggle to balance classes is anything to go by.

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You don’t have to be.

Jesus. You literally come in here, claiming that solo players want the game to be 100% for them or some nonsense, and then clap back at any idea that’s not 100% for you.

Great part about cosmetic stuff is that it’s optional. If you want to get stronger in the game, only to replace what you did and do it again on a hamster wheel, go for it. I don’t want to do that anymore.

I want to make my character look good. I want to customize my space. My progression is primarily cosmetics, and I want systems that provide that avenue of progression.

I don’t need your gear. I don’t need them to change what you like about this game at all. I want something better for me.

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I love when people realize the complete lack of innovation from this company. I mean a couple expansions late, but realization none the less!

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Why?
Please explain why a multiplayer game should consistently (i.e. complaining about one patch without it) provide a solo experience.
And before you answer think about how much solo content is released for other multiplayer games; Overwatch, LoL, Fortnite, etc. They release solo content once or twice a year, sometimes not even that.

Do a quick Google search of “sunk cost fallacy.”
If you don’t enjoy the content this game has, don’t play it. Continuing to play this game when there are ones you’d like better ( because you’re trying to protect yourself from feeling like you’ve wasted your time), is a pointless, addict-like behaviour.
I quit and go play other games if I don’t like the content the current patch has to offer.
Maybe take a break and come back when there’s more solo content to do?

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My 6-month sub runs out in March. I don’t have any plan to renew, so I’ll have to move on from these discussions at some point. Until then, I plan on sharing my opinions. After all, that’s what these things are for.

I’m enjoying FFXIV right now. WoW would do well to study their competitors. That or their eSports are doing so well that they don’t feel any reason to invest in any of the other systems in the game, which might be the case.

Whatever. I’ll come back to check out the story at the end of the expansions, unless they ever come around to working on improving the rest of the game that isn’t group content.

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Flying in the Maw?!? I never would have dreamed of such wonders

I had so much to do SOLO in Legion and BFA, up till near the end. it was a blast. And they were REWARDING… I cannot say that about SL. Log in, dailies, log out.

Have never raided or done mythics enough to consider that a reason I play that game. I just don’t like them.

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I didn’t say you didn’t have things to do, I said that your content was far more limited than people who grouped with others. That limitation wasn’t just in the form of ilvl but content. Now you can argue that you have even less to do now but that doesn’t change my point. The game has always been limited for solo players.

I feel like, when people discuss a ceiling, they’re discussing gear solely by ilvl.

Sure. No reason not to have a ceiling on ilvl based on difficulty. But why does ilvl feel like it’s the only thing to work on in the game these days?

I don’t want ilvl when I’m playing casually, personally. I want cosmetics. I want goals that earn me something that’s lasting. I don’t care about temporary gear or borrowed powers. I’m here to collect stuff and look good.

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Wormhole generator is borderline OP.

The Ghostbusters CC ability has been useful for me in dungeons.

The gear itself needs help though. At least previously the engineering goggles were worth using initially.

Have I really clapped back at any idea?

Not this limited. Legion had an entire story for every class, and an entire sub story for every spec of that class. Legion had a lot of cosmetics to work on.

Legion was an amazing game for the casual player.

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If they would fix scaling so that we can start to solo BFA content like we did with Legion in BFA, it would add so much more for us to do. But no. working as intended

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This game was never, not at any point, designed to be a single-player game.

There’s plenty of content, just not anything you’re interested in.

Based on these points, I’d say WoW is no longer the game for you. Enjoy whatever your future endeavors bring.