The art, cinematic, and sound teams are people I feel really bad for. They consistently put out some amazing work(on a technical level, I know preference is subjective), but it’s tied to a dumpster fire. Terran Gregory, the cinematic team lead, seems to have genuine passion for the series too.
Hard to say much beyond the intent. We don’t know how switching Covenants will pan out. So no, you can’t ascertain most of what you just said.
Define “touch-ups”. A class doesn’t need massive sweeping changes to see a notable gameplay difference. Re: 7.3 vs 8.0 Frost DK. It got a talent overhaul for 7.3, and then some minor tuning + loss of legendaries and stat rescaling saw the build and playstyle shift notably going into BFA.
Then I guess you’ll just have to wait and see like the rest of us.
No, from an oversimplifying perspective that’s what they’re seen as.
And that’s wonderful, except where you take what little you do know and acting like you can somehow draw a full conclusion from a minute fragment of what is to come. You’re getting lost in the weeds here:
I’ve been here since BC. Played every beta. Watched complaints roll off into the dust. Guess what? Blizzard is going to do what they’re going to do. You’re falling back on poor communication and feedback to explain how you feel about an expansion that not only isn’t close to release, but is so far out that to cast any judgment upon the expansion as a whole goes beyond presumptions.
If you want to dislike it before it comes out because you know how Blizzard operates, that’s your choice. Nobody else’s. I won’t blame you for it, but don’t wrap your statements on the entirety of an expansion that isn’t even entirely out of a concept stage with weak links to poor class design choices.
As have I. I’m not telling you to not voice concerns. Just don’t put that cart before that horse.
Lol, you are correct.
This expansion is still garbage.
To which system changes are you referring?
Maybe. It was like 3 a.m. and I was up with a puppy, lol. I admit to not being exactly articulate.
Shadowlands just feels a bit more like a continuation of the same story to me. While, sure, all expacs are related to one-another, Shadowlands is the first one that feels to me like chapter two rather than the next book, if you will. Sylvanas is the main reason, of course. She was the one driving the action of BfA and she and her new BFF is the main focus of Shadowlands.
By the way, I don’t particularly see this as a bad thing. Unlike many around here I LIKED the mystery of what is going on with Sylvanas and why she seems different. So I am intrigued by The Jailer dude. I pre-ordered!
But it is all going to come down to the execution of the game designers…that is something we probably all can agree on.
which is good for the game
more classes = more homogenization out of necessity which = shallow class design
having more ‘just cause like we usually get more!’ is thoughtless, gluttonous, and inconsiderate for the people who actually care how the game plays
It’s possible that they have some cool stuff they have yet to announce.
We forget that this Blizzcon also announced Overwatch 2 and Diablo 4. It’s possible that they simply weren’t able to squeeze everything they wanted to debut into the time they had allotted.
Still, they have an uphill battle. Thus stuff they announced COULD be awesome, but they also leave us with a lot of questions.
They’re also going to have to rationalize not giving us the stuff they’ve provided with every other expansion. Will the new racial appearances make up for the lack of new races? Will “The Great Unprunening” make up for the lack of a new class? Will they include a new talent row after all?
We’ll see.
I find it difficult to figure how a Tinker would have equaled more homogenization. Nothing like it exists. Building turrets, mech suits, and the vast utility the class could provide is so unlike anything already in the game. Maybe my vision of what a Tinker class would or could be isn’t what you or others see but since it isn’t a new class we can only guess.
hit the nail on the head perfectly
They’re speaking from a design perspective.
- If it has a unique utility that sees requirement in raids/keys, that’s suddenly an auto-locked spot in a group
- If it doesn’t have unique utilities, that means it’s going to draw from existing utilities, thereby diluting the value of those utilities to a group (not necessarily bad, but not always good)
- If it does have unique utilities, but those utilities are mostly useless, that defeats the purpose of a new class to begin with, and why not put that effort into more specs for existing classes?
I got what u meant ya you are right. I particularly think the game storywise is really bland and they managed to make it worse when going deep on characters, plot isnt exactly great but major issue i believe is chars have too many contradictions.
They’ve released like no information about it. If covenants is supposed to be the big main feature of the expasnion, I might not buy it until it’s on sale. The design direction is just sad. I haven’t thought an expansion has been good since MoP
Maybe wait until we know more than some basic information?
Let’s see:
- Leveling System Revamp
- Forge your own legendaries
- Connect with Soulbinds and unlock different talent trees
- Unique abilities based off of your Covenant (Movement and basically Artifact Abilities)
- Torghast, which is an infinite dungeon that is said to be extremely replayable and akin to the likes of Withered Army Training, Chromie, and Visions.
- Unpruning
- Choose your own story by picking your own Covenant
- New zones, raids, etc…
I’d say it’s worth the reduced price. People are getting confused because they only saw the features trailer that used blanket terms rather than actually just saying what features there are. The Deep Dive and What’s Next? panels really tell you what you need to know.
Off topic but didn’t WoD also fail because we had no reason to care about that world. I really hope they give us a reason to connect and care about this place. Otherwise it is just WoD 3.0 on the horizon.
pretty much instead if islands to endlessly grind we get a tower to endlessly grind.
the only new feature is shared wod garrisons.shadowlands mite be the first wow expansion i dont buy.
I’m concerned with the number of announced Dungeons.
9 is even less than BFA.
BFA totaled less dungeons over it’s life time than Legion.
WoD had 8 dungeons and added nothing but the Mythic difficulty to the system post launch… MoP had 9 but also added absolutely nothing post launch. Both those expansions included “revamped” old dungeons as part of their collections in the form of Scholo, Scarlet Halls/Monastery for MoP & Upper Blackrock for WoD.
Given that today, with the advent of M+, dungeons are more important to the endgame now more than ever it’s just a really concerning development for them to offer players less and not more.
i dont really think 8 vs 9 dungeons is a big deal esp if 8 good dungeons means we dont end up with 3 ‘dead keys’ 9 out of 10 weeks
- they’ll probably continue this ‘mega dungeon’ trend they did with kara and mecha
Bye felecia?
So you mean except for the xpac they didn’t do it?