80% Dragonriding in old world

Then have fun dying to fatigue when you end up out in the ocean in two seconds.

Soar has functioned like this from day one. No one even noticed.

You’ll live.

Deargodinheaven you will not notice it. :roll_eyes:

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Dragonriding will still be twice as fast as traditional flying in old zones. That’s still a massive W.

The old continents weren’t designed with dragonriding speeds in mind. You probably wouldn’t even noticed unless Blizzard said something.

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lol whoever thought this was a good idea is a bonehead.

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Yeah I did bad math, but by the time I figured out that I did bad math I was already out of the house and couldn’t update my post.

I still argue that a speed reduction is not necessary.

Dragonriding’s max speed is just over 1400%.

Heck, in order to get thrill of the skies you need to be moving at a minimum of 928%.

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So, I got on the PTR and flew from Stormwind up to Stratholme, over to Undercity (well, technically Lordaeron ruins) and down through Gilneas and then back to Stormwind. While it might be slower than on the Dragon Isles, it felt fine. I was still moving from zone to zone at a brisk pace, and is definitely faster than any other mode of transportation that is not a portal or summon.

I think before we get all twisted up we should try it first. It could very well be that in relation to the zone sizes the speed difference will not be noticed.

This slight speed reduction is only for the old world zones, which are tiny by comparison. Moving forward, they’re building expansions with Dynamic Flight in mind.

edit: Not sure why that replied to you Pyri, sorry.

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I want access to narcotic-spawned fantasy world that the devs are living in where traveling through old world content is “exciting and engaging traversal”. Especially when half of it looks straight up embarrassing by today’s standards.

Never mind the fact Mages have been able to skip much of that for nearly 20 damn years now.

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I assume it breaks the game.

During the beta Dragon riding would actually crash the game all the time, to the point where I just started using ground mounts and flight paths. I’m assuming Dragonriding crashes the game in vanilla zones.

I’m not so sure.

I think this is literally a limitation of the game, and that we’re seeing the consequences of going 900% movespeed over long distances.

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Logged into PTR and flew Stormwind to Booty Bay and back. It was noticeable that I wasn’t going at full dragonriding speed. It felt faster, but not as dramatically faster than normal flying as I was initially expecting.

Being a little tired at this late hour, on the way back I absentmindedly tabbed away out of reflex and ended up gliding into the Sundering (and getting insta-killed).

They’re worried about trivializing travel when there are portals everywhere TO everywhere?? :face_with_raised_eyebrow:

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Only reason for this that i can think of is that they found objects that you clip through somehow at higher speeds.

Still a dumb change.

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going from racing to regular flying will feel so gross. I could understand maybe reducing it by 20% but honestly it doesn’t even need a reduction. flying at high speed is fun in itself, so wack to just nerf it because of something as asinine as “but muh travel time” when that was obliterated as a reason in BC. anyone saying that it will be fine is on some high levels of copium and we should have ICU on standby with the oxygen.

Just for the fun of it I logged into the ptr, recollected all the glyphs (which didn’t transfer) and did some runs of flying Org to Thunderbluff.
90 seconds Dragonriding (using surges)
175 seconds using a legacy flying mount.

So just about twice as fast. If Dragonriding is 800% in the Isles, as I’ve seen mentioned elsewhere, that lines up with it being about 80% Isles speed or like ~640%.

Maybe, just maybe it’s because of technical limitations in the game that are present in old zones. The game is almost 20 years old after all.

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this is blizzard at there finest, hype people up bringing a cool feature and then turn it to crap by the time it comes out

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A nerf to the speed is still a nerf, the size of the area you’re traveling in is irrelevant.

“You won’t even notice” Then why even do it???

If it’s for technical limitations then Blizz just needs to state as such, it would go over a lot better than the explanation they gave, and everyone making assumptions in direct contrast to the stated reason is just awkward (I assume it’s for technical limitations too, but Blizz needs to actually tell us that).

“sense of immersion” is complete gibberish.

“not make travel times on old world contents trivially short.” that is the entire literal purpose for means of transportation.

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oh no! we’ll only be able to go at 900% movement speed instead of 310!
nooooo!!!1

only one: ION FUN POLICE…

The thing is that a system that would be good for the future of the MMO away from the cringe of Dragonflight, since it will remain in that expansion as if it were a borrowed power, is totally ridiculous for Blizzard.

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