Probably easier than building a whole new system from the ground up. Likely a few lines of coding if anything.
But can we DF around Azuremyst, and Silvermoon?
pleeeeeese?
I would love for my Obsidian Worldbreaker (and of course my Azure Worldchiller) to Dragonride. Hope itās something just not present in the current build, and not something I have to wait for 11.0 for.
Yeah this is a foolish decision by the developers.
Itās going to feel sluggish and slow by comparison.
There is no such thing as Silvermoon. Inset Avatar Ba Sing Se reference here.
I mean, I get it. I get why they do a lot of what they do when it comes to server stability and such. Just gets lame sometimes.
But what Iām truly mad at is sharding.
I also meant bad as in lame for playability, not bad as in likeā¦ itās a dumb reason.
Please explain how 80% of 830% is 166%, and then how 166% is somehow 16% faster than 310%.
i dont think so while we can not mine while mounted in the old zones
but the tbc players will be nerfed a bit on the node farming
As much as I regret saying it, Yoshi P would be forward about that kind of decision. Blizzard is still on their horse of hiding the whyās from us regardless of promising to do different.
You reduced by 80%, not to 80%.
I mean the zones in the old world are horrendously small compared to the Dragon Isle zones. This much isnāt false. You could get across 1/4 - 1/2 of the zone with a single whirling surge so you donāt really need the full 830% move speed to make the dopamine go brrt
But do you know the wayā¦?
If one takes these two images into account and consider how quickly we traverse on the Dragon Isles ā¦ I can see why they are limiting it. Doesnāt mean I agree with it, butā¦ safe to say that thereās a very, VERY reasonable explanation they are providing regardless of whether one agree with the decision or not.
Edit: I had forgotten this but yahā, it would be a way to get around having to say it as well. Doesnāt mean one disagrees with it any less with it though.
If theyāre nerfing this Iām legitimately convinced that itās a technical issue (i.e. going too fast and flying into a surface from a Cata zone causes a perpetual DC loop), because this was an issue on the DF Beta with Evokersā Soar ability as well.
Make no mistake; itās a dumb change. But I feel like thereās a technical issue forcing it to happen.
Itās 80% OF maximum speed, not reduced by 80%.
Lets say that max speed of Dynamicflight was 100, 80% is, well 80.
Iām pretty well convinced that the old zones canāt handle dragon riding without a massive overhaul that the current crop of WoW developers lacks the ability to do. Iāll be surprised if they do it at all except for the race courses, which is the core reason you have this mini-game in the first place. It boggles my mind that some people can have so much confidence in Blizzard anymore. Enjoy.
The issue isnāt that there will be no dopamine or that it wonāt still be fast. Their reasoning is that the full speed trivializes travel. But itās already trivialized and will be even more so when dragonriding comes whether itās 80% or 100%.
/sigh, guess we have to be content with ONLY 774% flight instead of 930%.
As an aside maybe it could be a technical issue with loading/rendering terrain in old content.
I know I have loading issues if Iām dragon riding into Zaralak Caverns too fast, it freezes up and isnāt rendering fast enough. I blame my computer though.
Yeah they were optimized for normal flying, anything faster than that causes crazy lag for not just the player but others in the immediate area. Itās not the first game thatās done something with faster options added and the areas couldnāt handle it. Nothing saying they wonāt optimize, but itās a future Blizz problem. Theyād rather have āhelp meā tickets than prevent the problem.