It is indeed meant for back luck protection. Random drops have always been a part of the game, like never seeing Druid gear drop in old raids for months, but this system should allow a light at the end of the tunnel to fill in what you haven’t gotten by then.
Overall, how would you say the residuum is working as a system?
As a mythic raider who’s pushing content and almost done with the tier, waiting that long for one piece just isn’t an option. We’re better off gambling with the 1725 random pieces and hoping for the best.
Most likely except for the cases where dungeon gear is just better than the raid Azerite (which in my case, two of my BiS azerite pieces are from dungeons sadly). Generally though, you if wanted to buy three specific 415’s (maybe you aren’t a mythic raider), even doing a 10 per week, the raid tier will actually be over before you can.
Its a poor mans badge system that feels horrible. people wanted badges and we get RNG lotto chalk. either wait 6+ weeks to target a piece or try your luck at lolrngtoken (pulling the same chest twice isn’t exciting from a 1750 token) the badge system was fine it gave a static target for people to work too and yet everything that worked well has been spun into some atrocious amalgamation of something thats just worse.
It’s a good start. Being able to work towards something and completing that goal is a good feeling. Tangible rewards that I can see myself getting closer too is a nice change of pace to the complete rngfest that other gear+TF/WF presents
I think it’s great and I really like the azerite pieces over prior tier pieces. I know there was a lot of negative feedback, but keep in mind we didn’t see the potential it had until now. Player choice is the best choice, in most cases. I like RNG sprinkles though.
The system works fine, except I agree with OP that a specific piece cost far too much. Either lower the cost or add more ways to obtain residuum and it would be much better IMO.
I mean i got the 415 shoulder piece i was after from the random token so all is well in my neighborhood … regardless of traits a 415 piece is generally an upgrade no matter.
It’s horrible system. Prices are too high or residuum income is too low. Especially for specific pieces. You wont be able to buy even single specific piece until next raid, when it will become useless anyway (because new gear with higher ilvl becomes available)… Reasonable price for specific piece should be around 3k tops.
Scrapping Azerite into residuum is worst idea ever and should be removed. It creates nothing but a lot of social issues and toxic behavior. Instead you can add residuum drops everywhere else, like boss kills, world quests and so on…
Also what’s up with m+9 rewarding 200 residuum, but m+10 rewarding 600 residuum? Difficulty difference between those almost not existent, but triple difference in rewards? Why? Make it scale linearly…
Overall the system does well what it’s aim was to do, give us a way to get more reliable Azerite armor compared to sometimes never getting it from the cache or raids.
While the random tokens are a nice touch, it does offer the issue of it’s just such a large investment it feels unworthy trying for a specific piece. You can get many random pieces in the time that you get a specific piece, and with that you can get pieces you might not even use because they aren’t an upgrade.
So while as a system as a whole it’s nice, it feels it needs some fine tuning otherwise there would never be a reason to truely save for a piece beyond being done with content and you just accumulate extra gear.
Can you guys please just buff the lower performing traits again? There is no reason to have pieces of gear that are considered completely useless. At least two pieces of the 415 azerite gear you can get a factually WORSE than a perfect 385 piece, and that is a huge joke.
While it is nice, it takes far to long to target a piece, and its literally not worth waiting for a specific piece rather than just rolling the dice, again mind you, on a random piece (add a system to reduce RNG, still have huge RNG in it)