Such as putting events and rares inside of caves, houses, world quests, and things of that nature? How often do you see a rare that you don’t know how to get to out of curiosity? I can’t tell you how often I have seen folks who sees a rare on the map but don’t know how to get to them, because they are inside of deep caves and the like.
You are just demonstrating my point: these things are designed because of how folks used the ability to stay safe and not interact with the world which in general, would equate to afking. Isn’t it a strange thing how so often people complain about folks not talking or communicating yet so many times over the years people have hovered over rares and the like and yet… folks don’t speak. Just… waits.
Those two couldn’t have anything to do with each other though, I’m sure of that. It isn’t at all like there’s this mentality that has been bred into folks that the only thing that matters is “how do I get it the most convenient way possible.” Couldn’t possibly be that.
If all you are after is the weekly quest requirement, which is when people actually go there to do it, then no you don’t actually need to do anything.
Yet people do.
I wonder if it could be because … why the hell not? After all they have nothing better to do and if one is legitimately afk and doing something else then none of this matters in the first place. You go there and get your participation and then be done with it. Yet people don’t do that, nor with any of the other events. Just Time Rifts. It is almost like Time Rifts have these pillars in the middle where people sit afk on top of them. Almost like a platform … to afk on … but definitely nothing like the mobile AFK platform TBC flying provides.
Yet over the years it is clear as day that folks talk and ask to be invited to raid groups for world bosses more when you are just on the ground waiting there. Up in the air you can dodge whatever ability you’d get killed by and you just need to tap said rare/world boss once to get credit. So why would you care about a raid group when you are either in a position where you are safe to engage or you are just straight up not engaging until the last moment.
Exactly. You are so close at getting it.
You can accept that rogues and druids have this entire mentality where they can avoid damage, bosses, content, and even other players … yet you can’t understand that you can also do it the other way around.
You said “replace flying with stealth”, and we can both agree to it.
That also means that one can say “replace stealth with flying”, or in this case TBC afk-ability (since again you understood the point about the Time Rifts).
You have, in your own words, laid out EVERY argument against the ability to afk in random locations … but you desperately don’t want it tied to TBC flying. You can accept it with rogues and the general attitude of rogues which, guess what, most folks who play the game with stealth will inform you “Yes, we do play the game like that.” … but you don’t want to tie it to flying and you finish with this as your argument:
Whether content is good or not doesn’t dictate how people participate in in, but in the quantity that people participate in it. That can be debated, discussed, and argued what is good or not.
But you yourself laid out every argument as to why objectively speaking TBC flying is bad for the game’s overall health. But you are trying to tie it to this subjective idea of “is the content good or not” when that’s not even remotely the point.
Whether you accept it or not, but you have presented crystal clear evidence of why this change was made. AND why it is good for the game.
Have a good day.