Oh I did actually, and what I learned in the science and mathematics fields are why I am sure that no third party company could ever represent this topic properly.
This is not your average game and playerbase.
Far too many nuances to be just taking surveys and extrapolating upwards.
Oh a good chunk of players, myself included, got a wee bit upset about not being able to side with the forsworn, and at being asked to put most of them down.
I know the forsworn killed a lot of people - but we kinda took that as payback for possibly a millennia of trauma. Being forced to relive horrific events, or forget the things you hold dear - it rubbed a lot of us the wrong way.
Were in not for Devos’s inexplicable alliance with the Jailer, I would’ve been entirely on her side. I’m still not going to choose any covenant with Bastion.
To be clear, this company means nothing to me, but some one said in another thread that this company isn’t even the one involved.
They just purchased the superstat company or whatever, right?
Is that not true?
I suppose if it is true, it doesn’t surprise me that people keep bringing it up, just like everyone keeps blaming “activision” for WoW issues, like if its not the actual WoW development team in charge.
Statistics 101… they calculate and bake into a margin of error as well…
Yup… I raided too. Literally the same week we downed sire heroic, our group called for a break. Normally I would be trying out mythic raiding, but for some reason I just couldn’t be bother for this patch/xpact.
I’m doing 17s, so to say I’m doing it for only loot is wrong, my problem is the classes imbalance and the whole thing of bringing only meta classes. That’s a different topic. but at the same time you need to give loot…
I mean… cmon… people play a game to feel rewarded for what is missing in their life… not to experience life 2.0.
THat is a possibility .I wouldn’t say for sure because we don’t know the actual numbers. Either way be it just NA or even world wide 41% is a significant decrease . Now some of that may be people that are done completely with the game and some is probably most likely people that play a patch leave then come back later for the next patch et cetera.
People play the game for a variety of reasons.
If you are actually pushing 17s, you should recognize that the main functionality of the system at this point is progression, not loot.
Loot stops at 15, one way or another.
Regardless, if you are at that level, then I am surprised to hear you say you are seeing less groups.
I am seeing the opposite and I’m searching around that same level.
Perhaps this is just because I lived through past expansions though.
In both Wod and BFA there were so few groups for this content that I would be forced to do keys I didn’t want just to stay active.
Now, the only thing I fight is perception against Blood DK tanks haha
I’d be interested to see if they release a report like this a few weeks after Patch 9.1. I know everyone says people come back, but I believe that’s probably an inflated number. People probably do return but is it at the same level that the game saw during expansion release? Probably not.
What’s really funny is that Blizzard screwed the pooch in both directions on this.
At the higher end, they’re being absolutely stingy with high-end PvE rewards, what with the nerfed drop rates for raiding, the ridiculous great vault requirements (7/10 Mythic bosses cleared for 2 great vault boxes? come on), etc.
At the lower end, they’ve been massively overgenerous with gear, because of the covenant 197 set. Just as a large swath of the playerbase unlocked that set of gear (recently), we’ve been inundated with complaints of
“There’s no content”
“I have nothing to do”
“Nothing gives rewards”
“LFR is pointless”
“Normal raids are pointless”
“Heroic dungeons are pointless”
“Mythic dungeons are pointless”
“Nobody is running low M+ keys to learn because it’s pointless”
And ALL OF THIS coincided PRECISELY with the mass unlocking of the full sets of covenant gear.
There’s a similar thing with PvP. Getting base gear is trivially easy, but getting higher gear needs rating that people struggle for.
Blizzard should have (and needs to, in the future) even out the flow. Earlier gear needs to be much more difficult to get, and later gear needs to be less of a struggle.
I was last year, quit a couple weeks after launch. Came back because my brother decided to try the game out so I figured at least I have someone to level alts with or something. SL content is still as lackluster to me as it was when I left.
“Vanilla raids were the real deal, super hard!” MC cleared with lots of sub level 60s
“Errrr, it’s actually BWL that’s hard. Just you wait” BWL speed runs become a thing almost immediately
“I meant AQ”
Most of the difficulty of vanilla/BC raiding was tied up in the extreme lack of information. Theory crafting for most things was pretty uncommon, and a lot of people were simply running their character in a suboptimal way.
Coincidentally, that’s the largest mistake they made, was to try and e-sport the game. It attracted min maxers, which is steadily rotting the game into the mess that it is now.
Praise the lord for RP, otherwise i’d probably be that statistic, I have no motivation to climb mythic+s until they impliment that currency system, and i am liersurely leveling alts since they finally made it something not painful as well.
Right, so all we should be concerned with is “superdata” not Nielsen right?
Talk about the people doing the leg work, not the people overseeing the people who oversaw the leg work right?
Just like how the people to blame for WoW are the development team, not the activision umbrella?
I used to work for Nielsen. Well, a company that dealt with metadata that was bought by Nielsen.
When Nielsen buys a company, it’s run by Nielsen. They’re incredibly strict about their ideals. Actually their purchase of my previous company (which was amazing!) is what drove me to work for myself. Horrible company to work for TBH.
But anywho, it’s a Nielsen company now regardless of what it was before. They’re the most accurate data collection and marketing research behemoth out there.
I think everyone clutching their pearls over this report is stupid.
I have zero faith in their numbers. I also think that there’s been a big population drop since expansion launch. I also think that’s entirely typical of how the game works these days, and a lot will come back with 9.1, and a lot of them will quit again 2 weeks later.
But fussing about superdata’s collection methods is pointless.