41% player base loss, are you one?

You should look at what BFA in the weeks following Classic if you want to see truly empty.
What you are experiencing now is just what the normal amount of activity the game has looks like.
It will spike again with new patches and content, and drop again 3 months after those too.
Its just how things work with a game that requires this much investment to play.

Since Feb. 8th. Will probably resub for 9.1 and check things out for a bit. What I won’t being doing is signing up for 6 months again.

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You do not know what a questionnaire is? You are aware that there are things that ask people questions about certain subjects, right? Neilson is known for doing that for TV shows in the past. Asking what you watched, for how long and what times. Asks to rate the shows you watch and if you own to watch more. That’s just the basic side of it.
There’s no point in talking to you about ratings, and statistics based out of that company and its subsidiary of you don’t even know the basic structure of a questionnaire.

As to the guild I’m in, it’s been together since wrath when I helped form it. While we didn’t do much raiding, we did lots of dungeons and grouped for quests and alt leveling. So we were pretty active.
The server in on is an rp server known for horde, WRA. So it’s populated.

I’ve come to the conclusion that responding to you has become fruitless given you don’t even have a clear understanding of the topic you are engaging in. So I bid you farewell.
Be well, I’ll not be seeing your posts anymore.

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Well, we’re posting on US forums, so what China does is irrelevant to me as well as many others. If WoW wants to shift to appeasing the Chinese market only, the decline in other regions will follow suit. I’ll happily take the word of an organization that has performed this type of data collection and analysis for decades over a forum poster.

This activity was normal in BFA, right? Are we using BFA as a benchmark? That’s pretty low if so.

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There was data pulled from raider IO about that which preach did a video on.

The number of dungeons ran in SL was much higher than BFA at the same time period, but the decrease in SL dropped considerably faster. I think it was like week 7 or something where the amount of keys ran is the same as bfa. The rate of decline was faster for SL. Which makes sense cause m+ rewards are really bad

I just don’t understand how a questionnaire is accurately displaying how many people are playing the game.
I didn’t receive one, I know that.

You do not ask a random assortment of people if they are playing the game or not, and call that fact.
You actually go into the game and try to take data from playership, and even doing that is impossible.
That’s why this whole thing is just a waste of time.

No third party company can ever accurately describe these trends, because they don’t even understand what is going on with playerbase in general.

I am just having a hard time logging in aside from my weekly chores and raid. The great vault is a joke, but outside of mythic raiding it’s where my upgrades are coming from. Currently 7/10 heroic rn, and I have 3 slots left to get above 213? I enjoy mythic+ but the rewards just aren’t there right now.

Have you ever taken a statistics class?

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It’s not that M+ rewards are bad (they’re much better than raiding, for example) it’s that PvP rewards in Shadowlands were massively generous.

This is from SUperdata’s site about how they get their data.

Through proprietary data partnerships we collect point-of-sale and event data from publishers, developers, and payment service providers. This allows us to base our analyses on the monthly spending of over 160 million unique, paying digital gamers, worldwide. We also receive data and insights from major players in the XR space, bolstering our accuracy and coverage. This makes us the only provider to offer insights into the age of personal media using transaction- and audience-level data that is truly comprehensive and cross-platform.

So if publishers and developers are part of the sources that they get the data from . It is very possible that this information about the 41% decrease could be from Blizz themselves.

https://www.superdataresearch.com/about#:~:text=Through%20proprietary%20data%20partnerships%20we,%2C%20paying%20digital%20gamers%2C%20worldwide.

Sure, that makes sense.
Would depend on the level of keystone of course.
But in general, I am happy players are not just doing keys purely for loot, if that is what is concluded.
Very bad for progression.

Question is is the normal level their normal player level or is the pattern what’s considered the normal. Personally I suspect WoW maintains about 2 Million active subs. Then when an expansion drops they can gain up to an additional 3 million in sales. But the point is WoW isn’t anywhere near where they were and they’re probably never going back there ever again too.

I mean I left after the bastion debacle. :joy:

I also doubt that it’s 41% player loss, from the sounds of it that’s coming from Bellular and his “reliable sources”. Take that with a grain of salt. :joy:

I’m back to play with friends.

What was the “bastion debacle”?

I believe this is more in line with WoW over recent years over all .

Ya, that’s what some one else said, and I absolutely do not believe that.
You know for a second Blizzard would never willingly part with this information and not just publish it themselves with a PR spin, right?

Does anyone think they actively participated in this collection, when they also actively obfuscate their product’s activity metrics elsewhere?

Hahaha hahaha … what did they think was going to happen by smashing the casual base and telling them they don’t matter , and nerfing mythic plus loot , what did they think ?

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It’s worth noting that raids were also trivial in terms of difficulty. They hadn’t tried to turn the game into an e-sport yet. You could actually complete the hardest content without installing 15 add-ons to run the game for you, and running sub optimal specs.

The absolute pinnacle of raiding was when they started providing 20 and then 10 man raids.

Mythic plus is nice, in that it offered an alternative path for smaller groups to have a progression path. Just providing harder dungeons like 5 man kara at release would have just as easily filled this niche.

Given the state of rated PvP just being one endless cycle of getting stomped by boosters exploiting how MMR works, this wouldn’t be a loss.

This is some heavy duty grasping at straws. Pet battles is about as impactful as archaeology, in terms of affecting the way the game is played. It’s presence does not actually matter to most people.

This would be a positive, but not for the reasons I suspect you would think. I care a lot less than things like LFR/dungeon finder allowed greater access to that content, and more that they undermined the social aspect of the mmorpg.

Tools like group finder are not the problem, the problem is that blizzard lazily jumped to things like cross server, and allowing more and more people into each server. To the point that you’ll almost never encounter the same person twice, in sharp contrast to vanilla(not classic, where they made the same mega servers) where server reputation was a thing, and you’d run into the same people constantly.

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So they’re more likely back to around 2 million active subs split between Retail and Classic.

Being clueless about how statistics work and actively trying to discredit Nielsen, a well-known and well-established organization in this field, says it all.

The level of white-knighting in this thread by certain well-known individuals just gets worse and worse.

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