Akston, being pro-Elitism, thinks anything casual will kill the game, and when confronted about it, he lies using me lying to him. I.E, he lies about me lying.
Basically, Elitism is rich people/businesses with Citizens United controlling the White House, while Casuality/Casualism is basically shortening the gap between rich and poor with Wellfare who are too nice to be in power.
It should scale more with your current ilvl, being 395, I have no interest in doing these emissaries since I will get at MOST something 385. Not saying fresh 120s should have 395 it just needs to scale better and not cap at 385.
Except you wonât be able to because changes like these lower the number of groups available, and also greatly increase the requirements to get in these groups. Once this goes live youâll see a bunch of heroic BoD pugs asking for 410 ilvl and AOTC.
When I run heroic pugs on my alts Iâll always invite people 10+ item levels lower with AOTC or mythic kills over the guy who is 405 with no achievements. Gear is completely meaningless as Iâve seen multiple people who are 400+ ilvl that canât break 8k dps or move out of a mechanic.
Well this not only makes Heroic BFD totally irrelevant but also LFR/Normal Crucible and even M+10.
If I didnât had the time or wasnât into Mythic Raiding I really donât know what content would be relevant to do since free gear beats everything short of Mythic Raiding gear.
This. The gear is irrelevant and the titles/mounts are obtainable by anybody with a pulse during the following expansion(s).
The only reasons to raid right now are to play with your friends, and because the raids are fun.
The problem is, the raids ARENâT fun. Find me anybody who enjoys doing Mythic Ghuun or Mythic Jaina.
If Ion wants to remove gear, and make the fights horrible to experience, and have the titles/mounts be legacy so anybody can get them⌠what is the point in raiding? Iâd love to hear him answer that question. Especially since itâs common on this forum to say âIon only cares about mythic raiders!â when the truth is that heâs done nothing but poop on mythic raiders for a long time, now.
A story about time travel to an alternate universe is stupid.
The story content was front-loaded so you did it all while leveling.
There was nothing to do outside of dungeons and raids, something I repeatedly pointed out during beta.
It was the first round of ability pruning so our characters felt hollowed out (only a sign of what was to come, sadly).
Lots of stuff was cut from the expansion (zones, etc.).
For stuff like Tanaan, Blizzard stuck with the âTimeless Isle Modelâ which is to put in 50 things that drop at 1% drop rates off rare spawns⌠as if that was somehow fun.
But the gearing model was not an issue. The gameplay, and the things to play in the game, were the problem.
A lot of people donât remember how Wrath worked, and you seem to be one of them.
If you didnât do ICC, for example, you were capped at 14 Emblems of Frost per week (2 per day for the Heroic dungeon daily x 7 days). The cheapest piece of gear was 60 Emblems of Frost.
So if you didnât raid, you were looking at 1 piece of gear every 5 weeks.
If Blizzard wants to get people to play, they need to look at the systems that made WoW successful in the first place, like the BC/Wrath model. Because almost 10 years of vomiting free gear at the playerbase has done nothing but bring their game to deathâs door.
I am not against more options to gear up. I am against trivial options to gear up being too good.
No one is against variety in gearing options. But options should reflect difficulty. WoW has been drifting more and more to making it easier for everyone to get top quality gear with no work. And that needs to stop.