30 Instance Limit Screws Feral Druids

I’m not, i’m saying that it doesn’t screw them, if anything it makes these parses more prestigious because they were done during a period of scarcity for said item.

I do not like the 30 instance cap, I think it harms the optics of dungeons and makes people choose not to do certain dungeons in favor of others more, eg they might opt not to take that 1 hour revisiting deadmines. And in turn reduce number of available hosted dungeons on lookingforgroup, and atm it’s almost entirely boosts.

This however seems pretty weak.

I’d change to my 60 but then I’d be swapping accounts hurr durr. Says the 29 Priest as his 2nd post ever. Pot calling kettle black

As a better feral druid than Kfk, I think his post is nonsense.

We have 7 days in our raid lockout to farm MCPs. I casually farm them during the week at lunch or before I log out. You shouldn’t be wasting time bringing MCP to previous tier content (Molten Core). In BWL, if you don’t wipe, you only need 10 MCPs. If you can’t get 10 MCPs in 7 days with 200+ max lockouts, you are doing it severely wrong. MCP is a 33% drop rate. 200 x 33% = 66 pummelers a week.

BTW thats bull. Don’t believe it for a second.

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Do you enjoy farming a level 30 dungeon for your main weapon every week?

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I mean, if you spread it out across the week its not bad at all. Everyone else has farming they do during the week (runes / gold / pots etc). The dumb thing to do is try to grind it in one day and then cry about it. One run is like 3-4mins.

That means that the Druid has to have the dedicated time to do 30 lockouts a day and that’s not to say they don’t have other toons they want to play on.

I am being completely honest here… no trolling… if you really care about this you should just be quiet. You know how Blizzard fixes things like this? They will nerf it. Nerf it into the ground. They will add a one hour cooldown to it and then it will be cooked for good.

Even if this were true (which we all know it isn’t) you would be just as likely to get a MCP on 28/30 runs… but no one ever mentions that.

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Isn’t that what your rank 1 feral druid parse claim was? Something you blew out of proportion that has nothing to do with the topic?

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I’m aware. I just don’t care because I’m bored at work.

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Mr. Crabs has the answer to this question.

Currently 0/11 on MCP’s so far this morning, feels bad man.

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So they made the change because it’s ineffective vs bots…

I mean I saw the workarounds bots would use within a day of the change. I saw evidence of it within an hour.

There was hundreds of lvl 1-5 mages after an hour of the change being announced in the starting zones on my server.

So… Ya they already have their work around to make this 30 instance cap ineffective vs bots…

Both are bad changes, so there’s not really a point in trying to hypothetically argue for the lesser of two evils.

They released a change in classic that was very similar to an April fool’s joke from 2006. This shows how out of touch the classic devs are. I’m not going to argue if the April fool’s joke or the joke of a change they did do would be better, because both are against the very design goals of vanilla.

Blizz should just nerf crowd pummler then you wouldnt have to waste ur time getting it haah

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Is it hard to believe that people didn’t go to the forums until this change because they were OK with the state of the game before it and saw no need to go to the forums when they would rather just play? But now they can’t play the game how they want. So they are on the forums to complain.

I played since vanilla, I didn’t touch the forums until wrath came out, because I didn’t like a change they made to spirit beasts (it used to have a dot that could not be cleansed, making it great vs rogues trying to vanish)

I mean, not everyone loves on these forums, they are to busy enjoying the game. Yes a change has occurred that the players find so bad that we are getting hundreds of first time forum goers complaining about it.

That should tell you how bad of a change it is. When it gets people who didn’t post on the forums to come complain about it in mass.

Not everyone gets to play 7 days a week.

I’ve farmed a 7% drop chance quest item and had to kill almost 300 of the mobs that drop it for a quest. Herbert’s sword I think it’s called?

Sometimes you just don’t have any luck. I gained a lvl and a half doing that quest because the mobs are elites.

So I can see someone doing 30 runs for a 20% drop chance item and getting none, because that’s my luck.

30 instances a day is to few for people who can only play 1-2 days a week for farming. Especially for a druid with bad luck.

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According to DBM I’ve killed Crowd Pummeler 541 times
According to TSM I’ve vendored 48 spent Manual Crowd Pummelers in the past 60 days.

Wish I had better metrics. DBM only shows lifetime kills and TSM only has the past 60 days of vendor data. I’ve gone a dozen sets of 0 for 5 Crowd Pummeler drop lockouts, I’ve only gone 5 for 5 Crowd Pummeler 2 times.

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Add me to the JuSt ReRoLl camp. I’m sorry you chose the tutorial class for rogue, warrior, priest and didn’t realize it sooner. Time to cut bait and move on to your desired end game raid playstyle if you want to contribute positively.

How many people rolled druids planning to be min/maxing end game DPS, but are so restricted in their playtime that they can only farm 2 times a week? You’re talking about people playing one of the least common classes with the least played spec (maybe, I’m not sure what’s less common for druids cat DPS or moonkin), but also a hardcore raider, but also with a casual schedule? I’m not saying it doesn’t happen, but I will say it happens so freaking rarely that it’s negligible.

RNG will RNG, sure, and bad luck can mess up a farm. But if the drop rate is 32%, you’re more likely to get 3, 4, or 5 in 5 runs than 0/5. The chance of getting at least 2 in 5 runs is just over 50%.

Probability of mcp looted in 5 runs:
5/5 0.33%
4/5 3.6%
3/5 15.1%
2/5 32.2%
1/5 34.2%
0/5 14.5%