I’m not, i’m saying that it doesn’t screw them, if anything it makes these parses more prestigious because they were done during a period of scarcity for said item.
I do not like the 30 instance cap, I think it harms the optics of dungeons and makes people choose not to do certain dungeons in favor of others more, eg they might opt not to take that 1 hour revisiting deadmines. And in turn reduce number of available hosted dungeons on lookingforgroup, and atm it’s almost entirely boosts.
As a better feral druid than Kfk, I think his post is nonsense.
We have 7 days in our raid lockout to farm MCPs. I casually farm them during the week at lunch or before I log out. You shouldn’t be wasting time bringing MCP to previous tier content (Molten Core). In BWL, if you don’t wipe, you only need 10 MCPs. If you can’t get 10 MCPs in 7 days with 200+ max lockouts, you are doing it severely wrong. MCP is a 33% drop rate. 200 x 33% = 66 pummelers a week.
I mean, if you spread it out across the week its not bad at all. Everyone else has farming they do during the week (runes / gold / pots etc). The dumb thing to do is try to grind it in one day and then cry about it. One run is like 3-4mins.
That means that the Druid has to have the dedicated time to do 30 lockouts a day and that’s not to say they don’t have other toons they want to play on.
I am being completely honest here… no trolling… if you really care about this you should just be quiet. You know how Blizzard fixes things like this? They will nerf it. Nerf it into the ground. They will add a one hour cooldown to it and then it will be cooked for good.
Even if this were true (which we all know it isn’t) you would be just as likely to get a MCP on 28/30 runs… but no one ever mentions that.
Both are bad changes, so there’s not really a point in trying to hypothetically argue for the lesser of two evils.
They released a change in classic that was very similar to an April fool’s joke from 2006. This shows how out of touch the classic devs are. I’m not going to argue if the April fool’s joke or the joke of a change they did do would be better, because both are against the very design goals of vanilla.
Is it hard to believe that people didn’t go to the forums until this change because they were OK with the state of the game before it and saw no need to go to the forums when they would rather just play? But now they can’t play the game how they want. So they are on the forums to complain.
I played since vanilla, I didn’t touch the forums until wrath came out, because I didn’t like a change they made to spirit beasts (it used to have a dot that could not be cleansed, making it great vs rogues trying to vanish)
I mean, not everyone loves on these forums, they are to busy enjoying the game. Yes a change has occurred that the players find so bad that we are getting hundreds of first time forum goers complaining about it.
That should tell you how bad of a change it is. When it gets people who didn’t post on the forums to come complain about it in mass.
According to DBM I’ve killed Crowd Pummeler 541 times
According to TSM I’ve vendored 48 spent Manual Crowd Pummelers in the past 60 days.
Wish I had better metrics. DBM only shows lifetime kills and TSM only has the past 60 days of vendor data. I’ve gone a dozen sets of 0 for 5 Crowd Pummeler drop lockouts, I’ve only gone 5 for 5 Crowd Pummeler 2 times.
Add me to the JuSt ReRoLl camp. I’m sorry you chose the tutorial class for rogue, warrior, priest and didn’t realize it sooner. Time to cut bait and move on to your desired end game raid playstyle if you want to contribute positively.
How many people rolled druids planning to be min/maxing end game DPS, but are so restricted in their playtime that they can only farm 2 times a week? You’re talking about people playing one of the least common classes with the least played spec (maybe, I’m not sure what’s less common for druids cat DPS or moonkin), but also a hardcore raider, but also with a casual schedule? I’m not saying it doesn’t happen, but I will say it happens so freaking rarely that it’s negligible.
RNG will RNG, sure, and bad luck can mess up a farm. But if the drop rate is 32%, you’re more likely to get 3, 4, or 5 in 5 runs than 0/5. The chance of getting at least 2 in 5 runs is just over 50%.
Probability of mcp looted in 5 runs:
5/5 0.33%
4/5 3.6%
3/5 15.1%
2/5 32.2%
1/5 34.2%
0/5 14.5%