So I’m trying them out in the ptr. They are pretty good. Better then lightforged in terms of customization. I’m dissapointed in the gnome bits. (lack of flesh skin tone diversity, same gnome faces from gnomes).
I do like the new hair colors and hair styles and robo parts (besides the ears ).
I just tried a Mechagnome for the heck of it on the PTR. When I went into the transmog menu, it looked like an armor stand from one of the class halls in Legion.
This is probably just a stealth Helfer thread, but I agree with a lot of the angry Alliance that the Mechagnomes are underwhelming, aside from their racials. Kinda silly to make an AR on a grossly unpopular race.
Every race gets an AR. The AR is tangentially connected to the core race. Goblins got vulpera through some sort of storytelling that is yet to occur. Gnomes got robognomes.
Vulpera will be additive to the horde. Robognomes will be dilutive.
Wait who needs reading comprehension? I said NON allied races as in Dwarves (also 3% btw), Draenei (4%), Tauren (5%), Undead (5%), Troll (5%), etc. The only races above 10% are Human, Night Elf and Blood Elf.
Also Gnomes used to be much more class restricted. They could not fill a healer role at all.
Depends on how they feel to play. If I play a gnome I don’t feel as though I’m playing a goblin just because they’re both short, y’know?
Vulpera and goblins share the same skeleton, but with a fresh coat of paint and completely different animations Vulpera could feel entirely new. I’ll wait until I can try them out to pass judgement
Well…not sure which is worse, getting a load of cybernetics and being labeled as a sub race or putting on 150 lbs and being branded a different species of human.
Think we’re agreeing? The fish guys are just night elf rigs but I would consider them a new race and highly additive as an AR. Where KT have a unique rig but come across as fat humans.