3% of the Player base must be thrilled

So I’m trying them out in the ptr. They are pretty good. Better then lightforged in terms of customization. I’m dissapointed in the gnome bits. (lack of flesh skin tone diversity, same gnome faces from gnomes).

I do like the new hair colors and hair styles and robo parts (besides the ears ).

Great combat animations as well. Great racials.

You’d think a race exposed to radiation would have a lot more skin tone options.

Hmmm radiations burns. I like it. But they would have the tech to heal it too : P.

On a sidenote I think Mastercraft is my favorite racial ingame lol.

I just tried a Mechagnome for the heck of it on the PTR. When I went into the transmog menu, it looked like an armor stand from one of the class halls in Legion.

This is probably just a stealth Helfer thread, but I agree with a lot of the angry Alliance that the Mechagnomes are underwhelming, aside from their racials. Kinda silly to make an AR on a grossly unpopular race.

Helfer?

The more I debate this the more I realize that the Horde got a rare gem in an AR that isn’t a reskin of an existing race.

Yeah they should’ve gone fishpeeps.

They pulled it off with goblins/vulpera.

Every race gets an AR. The AR is tangentially connected to the core race. Goblins got vulpera through some sort of storytelling that is yet to occur. Gnomes got robognomes.

Vulpera will be additive to the horde. Robognomes will be dilutive.

This seems to be the major division point, and I don’t get why. The same skeleton =! the same race. In that sense, Vulpera is a massive lore bonus.

Wait who needs reading comprehension? I said NON allied races as in Dwarves (also 3% btw), Draenei (4%), Tauren (5%), Undead (5%), Troll (5%), etc. The only races above 10% are Human, Night Elf and Blood Elf.

Also Gnomes used to be much more class restricted. They could not fill a healer role at all.

This idea that the skeleton kit is more meaningful than the exterior aesthetics is silly.

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Why? A different race brings with is enormous story potential. A breakaway faction of an existing race does little to advance the story.

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Depends on how they feel to play. If I play a gnome I don’t feel as though I’m playing a goblin just because they’re both short, y’know?

Vulpera and goblins share the same skeleton, but with a fresh coat of paint and completely different animations Vulpera could feel entirely new. I’ll wait until I can try them out to pass judgement

Well…not sure which is worse, getting a load of cybernetics and being labeled as a sub race or putting on 150 lbs and being branded a different species of human.

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3% are happy with their new race?
And some other group of 5% is happy with theirs.
It all adds up.
More options = people staying interested longer.

It’s almost like they’re giving a new AR counter to every race in game race regardless of popularity

You’re the 176th post in this thread. I can’t believe no one has said this before.

Good. Glad you could read it

Think we’re agreeing? The fish guys are just night elf rigs but I would consider them a new race and highly additive as an AR. Where KT have a unique rig but come across as fat humans.

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About Mechagnomes?
Anyways, if you want to discuss my point, at least high elves have a different culture from blood elves.