3 incoming xpacs of unity and peace

Horde vs Alliance is the IP, everything else exists entirely to facilitate that conflict and to make it more interesting.

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I can’t imagine being a grown adult that has legitimately tied my personal identity to my allegiance to make-believe groups of magic elves and cow people.

Uh…isn’t that what sports teams and their mascots are?

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The faction peace is just as or even more forced… because exactly as you said

and even more so the NELVEs are supposed to just sing “Happy, Happy, Joy, Joy”

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I don’t want the faction conflicts anymore as long as there’s going to be world ending threats constantly. Every single expansion has to be a big universal issue, and it’s just annoying and stupid to have a faction conflict along with it.
Start giving expansions where there is no central enemy, and no overarching threat, and maybe then a faction conflict can worm its way back in. Need a raid? Random bandit/pirate den. Need a dungeon? Same thing, or clearing out some nuisance critters like Gnolls or Kobolds.

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Ya’ll.

just turn on Warmode and go fight each other if ya’ll want “faction conflict” so damn bad, and leave the rest of us alone.

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I mean, I’m pretty interested in the little breadcrumbs they’re dropping for TWW - I’m interested in seeing more of the quests/baked in leads to new villains, existing plotlines, etc - til it comes out though, yeah it’s lookin’ real bare bones.

Just a reminder: Player versus Player was an afterthought (still is lol) for World of Warcraft back in 2004 and was ham-fisted in at the request of testers.

PvP content provides more long-term value than PvE. Maybe if they showed it a bit more love then less people would unsub after the first month of a new season.

Oh yeah, I love doing the same battleground over and over again from 2004. :slightly_smiling_face:

People still play MOBAs don’t they, and that is quite literally the same map over multiple different games? They just have slightly different mechanics and rules.

WoW dropped the ball hard by neglecting pvp so badly.

Also, Warsong Gulch and Arathi Basin are still amazingly fun, even for their age. People want those BGs.

ah, there it is.

? A fact? Blizzard fumbled hard with DoTA and again with WoW PvP as there is a gap in the market for RPG-based PvP that we are only now starting to see filled with games like Dark and Darker starting the trend.

Yes. It’s precisely like that.

And it’s well known that people love the tribal rivalries that come within divisions, conferences, and the wider leagues altogether.

Which is simply reflected similarly by the factions in WoW. People widely love this kind of stuff and the arguments against that fact are just “Well, I don’t like it, so it’s bad.”

“I wuNnA tAkE mY gNoMe tO oRg!”

Well stack up big boi you’re going to need help.

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Letting player factions play with each other in raid and dungeon content has very little to do with the story. The story can ignore it for all intents and purposes. So I don’t think this is happening for convenience.

:dracthyr_shrug:

Most PvP MMOs are dead.

I like PvP but be realistic.

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WoW had it right with PvP being instanced. I never said it should be PvP-centric. Those never end well. It just needed to support the PvP it had better. Do that and the players can entertain themselves.

PVP just isnt historically popular among the casual player-base which has always been blizzard’s target audience.

Still, I think they should take better care of it.

Laughably false, where do you think LoL’s audience came from? They made a PvP game fun for casuals.

People don’t play MMOs for the same reason they play MOBA games, man. They are different audiences.