Feedback: Midnight Season 2 Class Sets

We’re excited to share the new set bonuses coming in Midnight Season 2.

Midnight Season 2 Tier Set Design

There are a few design goals we are looking towards for Midnight Season 2 set bonuses:

  • Create set bonuses that are more complex than the Season 1 set bonuses.
  • Create cool, impactful set bonuses that introduce a variety of gameplay in Season 2.
  • Utilize the Cooldown Manager where it feels correct with these set bonuses. The set bonuses are largely an extension of the spec that you’re currently playing and we should leverage the tools available to us. Note that any Cooldown Manager entry for tier set bonuses are not enabled by default on the Cooldown Manager, so you will have to opt into that.
  • These set bonuses should increase consistency of damage. Alongside our larger burst damage reduction initiative, we didn’t want to reduce your burst damage and then immediately reintroduce significant burst damage with the new set bonus effects.

Playing with These Bonuses and Providing Feedback

We consider the flow of testing, feedback, final design, and adjustments to be crucial to the success of an addition to the game like new class sets. As you test the new Midnight Season 2 class sets and provide your feedback here, please review the following guidelines.

To make a feedback post here, please provide:

  • The class and specialization being discussed.
  • The game content type being referred to (raiding, M+ dungeons, PvP).
  • When and where you feel like your set bonuses will be the most and least useful.

The types of feedback posts that are most useful include all of the above, and might also detail:

  • How bonuses may not have their expected value, given how the class is often played.
  • How bonuses could have very different value in single target and AOE situations.
  • How bonuses help or don’t help in specific situations that are relevant to players.
  • Likely degenerate or unintended impacts on rotations, including:
    • Using single target abilities in AOE or vice versa.
    • Being flooded with resources faster than they can be spent.
    • Being encouraged to use core abilities repetitively, or not at all.

We’re always on the lookout for posts describing major upheaval in established talent builds.

To try these set bonuses on the PTR, look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share any bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.

Class Set Bonuses

Death Knight
  • Blood
    • 2-Set Bonus: Your attack speed is increased by 15%, and Crimson Scourge’s chance to occur is increased by an additional 5%.
    • 4-Set Bonus: Crimson Scourge increases the damage of your next Death and Decay by 100%, and grants 5% critical strike chance for 8 seconds when consumed.
  • Frost
    • 2-Set Bonus: Each time Remorseless Winter damages at least 1 enemy, gain Freezing Tempest which grants 2% attack speed and 4% increased Icy Death Torrent damage for 5 sec, stacking.
    • 4-Set Bonus: Remorseless Winter deals damage 25% more frequently, and Freezing Tempest lasts 5 seconds longer.
  • Unholy
    • 2-Set Bonus: Your Magus of the Dead and Lord of the Dead cast a more powerful Necrotic Bolt instead of Frostbolt, and Withering Grasp instead of Shadow Bolt.
    • 4-Set Bonus: Necrotic Bolt’s damage is increased by 130%, and Withering Grasp’s damage is increased by 130%, against enemies below 35% health.
Demon Hunter
  • Devourer
    • 2-Set Bonus: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing Cosmic damage to nearby enemies.
    • 4-Set Bonus: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage.
  • Havoc
    • 2-Set Bonus: Blade Dance, Chaos Strike, and Essence Break deal 12% increased damage.
    • 4-Set Bonus: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 25% increased initial strike damage, and has 2 seconds of increased duration.
  • Vengeance
    • 2-Set Bonus: Sigil of Flame’s damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2 seconds.
    • 4-Set Bonus: Immolation Aura and Sigil of Spite deal 100% increased damage against targets affected by your Sigil of Flame.
Druid
  • Balance
    • 2-Set Bonus: Starsurge damage increased by 20%. Starfall also deals Astral damage instantly to all valid enemies in range when cast.
    • 4-Set Bonus: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end.
  • Feral
    • 2-Set Bonus: When Berserk or Incarnation ends, you deal 10% increased damage for 1 second for each combo point spent during Berserk or Incarnation.
    • 4-Set Bonus: Berserk and Incarnation last 10 seconds longer.
  • Guardian
    • 2-Set Bonus: Thrash has a 20% chance to make your next Mangle deal 100% increased damage.
    • 4-Set Bonus: Thrash calls up 3 thorns, each impaling a target for Nature damage and dealing additional Nature damage to up to 5 nearby enemies, and extends the duration of Berserk by 0.5 seconds, up to 5 seconds.
  • Restoration
    • 2-Set Bonus: Rejuvenation has a 15% chance and Nature’s Swiftness has a 100% chance to grant Genesis, causing all your heal over time effects to heal for 25% more for 8 seconds. Multiple applications may overlap.
    • 4-Set Bonus: Genesis duration is increased by 4 seconds, and gaining Genesis grants Clearcasting.
Evoker
  • Augmentation
    • 2-Set Bonus: Upheaval’s cooldown is reduced by 10 seconds.
    • 4-Set Bonus: Upheaval magnifies your Fate Mirror effects for 8 seconds, increasing the amount of damage echoed to 45%.
  • Devastation
    • 2-Set Bonus: Shattering Star’s damage is increased by 150%, and it always casts as if you had reached maximum empower level.
    • 4-Set Bonus: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 seconds each time the effect occurs. Eternity Surge deals 10% increased damage.
  • Preservation
    • 2-Set Bonus: Consuming Essence Burst sends forth a Living Flame at your target at 150% effectiveness, or at a nearby injured target if your primary target is at full health.
    • 4-Set Bonus: Green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst.
Hunter
  • Beast Mastery
    • 2-Set Bonus: Barbed Shot causes your pets to stomp 1 additional time at 50% effectiveness.
    • 4-Set Bonus: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 30% additional damage, stacking up to 4 times.
  • Marksmanship
    • 2-Set Bonus: Explosive Shot lasts 1 second longer and deals 20% increased damage.
    • 4-Set Bonus: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 seconds.
  • Survival
    • 2-Set Bonus: Raptor Strike damage increased by 15%.
    • 4-Set Bonus: Mongoose Fury also increases the damage of Wildfire Bomb by 10%.
Mage
  • Arcane
    • 2-Set Bonus: Arcane Missiles fires 1 additional missile and deals 20% increased damage.
    • 4-Set Bonus: Each wave of Arcane Missiles increases the damage of your next Arcane Blast, Arcane Pulse, or Prismatic Bolt by 5%, up to 40%.
  • Fire
    • 2-Set Bonus: Pyroclasm causes Flamestrike and Pyroblast to always critically strike.
    • 4-Set Bonus: Pyroclasm reduces the cast time of Flamestrike and Pyroblast by 20% and its damage bonus is increased by 20%.
  • Frost
    • 2-Set Bonus: Each stack of Freezing Shattered has a 5% chance to generate an Icicle. Glacial Spike damage increased by 25%.
    • 4-Set Bonus: Consuming Glacial Spike has a small chance to grant Glacial Spike. Shatter damage increased by 15%.
Monk
  • Brewmaster
    • 2-Set Bonus: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing additional Flamestrike damage to its primary target and reduced damage to additional targets.
    • 4-Set Bonus: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing Fire damage each second for 5 seconds.
  • Mistweaver
    • 2-Set Bonus: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick’s healing is increased by 100%.
    • 4-Set Bonus: Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and have their mana cost reduced by 100%.
  • Windwalker
    • 2-Set Bonus: Fists of Fury strikes an additional time at the start of its channel at 50% effectiveness.
    • 4-Set Bonus: Fists of Fury increases the damage of your next Rising Sun Kick by 10% or Spinning Crane Kick by 20% each time it strikes, stacking up to 6 times.
Paladin
  • Holy
    • 2-Set Bonus: Infusion of Light increases the healing of Flash of Light by an additional 75% and the absorb from Greater Judgment by an additional 75%.
      • 4-Set Bonus: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 50% chance to grant Infusion of Light.
  • Protection
    • 2-Set Bonus: Consecration is 30% larger and enemies within your Consecration are illuminated, increasing the chance for your abilities to critically strike them by 5%.
    • 4-Set Bonus: Enemies struck by Judgment or Crusader Strike take 20% additional Holy damage. If they are struck by a critical strike, the additional damage is increased by 200%.
  • Retribution
    • 2-Set Bonus: Divine Purpose has an additional 10% chance to activate and consuming it grants Divine Power, increasing Holy damage done by 10% for 12 seconds.
    • 4-Set Bonus: Consuming Divine Purpose with Divine Storm causes your next Final Verdict to be free and unleash Divine Arbiter at its target, dealing Holy damage and Holy damage to enemies within 8 yards.
Priest
  • Discipline
    • 2-Set Bonus: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2 seconds.
    • 4-Set Bonus: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.
  • Holy
    • 2-Set Bonus: Each target affected by your Renew increases your Haste by 2%, up to 6%.
    • 4-Set Bonus: Renew healing increased by 10%. Light’s Resurgence now has a 100% chance to leave a Renew on the first target Prayer of Mending heals.
  • Shadow
    • Developers’ notes: The Shadow Priest set will be available PTR week 2.
    • 2-Set Bonus: Tentacle Slam cooldown reduced by 3 seconds and its damage is increased by 100%.
    • 4-Set Bonus: After casting Tentacle Slam, your next Vampiric Touch is instant, generates 4 additional Insanity, and conjures Shadowy Apparitions that deal 200% of normal damage.
Rogue
  • Assassination
    • 2-Set Bonus: Envenom damage increased by 10% and it increases your damage dealt by 3%.
    • 4-Set Bonus: Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks against targets with your Amplifying Poison deal 2% increased damage per stack. Wound Poison hits a second time.
  • Outlaw
    • 2-Set Bonus: Dispatch damage increased by 15%.
    • 4-Set Bonus: Sinister Strike and Ambush have a 12% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points.
  • Subtlety
    • 2-Set Bonus: Backstab costs 10 less Energy and deals 100% increased damage. Shuriken Storm costs 5 less Energy and deals 60% increased damage.
    • 4-Set Bonus: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness.
Shaman
  • Elemental
    • 2-Set Bonus: Earth Shock, Elemental Blast, and Earthquake damage increased by 25%.
    • 4-Set Bonus: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom.
  • Enhancement
    • 2-Set Bonus: Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 seconds for 6 seconds. Fire Nova damage is increased by 200% if it only strikes a single target.
    • 4-Set Bonus: Fire Nova reduces the cooldown of Crash Lightning by 2 seconds and increases the damage of your next Crash Lightning by 8%, stacking up to 5 times.
  • Restoration
    • 2-Set Bonus: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target’s location for 10 seconds.
    • 4-Set Bonus: Every 1 second, 1 ally inside of Healing Rain gains a watery shield that absorbs damage for 10 seconds.
Warlock
  • Affliction
    • 2-Set Bonus: You have a 20% chance to refund a Soul Shard after spending a Soul Shard.
    • 4-Set Bonus: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 50% effectiveness to your target.
  • Demonology
    • 2-Set Bonus: Wild Imp damage increased by 10%. Implosion damage increased by 20%.
    • 4-Set Bonus: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 150% effectiveness to their main target and 125% effectiveness to other targets.
  • Destruction
    • 2-Set Bonus: Incinerate damage increased by 25% and Incinerate has a 10% increased chance to evoke an Echo of Sargeras.
    • 4-Set Bonus: Targets damaged by Echo of Sargeras take 6% increased damage from Echo of Sargeras for 6 seconds.
Warrior
  • Arms
    • 2-Set Bonus: Mortal Strike damage increased by 10% and when you Slam a target, Slam also deals damage to enemies within 8 yards of it. Deals reduced damage beyond 5 targets.
    • 4-Set Bonus: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 10%, stacking up to 3 times.
  • Fury
    • 2-Set Bonus: Raging Blow damage increased by 15% and during Recklessness, Raging Blow extends the Duration of Recklessness by 2 seconds, up to 6 seconds.
    • 4-Set Bonus: Bloodthirst damage increased by 10% and during Recklessness, Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%.
  • Protection
    • 2-Set Bonus: Free revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage.
    • 4-Set Bonus: Ravager and your free Revenges cause all targets to bleed for damage over 12 seconds. Ravager’s cooldown is reduced by 30 seconds.

I think I speak for all Arms Warriors when I say that nobody likes pressing Slam and having a tier set bonus revolving around it is incredibly dull.

13 Likes

Sigil of Flame based tier set for Vengeance is a choice.

1 Like

Please take a loot at SV Hunter. That 2/4 pc bonus is so boring and plain. :frowning:

6 Likes

oh that’s sick, maybe you guys will fix tentacle slam bugs now because it hasn’t worked properly all expansion

3 Likes

The Holy Priest bonuses are perhaps the worst I’ve ever seen. Did you forget Renew is just a proc now?

3 Likes

For Holy priests renew is not something we care about, it’s passively applied by other spells and is currently about 5-8% of our throughput. For something that is supposed to be more interactive than the season 1 bonusus this will have zero interaction with what spells we press or how we play the class.

The actual effects are not horrible per say but seem underpowerd compared to other healing effects.

As a holy priest I would rate this as a complete fail against the stated design goals. I would rate it a C in terms of actual power for the spec.

As to the haste it is a purely statistical bonus. Most of the casts we care about are about 1.5 seconds cast time. At it’s maximum 6% haste boost this is 90 ms or less than 0.1 seconds off the cast time of these spells. this is not something most players can actually feel in moment to moment game play. This needs to be much much bigger to be something players can actually feel in game play.

2 Likes

This does not seem to meet these stated goals. This is very much a season 1 type of tier set bonus with how passive it is. We don’t pay attention to Mongoose Fury as it keeps itself up entirely with the “new” version of the ability. We wouldn’t use CMD to track this at all.

However, it does increase consistency of damage.

It does seem very strong, just a bit uninspired?

2 Likes

There’s legitimately no way that 4-Set Bonus goes live in that state. Wake me up when a real bonus is added.

1 Like

Why is the BDK tier set so crap compared to the other tanks……. like honestly go back to drawing board and come up with something else on par with other tanks.

Do better!

5 Likes

Not liking the way that Havoc 4 set bonus is looking. Cycle of Hatred is already a very lackluster talent, and requiring another capstone talent (Essence Break) to pair with it that’s really only used in a single target/high prio burst scenario with Alderachi, doesn’t make me all that excited for the bonus.

1 Like

Couldn’t agree more. This is EXTREMELY weak. Unless Holy priest is due for some significant tuning or changes around renew gameplay, this is basically nothing. PVE players basically do not care about renew, its an afterthought, and PVP players are the same except 3% haste and 5% renew healing increase is beyond laughable.

1 Like

I think the development team needs to put the word complex in the middle of the whiteboard and stare at it for a few hours.

Am i just being ignorant here or are these mainly just passive damage gains again?

6 Likes

This seems like a failure to me. Last season’s set was terribly boring with no gameplay ramifications and this one is equally uninteractive.

3 Likes

You could replace the 4pc bonus for blood death knight with a flat 100% increased death and decay damage all the time and it would still be worth nothing. Death and decay does not do damage.

The last time we had anything interacting directly with crimson scourge like this was with the azerite trait bloody runeblade, and the reason why it was good was not because it amped any damage directly related to dnd but because it gave you a huge haste infusion. And when I say huge I mean HUGE, like more than lust with full stacks.

2 Likes

I feel like Devastation evokers are just losing out this expansion.

Overall I really despise hero talents for how they’ve altered gameplay for classes. I’ve lost a lot of love for my favorites and it’s made classes overall feel pretty meh. Especially for priest.

1 Like

So this is very bad for a few reasons.

  • Holy Paladins should never hard cast Holy Light - it takes up way too much mana, and you could be doing much more healing by using your instant cast healing abilities instead (Holy Shock/Word of Glory/Light of Dawn)
  • Infusion of Light’s procs are really really helpful and we love them, but getting them through hard casting an ability, when we’re an instant cast/melee healer, is never a good thing

I like the 2 set bonus, that’s good, gives us more oomph behind our abilities, and giving Judgment a 20% chance to grant Infusion of Light, that’s great. But please reconsider having Holy Light grant Infusion procs. Instead, making Holy Shock or Light of Dawn/Word of Glory have a 50% chance to grant Infusion of Light would be amazing!

Protection Paladins desperately need survivability attention. They are very squishy, and need a lot more self healing to keep up with Guardian Druids and even Brewmaster Monks. We don’t need more damage