I have been maining Rogue for a while now, so I feel very strongly about the recently announced changes to Subtlety Rogue in 12.1.
Class Changes
While this is a positive change, I don’t think it’s enough. Atrophic Poison still does not apply to any environmental damage; which is damage that is not directly sourced from a targetable enemy. For instance, in the Forgeweaver Araz encounter, only a single ability was sourced from Araz, the rest of the abilities would not be affected by Atrophic Poison.
At its core, Atrophic Poison does not make the raid “stronger” but makes one aspect of encounters easier. This means that any time the outgoing damage from a fight is not of high concern, bringing a Rogue is entirely optional, possibly even optimal. This was seen on almost every fight from the current raid season. Currently, all three Rogue specializations are very bad at burst damage and low-target cleave. On Belo’ren, when burst damage was important, no Rogue was brought to the world first kill. On Vaelgor & Ezzorak and Lightblinded Vanguard, when low-target cleave was important, no Rogue was brought to the world first kills. If burst damage or low-target cleave are important in The Venomous Abyss, it is likely that Rogue is not brought to some encounters.
Spec Changes
These changes seriously hinder Subtlety’s ability to sustain its energy inside of Shadow Dance. Additionally, they make it largely impossible to proc the combo point refund from part three of Ancient Arts. These changes would make more since if the nerfs from Midnight to Shadow Blades or Improved Ambushed were reverted.
What makes these changes especially frustrating is that due to the rework in Midnight to Deepening Shadows, waiting for energy between casts for even a tiny instant can mean losing a cast inside of Shadow Dance. This is because you go from a flat 8 seconds of Shadow Dance giving you ~1000 ms of leeway, to gearing around a 7.2-7.4 second Shadow Dance, giving you only ~200-400 ms of leeway, depending on latency.
Due to the nerfs to Shadowcraft, it is possible that this change encourages pooling of Shadow Techniques outside of Shadow Dance: that is, not casting any finishers for an extended period of time. Overall, I think that the gameplay from Ancient Arts and the rework to Shadowcraft in Midnight has resulted in extremely unintuitive and unfun gameplay for Subtlety, and I was hoping that they would be reverted instead of being doubled-down on.
Thank God.
Class Set Bonus
This might be the worst class set bonus I have ever seen. What makes this bonus bad is that it only buffs your damage outside of your Shadow Dance. In raid, only about 15% of Subtlety’s damage happens outside of Shadow Dance. Backstab’s damage only accounts for 1.5% of your total damage; even outside of Shadow Dance, Backtsab only accounts for 10% of your damage. So from numbers alone, the bonuses look to be exceedingly weak at first glance.
The main issue with these bonuses however is not their impotency, but rather the effect they have on Subtlety’s damage profile. Subtlety already struggles to find a damage niche, since burst and cooldown flexibility were stripped from Subtlety with the release of Midnight. Other specializations like Frost Death Knight or Marksman Hunter offer significantly higher burst damage, while Balance Druid and Devourer Demon Hunter offer more flexibility in their damage. This bonus, the loss of the Midnight Season 1 bonus, the changes to the specialization previously discussed, and the changes to talent selection as a result of all of the above, will result in Subtlety having a nearly flat damage profile, this significantly hurts Subtlety’s viability in raid.
Overall Opinion
These changes are the opposite of what I wanted to see for Subtlety. I am extremely disappointed and I know that the gameplay resulting from these changes will be extremely rigid, unintuitive, and more than anything boring. What Subtlety needed was a reversal of the changes in Midnight, not doubling down.
Subtlety really needs changes in three areas. Firstly, the strength of Shadow Blades needs to be significantly improved. Secondly, there must be more flexibility in the use of Shadow Dance and Secret Technique. Lastly, Subtlety cannot do meaningful damage in low target cleave, compared to every other specialization in the game, without possessing any advantage in return.
It is hard to emphasize just how bad Subtlety’s design is, especially after these changes. What is Subtlety’s usefulness in raid or mythic+? What does Subtlety excel at that other specializations do not? What is the identity of Subtlety? The current design of Subtlety offers one answer: nothing.