Except it wasn’t that way in BfA
A fresh geared player was doing more damage than a high end pvp geared player because the artificial handicap benefited the casuals first before the high end players
Except it wasn’t that way in BfA
A fresh geared player was doing more damage than a high end pvp geared player because the artificial handicap benefited the casuals first before the high end players
How much damage were they doing exactly? 5% more damage? 50% more damage?
And first of all, I’m suspicious. I have PvPed and attained Combatant and Challenger in BFA season 4 in Arena but nowhere did I see this “Fresh geared players doing more damage than highly geared people”.
I’m wondering if you are twisting your facts.
EDIT: Oh now I see what you’re saying, admit it: You’re hiding behind the corruptions am I right?
So if you are basing this on corruptions, then do you agree that skill and not gearing is what should be given importance in PvP by removing “muh RPG MMO gearing”?
It’s a fundamental discussion on should an MMO rpg that is built on gear progression and long term character growth as a staple (different than a FPS and MOBO) have gear be part of the equation in PvP?
Their largest attempt to remove gear from the equation was Legion and participation tanked hard.
So it’s hard to say.
I would be more of a fan of WoD style scaling, but I’m sure some people would disagree.
I don’t agree. I don’t believe in trivializing someone else because someone else refuses to put in equal effort. Just like I don’t believe that someone who sits at home all day should receive a check for nothing while others go to work.
It only trivializes them if the only deciding factor in a match up was their gear.
Which you are basically saying, it is.
Trivializing someone?
Do you honestly know what is real PvP? You lot are complaining about being scaled when you know you’re not good enough in terms of skill.
PvP isn’t your “PvE muh rpg MMO gear”. It’s skill and execution and knowing what to do in what situation.
Then you weren’t playing arenas/BGs enough to see it
Look at what I linked and it shows how much damage the geared player did on his own screen
But the other players screen got hit less than what the other guy actually did
Therefore the geared player was artificially handicapped because he has better gear
Hint: this was not even with corrupted power gear
Answer this:
I edited this in so we shall see what you are saying.
Look at the reddit link I sent
It was no where near 8.3, the artificial scaling was through out all BfA and corruption made it even worse over time
Yes. Trivializing someone.
220+ player - put in the 220+ effort, they earned their 220+ gear, so they should
be able to use their gear.
197 player - put in 197 effort, earned their 197 gear, so they should be able to use their gear.
Amazing how the distinction between rated and unrated was lost. Rated? yes, earn your gear thru mad skill and stomp anyone in your path. Unrated? equalize the playing field. Its a solution that might, just might, get a few more folks interested in rated. No effort is “trivialized”, no one loses anything except the ability to stomp lowbies, which they can still do if they are truly as skilled as they seem to believe in either rated or unrated.
I still thinking some sort of matchmaking would solve most of the disparity between a 226 gear player vs a 197 gear player in unranked BG’s
I saw it and I’m asking you why is it hard for a gladiator when he encounters stuff like this:
Shouldn’t a gladiator be good enough to overcome that? Is he just babyraging because his gear isn’t better?
You’re talking about PvE type gear progression which is the reason PvP has been a dumpster since the beginning of WoW.
Remember when I said:
No, I’m talking about gear in general.
Man, that would be fun. I’d try it in a heartbeat! But, a fantasy. Too many saying go go earn something - like chicken and the egg theory for me. Ah well. Maybe someday…
funny how some people think in this thread lmao
Yes when he has his gear
But Blizzard hindered his performance because the item level scaling benefited fresh geared players first
Now that this artificial scaling is gone, now the better geared player is expected to have an advantage because of his gear
Reading these comments makes it pretty obvious that a few of you like to kill leveling toons in WM in lowbie towns “because you can and they chose to put WM on.”
If I’m not mistaken, during Blizzard pvp esport event, all participants have the same item lvl🤔 because the competition is about skill.
I’m saying gearing doesn’t belong in PvP if you want PvP to be real PvP and balanced.
If you want it, be prepared to have the same poop served to you while you pretend it’s “realistic” because it’s not.
If gearing determines the outcome more than skill, you’re not playing PvP.
So? Git gud?