What is this handicap?
If someone attained the rank of gladiator, they have the skill and ability to stomp a noob in 226 gear.
Do you disagree?
Or you think gladiators are newbs who are useless without gear?
What is this handicap?
If someone attained the rank of gladiator, they have the skill and ability to stomp a noob in 226 gear.
Do you disagree?
Or you think gladiators are newbs who are useless without gear?
âIf I canât read, nobody can!â
Can someone explain this logic to me:
âOMG gladiators are facing hardships due to previous scaling in BFA after earning their gear through skill against noobs who donât know anythingâ.
Apparently this is what Clark and Yesuna mean.
Because he doesnât PvP, lol.
PvP gear should be normalized across the board for everyone in randoms or rated.
But it is fun to just completely stomp as a 224 Ret Paladin.
Itâs amazing to see the arguments come full circle over the years.
PvP started with fresh characters getting stomped and run through a meat grinder and the complaints were that is bad.
We migrated though more accessible PvP gear and then scaling to lessen and almost eliminate the gear gap and we got complaints that scaling feels terrible and there is no progression in an MMO game. BFAs scaling got hammered pretty hard.
So now we are back to gear mattering and geared players killing lower geared players and the same complaints from back then are back in SL.
His definition of a gladiator is basically:
A player who earns their rating and gear only to be stomped by a noob who doesnât know anything but the noob has gear.
Something that you keep refusing to understand that it existed in BfA so maybe Iâll help you understand it more
So basically, blizzard is letting us see the big juicy PvE hits we do, but in reality, its all an illusion
Better geared players saw that they did the damage, but on the enemies side they actually werenât they were getting hit for less because what PvP scaling did in BfA
The conclussion im drawing from all this is that PvP templates are not gone. Gear is âmoreâ important now,but a fresh 120 in instanced pvp is almost like a geared 330 character.
So during BfA better geared players meant nothing because they were doing less damage to a fresh geared player
But the fresh geared player was doing better damage towards the geared player
So now thatâs gone, PvP power in gearing is what itâs supposed to be
If WoD system worked well, why the game moved away from it? It kept gear progression and there were no huge item lvl gaps as right now.
Iâll take a page out of Ionâs book because itâs actually true for once:
âHonestly, thatâs a skill issueâ.
Are you actually saying elite gladiators who know what skill to use instinctively got roflstomped by people just because they had scaled gear?
Are these guys even worthy of being called gladiators? Or are they just boosted noobs?
Gladiators in BfA? Probably not
Gladiators in Shadowlands that they will get their season titles soon? Yes they are truly good players
When I first started the game I was envious of the players in good gear. I had no guild, I didnât know anyone in-game, I had nothing. Brand new player. Good players inspired me to play better and earn spots in raid teams.
I just canât imagine thinking on the lines of degrading someones effort because I didnât want to improve myself. This is the same line of thinking by someone who wants to âspread the wealthâ from people who are successful and work hard in life, earning them a nice life, while the one wanting to âspread the wealthâ sits at home all day complaining about how nothing is fair and blaming others for their own failures. That is an unhealthy line of thought.
No, because they missed the basic premise of the OP and inserted their own. They only have about 5 dialogue options programmed so they choose whatever loop best fits the thread they are replying to, even if it doesnât at all.
Iâm fine with the WoD PvP scaling, but I guess itâs quite the assumption that many felt it worked well.
And it still had a meat grinder aspect before you got geared.
I feel all honor gear should be 213 in PvP and all conquest gear 226 in PvP and rating should only be for its PvE item level.
But Iâm sure people will complain about that too like anything else.
a lot of r1 donât like this system but then we have people who are no where near their lvl, including me, who think this system is fine like this clark dude lmao
âGood Playersâ who suddenly become useless when everyoneâs scaled to their level.
LMAO
If you think someone in PvP is âuselessâ if their ilvl were brought down this expansion for earning their gear and not being carried then you havenât done any rated PvP and have no idea what youâre talking about. Hitting something basic like 1800 is a real 1800 this expansion, you should find out.
Because it catered fresh players then? It literally demoralized reasons to even get better gear when you were artificially handicapped to not upset the casuals
Then you should agree with my argument:
If they are good enough, theyâre good enough. If players are brought to their level, their skill and experience will be the deciding factor in them getting better over their lesser skilled opponents.
So you agree that your âGood playersâ are in fact handheld little babies who canât do anything without gear.
You have no idea how a real gladiator plays. They are far better than your so-called âgoodâ players.
Early release day or home schooled?
But I thought skill is important. Why so much reliance on gear from rated, if you want to win non-rated. Shouldnât skill be important?