Lol that could be easily addressed if they just went and gave us actual wod gearing. Not the bastardized version.
My only issue with this is new players would still get screwed. We need newbs or the game will continue to die a slow painful death.
All the stupid af PvE stuff doesn’t help either though. Watching pika swap to venthyr was hilarious. Had no clue wtf was going on, having to ask his chat what to do. Then proceeding to complain and ask why the f he had to do all that stuff just so he could PvP. What a disaster.
It definitely is fun for a lot of the geared people who can do it though. Since we’ll never know what the actual split on preference is, it’s hard to say who should lose their fun.
The people that are actually successful at the game don’t like the system either. You aren’t going to find many r1s or glads that wouldn’t prefer templates or WoD gearing to this garbage.
Eh, separating people out will make que times longer for everyone. I’m not a fan of that. I was only agreeing with op to be ridiculous like all the rating locked people are lol…
In reality a small progression system that’s open to everyone is the best for the health of the game.
casual pvp should lead you to 200 and not 197 tho. minor difference but still…
197 is the covenant pieces. unranked pvp will give you 200s
then you could push it towards the 210 range with some basic low m+s each week and a bit of valor here and there.
it gets slow around 210 without having the rank for better pvp gear tho.
Raiding can help fix that but then again raid drops might not even have the right stats for you - and some ppl think raiding isnt a casual activity.
*it’s gonna be tougher in 9.1 - your pvp set will be useless in pve and youll have to carry 2 sets… the few pieces you acquire in one mode wont help for the other.
I hope theyll itemize better because as it is my mage would be pretty mad/sad if he was stuck with the stats that come from current raid gear
I bet the majority of players are under 1400 and that’s why the 1400 rating restriction is stupid because you just isolated a large portion of the population from playing that content. “Get good” isn’t an answer, it’s a game we pay to play so give us access to some non-competitive content that we play and advance through. Right now, that ceiling is very low and that’s why people quit.
/sigh dude… And how many people became banned. Also as I’ve said a hundred times, retail has a ton of incentive for both of those and they don’t exist. Keep pretending that the boogey man exists though
If I (a terrible pvper who’s never had a rating and hasn’t done arena since TBC) wanted to start, seems like I’d get my 197 set, then start with Yolo rated BGs while I looked for a regular group to run with. Basically the same as PvE progression. Sure it’ll be hard at the middle or end of the patch, but so is finding a good raid spot in PvE.
Wrong. It actually gets easier in PvE as the season goes on. People have more gear so they can carry harder. If you’re doing a true yolo you’re being held back by that same late season gear advantage instead of being carried.
PvE= //=PvP in any way shape or form. People need to understand this. Ones a competitive game mode where your success is at the expense of someone else’s. The other is a cooperative mode where someone else doing better directly helps you.