197 iLevel Cap Casual PVP

Player sold HWL/ GM. Players sold Glad in TBC/ Wrath. Players bought gold from websites and account hacking was prevalent.

Players weren’t going to stop buying gold. I’d rather have tokens than account hackers.

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Claiming WoW is pay to win is not a minor error in wording, it was literally the whole substance and meaning of her comment.

Average =/= balanced. There’s a plethora of combos to make an average of 210-213 combo averages. Some skewed a lot more to one side or another.

And while that’s happening to you, someone on your team is doing that to someone else.

You win some and you lose some. Some times you’re on a loaded team, some times you’re up against the loaded team. And that’s my argument. Cant really complain when it’s fair by going both ways

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yeah, the point is you can pay to “win” the game. even if blizzard doesn’t explicitly put it in their shop, it’s a part of the game. probably nothing they can do about it except restrict boosters from dropping MMR to boost people.

I think they should just scale everyone UP to 226.

We havent tried that yet.

Also another option is to have an alternative queue that is scaled down but rewards less honor.

Then we see what the people REALLY want.

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you can clearly see what the intention was though. you are just derailing for not even the sake of derailing. kinda like me now… picking apart your derailing with my own derailing. Choo choo! trains a commin.

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my original post was: yeah that was before wow wasnt pay to win, now people buy boosts for gear

i didn’t say blizzard was selling gear boosts i said players were. but yeah, it’s always been a problem, its just gotten much more prevalent

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If people buying a boost or carry means it’s pay to win then there was never a time that WoW wasn’t pay to win.

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That’s simply paying for convenience since you can acquire the same thing in game, without a money transaction.

Buying boosts is technically no different than using the AH. You’re paying other people for things you didn’t go get yourself that are available to you in game.

May need to re-think your definition

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Yeah it goes both ways, but when 10-15 people get stomped and have no fun the pool of pvp players gets smaller.
I can’t even bring myself to do randoms even during the bonus weeks because it’s just terrible right now.

I’ve had the 250k kill achievement since 2012. I understand PvP has always been a bit of a mess. But it’s on the dev’s to make it better. They’ve had over a decade of feedback about it but keep catering to the top players at the expense of everyone else.

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Agree…

Cant please everyone. Almost everything that’s been suggested in here he been tried. Some liked it, others didn’t.

Problem comes down to: you don’t like it, but I do. We both pay $15 a month. Who do they lean towards?

You can usually find those Devs between a rock and a hard place, and I feel sorry for them most times

All we need is an extra bg mode for people of a certain ilvl. so that all the high geared players can randomly group with each other.

Like a queue that only unlocks once you’re like 205ilvl or challenger in rated.

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If it was between you and me? I would hope me based on gameplay.
You have almost zero PvP history.

If we were talking people doing casual unrated PvP against 220+ opponents? The randos doing casual content who keep quitting pvp and dropping mid-match when it’s clear they have no chance to win.

Favoring the top end players has historically hurt this game.
We saw it in Cata and again in WoD.
Raid loggers and Rated PvP players are not a big enough part of the player base to keep everything going smoothly.

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We just got out of 2 expansions where PvP gear didn’t matter at all and they were blasted pretty hard.

PvP scaling especially was blasted hard on the forums in BFA.

So we just go in circles of gear mattering or not mattering.

My preference is honor gear scales to 213 in PvP and conquest to 226 in PvP and the rating determines its PvE item level but I’m sure some would hate that.

Admittedly it’s because I’m not that good at it (I’ve tried it across multiple toons). So I avoid it and stick to the things I’m better at for a more enjoyable gaming experience.

Maybe if I had more time and/or a steady group it would change my experiences, but unfortunately my life’s schedule doesn’t agree to those terms lol.

Those 220 people fall into that category too. And if:

Then they’d listen to the 220 players over casuals.

Agreed. But it’s those top end players that make up the majority of PvP (can correct me if I’m wrong here)

BFA scaling was a mess because of all the hidden mechanics and bugs.
You had that one guy, Rextroy I think? finding all these crazy bugs like queue’ing and then putting gems in gear that broke the scaling formula.
You also saw different numbers from different perspectives so nobody knew what numbers they were actually putting out.

Hidden systems are always a bad idea.

I would have to check, but that seems highly unlikely. I’m sure over the years the % has gone up but I don’t think it could ever be 51%+
Doubly so in unrated pvp games.

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I dunno man… I’ve played against pro soccer players in pick up games and they tend to play just hard enough to win. You go watch them play pro and you know they took it easy on you.

Back to this for a second. If a pro comes to your pickup game in cleats and pads and you’re all running around in running shoes for a pick game. Then he also proceeds to try hard. Do you think the amateurs keep showing up every week if he’s kitted out try Harding? Or do they go play something else or start another game without inviting him.

Welcome to our rating deflation.

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Depends on what we consider “top end” too. Like I wouldn’t consider Mythic Raiders to be the majority. But I’m sure all raiders above an LFR level make up a decent portion.

Maybe same for rated PvP? 1800+ rating? I dunno. And I look at unrated PvP a lot like WQ/open world gearing. It’s there, but it’s definitely not focused on.

And not get hurt. In my experience.

Tough. I always felt like I played better, the better the other players were.

We catering to quitters now? Is that why everyone gets a participation trophy in my kid’s little league?